[Adventure] The Jade Ring (DM: Dimsdale)


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First Post
Haaku doesn't waste his momentum. Before the caster can react to the sudden attack, Haaku unleashes a flurry of attacks, his blade and claw slashing with the preternatural precision of a hunter. He paints the floor, walls and force field with blood.

[sblock=Actions]Minor: Quarry Necro
Minor Action: Offhand Strike HIT Necro AC 28 for 25 damage
Standard: Rain of Blows CRIT, HIT, and HIT Necro AC 32, 22, and 29 for 44 damage
Result: Necro takes 69 damage, +3 for every hit that landed after he is bloodied, if he becomes bloodied before the end of my turn
[/sblock]

[sblock=Statblock]Haaku - Male Human Ranger|Fighter 5
Status:
Initiative: +6, Passive perception: 26, Passive Insight: 16
AC:21 Fort:19 Ref:20 Will:16
HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 7/8
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +12 vs AC, 1d8+11 (off-hand)
Equipment: +1 Rhythm Blade Short Sword, Chatkcha, Javelins(2), Potions of Healing (2), Adventurer's Kit
Notes: +3 damage vs bloodied targets

Powers:Twin Strike, Footwork Lure, Hunter's Quarry, Heroic Effort[], Sohei Flurry[], Off-hand Strike[X], Rain of Blows[X], Invigorating Stride[], Jaws of the Wolf[X], Rain of Steel[][/sblock]
 
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Son of Meepo

First Post
Fhangrim draws the power of the stone around him to fortify his allies with ripples in the earth that push his girls forward.

They then tear into one of the guards opening viscous wounds.

Minor: Natural Terrain Understanding (Affects Torqua, Leather, Ursa Major, Ursa Minor)
Effect: +2 power bonus to AC and may shift 2 as a free action.
Move: To position on map.
Standard: Combined Attack
Combined Attack (1d20+12+2=24, 1d12+8+2+2=18)
Animal Attack (1d20+11=31, 1d12+7+2=17) (CRIT for 21 damage)
 

Goldhammer

First Post
Torqua had no idea what those priests were doing to Mr Blue, but she was going to put an end to it right now. Moving into a flanking position, The fat sorceress bellows out a storm of fire at a pair of the villainous figures.

Move:
Moving to L9

Standard: Casting burning spray against P3 and P4 (vs ref)
1d20+6=21, 1d20+6=12
Fire Damage:
1d8+8=13, 1d8+8=10
Special: The next enemy that hits Torqua with a melee attack before the end of her next turn takes 4 fire damage.
 


dimsdale

First Post
[sblock=dm notes: please ignore]

The head priest reals back surprised at the ferocity of his attacker. He stops his ritual and turns his attention to the attacker. You fool...you have no idea what you have done! Turning his hand to the fighter I will deal with you and the rest of you later.

As he finishes his statement he fades away, only to reappear inside the ring of priests. In a harsh voice he commands the priests around him. Keep them away from me! We are almost finished! The priest closes his eyes and mumbles a prayer. The deep wound caused by Haaku seems to mend, but not all the away. He then continues with the ritual.

The priests, in response to their leader's command, turn outward and raise there hands. Black necrotic mist emit from their hands spreading around the the perimeter of the priests.

GM: anyone within the black necrotic mist at the start of their turn takes 5 necrotic damage. Also the zone of darkness on the map is dim lighting


In addition, black necrotic filth collects in the palm of the priests' hands. After a blob one foot in diameter is formed it is thrown at the heros who are with in the priests' line of sight. Three blobs are aimed at Haaku, all of which hit him. In addition to the pain the fighter/monk feels weakened by the attacks. One priest hits one of the bard's pets and one hits Leather, both of whom are now weakened as well. The sorcerer with catlike reflexes manages to dodge the blob thrown at her.

The guards respond with powerful attacks as well. One steps to the right and slams his two-handed weapon into Leather causing him great pain and knocking him to the ground. The other guard flanks the fallen hero and chops down with his weapon causing a minor wound.

