A lot of people have been bemoaning the fighter's remarkable athlete ability is being....well unremarkable. So what I'd like to do is get a list of what it can do.
1) The most obvious one, you get a bonus to athletics and acrobatics checks if you haven't take those as skills.
2) You get a bonus to initiative (dex checks)
3) You get a bonus to "reflex checks" aka dex checks to avoid spells.
4) Bonus to disarm traps (it may also allow lockpicking, that one is trickier. The lock description indicates you need to be proficient in thieves tools...the tools themselves just mention getting the prof bonus).
5) Bonus to forcing doors open or breaking bonds.
6) Bonus to hold your breath, surviving without food/water
Are there others that I am missing?
1) The most obvious one, you get a bonus to athletics and acrobatics checks if you haven't take those as skills.
2) You get a bonus to initiative (dex checks)
3) You get a bonus to "reflex checks" aka dex checks to avoid spells.
4) Bonus to disarm traps (it may also allow lockpicking, that one is trickier. The lock description indicates you need to be proficient in thieves tools...the tools themselves just mention getting the prof bonus).
5) Bonus to forcing doors open or breaking bonds.
6) Bonus to hold your breath, surviving without food/water
Are there others that I am missing?