[LPF] Allbright's Shadow

Systole

First Post
Daylily_150.jpg


Daylily beds down and is asleep within seconds, snuggled against the adamantine glaive-guisarme.

[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 137/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: None
Current Conditions in Effect: None
Rage Remaining: 16/16

Used Items:
None

[/sblock]
 

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jackslate45

First Post
Looking over at Borric, Aradra nods his head "I think I am going to join you for that drink. I don't feel like turning in just yet. Unless if no one wants to watch over the wizards studying right now." He shoots a quick glance at the man with the dragon tattoo, ensuring that it is still attached to his neck.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods with a grin, "Aye, no sense going to bed too soon, eh? There be no one waiting for ya in your bedroll except 'lefty', heh, heh."

"Alright, let's you and I go get some drink and hot food to bring back. I am sure Fury wants some, and prolly Kalinn too after they get back from watering the bushes."


In company with the scout, Borric exits the silver dome and goes to the tavern.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge

Current Weapon in Hand: Longbow(LH) & Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jackslate45

First Post
Aradra sighs at Borric's joke about good ol 'lefty', but does not say anything. It seems Aradra is a little more straight laced than Borric is about matters suchs as these.

Once in the tavern, Aradra takes a look around to see who is all there, not having been into last night's tavern.

[sblock=SK]
Aradra will take 10, for a total of 29 perception.
[/sblock]
 

jbear

First Post
Relic waves the others away, dismissing any concerns that there might be over their safety. He then loses himself in conversation with the foreign mage. When Aradra eventually returns he takes a brief nap to recharge his mental faculties and then wakes and continues with the relentless learning.
 

Satin Knights

First Post
In what looks like it will be another casual night, Borric and Aradra start by checking out the inn. Slightly bigger than the last, this one is also a little more prepared for the rush of customers. While the ale is a bit watered down, the portions of food are heartier. In the far corner, three female elven bards are singing soft melodies for tips. On the other side of the room, a couple of poker games are going on. Borric notices that there are less bookwork type folk here this time. The people who seem to be monopolizing the tables the most are merchants and fancy rich folk. It is common to see a table of wealth people sitting, enjoying the music, while a half dozen guards stand nearby or by against the wall, just watching.

Catching a waitress takes a few moments, but only because they are darting from table to table in quite efficient fashion, working very hard to keep the full house all happy. Once she gets to you, "Menu's simple tonight boys. Roast beef, roast venison or roast chicken. With that, bread and or potatoes. For those traveling on a budget, leftovers stew. Ale, summer wine or expensive elven bottled wine. So, what'll have?"

[sblock=Aradra]No less than eight merchant guild houses have representatives here. The people don't seem important enough to need this many guards, unless of course they are carrying more money around than they should. You also spot a couple famous actors from the opera house in Venza. Those about the room in priestly attire seem to have worried looks upon their faces. Some are busy reading books or studying scriptures.[/sblock]
 

jackslate45

First Post
"This thing must be pretty big, given all of the merchant guilds and actors here." Aradra says turning his eyes around the inn. While the priests seem worried, they were most likely concerned with something about their own religions. However, the one thing that catches Aradra's eye is the poker game in the back. Turning to the waitress Aradra says "A keg of ale, but we have our own glasses. Borric, I'm going to enjoy a game real quick."

Heaidng over to the poker game, Aradra sits quietly, merely observing if anyone is cheating or not.
 

Satin Knights

First Post
~*~ At the Teleportation Circle ~*~

-~*~-~*~-~*~-~*~-~*~- Other guests arrive -~*~-~*~-~*~-~*~-~*~-

Meanwhile, on the road outside of Cutheleon, about a quarter mile from Mendikarr's Keep and Cathedral, a bustle of activity is going on. A great circle of stone with runes of glossy green metal imbedded stands silently. Upon the great circle, which is a good twenty feet in diameter, a rush of air and pop is heard. A man, woman, treant and mermaid stand.

Eight men, armored and prepared for battle stand around the circle. Four ready to strike at the slightest flinch, four concentrating as they apparently check the auras of then new coming arrivals. After a few nods, the paladins relax their stance.

Another man, dressed in courtier attire speaks, "Greetings and welcome. Come, come out of the circle. Don't want another group dropping in on top of you now." Waving the group off out of the circle, he continues, "You are a bit early for the festivities and the grand event. Lets see..." Taking a careful look and finding runes upon the forehead of the woman, treant and mermaid, "Ah yes. If no one has informed you so far, outsiders are strictly forbidden from entering the protected grounds of Mendikarr's Keep. We do that for your protection. As you see," and with a flourish, he presents the spectacle that is Mendikarr's Shield, "the golden dome around the keep and cathedral is a gift of Helerion. No one not born of this world may pass through it without dying." The dome, a golden glittering, shimmering, translucent wall of energy that rises into the air some seven hundred feet and spreads to each side out of sight as forest blocks the view. Though the dome is a good quarter mile down the road, it stands with such dominance of the skyline that it is an awe inspiring sight even from this distance.

"As to the festivities, the main ceremony will start at sunset in two days. As we have six hundred guests to seat, I would suggest arriving at the gatehouse over there a good three to four hours early. Bringing your invitations with you will help speed the process of entering the grounds. As to between now and then, the town of Cutheleon is back that way. There are several inns and taverns to provide entertainment and nourishment. Some of the finest bards from all the lands have been performing all week."

In a line, four horse drawn carriages wait patiently, pointed towards town.
[sblock=ooc]The arrival of Anaerion, Elenka, Drev and Arianna without her eidolon.

3/4 mile west is Cutheleon. 1/4 mile east is the edge of Mendikarr's Shield and a gatehouse on the road leading in. A 20' high stone wall meets the shield as it reaches the ground. About two hundred feet in from the shield wall is the cathedral. The dome covers a half mile in diameter.

You see some people are at the gatehouse, going in now, so there might be tourist activities or such to do there as well.[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

~ In the Tavern ~

Swash1.jpg


Borric nods and waves gauntlet encased hand in a gesture for Aradra to go ahead, "Sure. Have at it, mate."

"Lass, I will have some roast venison, bread and potatoes. And I will start on the keg while I wait for my friend."
He says as he looks up at the barmaid. With all of the guards around, he figures it unlikely to result in any friendly brawls. And that is what he likes most about gambling. Rich folk are way too serious about the money for his tastes.

With three bardic ladies vying for tips, Borric observes them and wonders which would be amenable for extra work in private. He doesn't mind rolling in the hay with elven women, but tend to mind doing so with him.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge

Current Weapon in Hand: Longbow(LH) & Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Satin Knights

First Post
~*~ In the Tavern ~*~

Considering all the attentive eyes that are around, the poker games seem to be going cleanly and above board. Those that are playing appear quite skilled and don't seem to be giving away any tells with their stone faces.

Borric's search for his kind of entertainment is coming up fruitless though. All though he sees several who would normally be into a bit of rabble rousing, the thought of coming to a paladin's celebration seems to have put an air of avoided taboo over bawdy carousing.

The meals are good, the ale adequate.

Overall, the mood is ... dull. Nothing special seems to be happening.
 

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