So I really don't like how AC works in 5e. I don't like that your AC doesn't improve with your combat skill. I don't like that the only way to improve your AC is through spending gold on exotic materials like mithril scale and dragonleather. I don't like how attack bonus scales, but defense bonus does not. So I want a system that allows you to add your combat skill to your AC. Something like this:
Base Unarmored AC = 8 + Dex mod
Light armor (leather, hide, etc): +1* AC (Max Dex +5)
Medium armor (chian, scale, etc): +3* AC (Max Dex +3)
Heavy Armor (plate armor): +5* AC (Max Dex +1)
*In addition to the AC bonus granted by armor that you wear, you may add your proficiency bonus to AC while wielding any weapon you are proficient with. Monks can add their proficiency bonus to AC while unarmed.
Base Unarmored AC = 8 + Dex mod
Light armor (leather, hide, etc): +1* AC (Max Dex +5)
Medium armor (chian, scale, etc): +3* AC (Max Dex +3)
Heavy Armor (plate armor): +5* AC (Max Dex +1)
*In addition to the AC bonus granted by armor that you wear, you may add your proficiency bonus to AC while wielding any weapon you are proficient with. Monks can add their proficiency bonus to AC while unarmed.
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