[sblock=priest attack]
Mote of Corruption (standard; at-will) ✦ Necrotic
The priest hurls a black glob of necrotic filth.
Ranged
10; +7 vs. Reflex; 1d6 + 4

[sblock=arcane 20]
everytime you the priests attack with their necrotic ranged attacks you notice that the high priest seems to gain strength and vigor
[/sblock]
[/sblock]

priest 1: Attack vs Hakuu reflex 1d20+7 for 2d6+4 necrotic damage and target is weakened (save ends): = hit (20) for 10

priest 2: Attack vs UX reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends) Hit (25) for 9

priest 3: Attack vs Leather reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (23) for 5

priest 4: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Miss

priest 5: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (26) for 6

priest 6: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (23) for 10

High Priest:
movement: Teleports to current location
minor: second wind (heals for 20)
action: resume ritual

G1: Powerful Strike vs UX AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (25) for 11 and UX is knocked prone

recharge power: nope
UX is marked by G1

G2: Powerful Strike vs F AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (23) for 9 and Flangrim is knocked prone

recharge power: yep

G3: Shift to curent location and attack with Powerful Strike vs Leather AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (27) for 10 and Leather knocked prone.

recharge attack: yep

G4: Shift to curent location and attack with basic attack 1d20+10+2(CA) vs Leather AC: hit (28) for 4



GM: Stop ritual with in 5 rounds you earn extra XP...good luck


[sblock=High priest hp tracking]
-88 from Haaku's attacks, +20 from second wind +25 for 5 hits from necrotic filth: three on Hauka, one on XU and one on Leather = 157/200
[/sblock]

[/sblock]
 
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dimsdale

First Post
The head priest reals back surprised at the ferocity of his attacker. He stops his ritual and turns his attention to the attacker. You fool...you have no idea what you have done! Turning his hand to the fighter I will deal with you and the rest of you later.

As he finishes his statement he fades away, only to reappear inside the ring of priests. In a harsh voice he commands the priests around him. Keep them away from me! We are almost finished! The priest closes his eyes and mumbles a prayer. The deep wound caused by Haaku seems to mend, but not all the away. He then continues with the ritual.

The priests, in response to their leader's command, turn outward and raise there hands. Black necrotic mist emit from their hands spreading around the the perimeter of the priests.

GM: anyone within the black necrotic mist at the start of their turn takes 5 necrotic damage. Also the zone of darkness on the map is dim lighting


In addition, black necrotic filth collects in the palm of the priests' hands. After a blob one foot in diameter is formed it is thrown at the heros who are with in the priests' line of sight. Three blobs are aimed at Haaku, all of which hit him. In addition to the pain the fighter/monk feels weakened by the attacks. One priest hits one of the bard's pets and one hits Leather, both of whom are now weakened as well. The sorcerer with catlike reflexes manages to dodge the blob thrown at her.

The guards respond with powerful attacks as well. One steps to the right and slams his two-handed weapon into Leather causing him great pain and knocking him to the ground. The other guard flanks the fallen hero and chops down with his weapon causing a minor wound. Attacks from the other two guards cause the same effect to one of the bard's animals and to the bard as well, both of whom are now prone

[sblock=priest attack]
Mote of Corruption (standard; at-will) ✦ Necrotic
The priest hurls a black glob of necrotic filth.
Ranged
10; +7 vs. Reflex; 1d6 + 4

[sblock=arcane 20]
everytime you the priests attack with their necrotic ranged attacks you notice that the high priest seems to gain strength and vigor
[/sblock]
[/sblock]

priest 1: Attack vs Hakuu reflex 1d20+7 for 2d6+4 necrotic damage and target is weakened (save ends): = hit (20) for 10

priest 2: Attack vs UX reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends) Hit (25) for 9

priest 3: Attack vs Leather reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (23) for 5

priest 4: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Miss

priest 5: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (26) for 6

priest 6: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends): Hit (23) for 10

High Priest:
movement: Teleports to current location
minor: second wind (heals for 20)
action: resume ritual

G1: Powerful Strike vs UX AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (25) for 11 and UX is knocked prone

recharge power: nope
UX is marked by G1

G2: Powerful Strike vs F AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (23) for 9 and Flangrim is knocked prone

recharge power: yep

G3: Shift to curent location and attack with Powerful Strike vs Leather AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (27) for 10 and Leather knocked prone.

recharge attack: yep

G4: Shift to curent location and attack with basic attack 1d20+10+2(CA) vs Leather AC: hit (28) for 4



GM: Stop ritual with in 5 rounds you earn extra XP...good luck


[sblock=High priest hp tracking]
-88 from Haaku's attacks, +20 from second wind +25 for 5 hits from necrotic filth: three on Hauka, one on XU and one on Leather = 157/200
[/sblock]
@Son of Meepo Who is XU, please include its stats? I gave all of your damage to g2 @Son of Meepo @Goldhammer please post your attacks on the map where Leather and Haaku posted there

GM: again...sorry for the late posts. I promise to do better :)
 
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