I'm just about to start running the 4E version of War of the Burning Sky, and I'm wondering about whether or not to keep Crystin & Haddin. I've only got 4 players, and so I'm reluctant to load them down with nearly as many NPCs. I like Haddin's backstory (it helps to justify the Inquistorial position when arcane magic is misused 'on screen'), but I'm less convinced of the merits of him travelling with them.
What's the on-going plot relevance of these characters? I'd hate to accidentally ruin a later plot though by removing NPCs willy nilly.
From a quick glance through the Burning Forest adventure (which I can't wait to run - such a cool location!), Crystin appears to be a prophetic plot device, and Haddin is mostly a grumpy bastard. I'm tempted to fold Crystin's prophecies into Torrent, as I'll probably be rebuilding her into a more arcane character anyway. Have I missed anything critical though?
What's the on-going plot relevance of these characters? I'd hate to accidentally ruin a later plot though by removing NPCs willy nilly.
From a quick glance through the Burning Forest adventure (which I can't wait to run - such a cool location!), Crystin appears to be a prophetic plot device, and Haddin is mostly a grumpy bastard. I'm tempted to fold Crystin's prophecies into Torrent, as I'll probably be rebuilding her into a more arcane character anyway. Have I missed anything critical though?