Church of Cortesia

Aura

Explorer
I'm thinking of putting some work in on Cortesia and her church for a development proposal. Two questions come to mind:

(1) Any sources of information besides the wiki come to mind before I start? If anything has been effectively canonized in previous games, I'd happily work it in.

(2) Do I need to concurrently work on Cortessa, or are they separate enough that that can be handed at another time?
 

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GlassEye

Adventurer
1) Not that I know of.

2) While they are linked I think they are separate enough that you don't need to work on both at the same time.
 

Aura

Explorer
I'm in 'collecting information' mode, and I hit upon this question: Is the Cathedral of Glass intended to be more of a temple or monument to Cortesia? It's kinda unclear as to whether it's a functional temple, much less how important (although impressive by any standard.)
 

GlassEye

Adventurer
I don't recall that ever being mentioned before so, ultimately, if you wish to make a statement about it somewhere go ahead. I would think it a little bit of both, though, functioning as the center of Cortesia's worship and a demonstration/monument to Cortesia's power.
 

Aura

Explorer
Here's the first draft, incorporating as much material as I could find already in play, then fleshed out with some of my own ideas. Nothing is considered original on my part: making the year a religious cycle, for example, is a common religious feature. Comments welcome--this is not considered a voting version.

===========================

History (additional text):
Cortesia is known for her involvement in the war upon Hazagaroth, a Balor Lord. It is unclear if this happened before or after The Schism, although religious images inside the family tomb of Antonio Moretti suggest it may have been before.
see: Rodents of Unusual Size, pt 2 (www.enworld.org/forum/showthread.php?350153-LPF-Rodents-of-Unusual-Size-pt-2)


Appearance and Emissaries:
Cortesia is usually depicted as being clothed in flowing robes or dresses. She has a calm, soothing visage and, medium allowing, is shrouded in a nimbus of light. Images of her in battle depict her with either a sword of pure light or a physical sword that projects light. There is some scholarly discussion about which depiction is more accurate.


Worshipers and Clergy: Most of the upper members of the church (clergy) are clerics. However, Paladins and Oracles are known to exist as well.
- High Priest Gui Vinezzo. Having held the highest position in the church for some 30 years, most are of the opinion he is ready to step down or pass on. They've been saying that for some time… so far, Gui is still running the church.
- Anna Kallira - Anna is the newest healing talent of Cortesia, having talents for healing, albeit only in extended rituals, outside of her range of experience. Although generally friendly, she uses her blindness as an excuse to be wholly dependent on others.


Notable Worshipers:
- Iosef Tellus (paladin)
- Mandalo Chalybis (paladin)


Colors: Red, Gold, White


Temples, Shrines and Holy Sites
The Cathedral of Glass (Incudine) - The main Temple in Venza
Skyward (Roses D'Avorio) -the previous main Temple, still where the highest rank priests still run the religion. Noted for circular design around an open central courtyard
Tritower- A small open air shrine is here with a very small stafff, sometimes as low as one acolyte
Abondoned Temple (The Gulls): Long since abondoned, site of the Graznagul Gate (in the catacombs underneath). Temporairly rededicated to Skith, until discovered by adventurers and disrupted.
see: The Green Faerie (www.enworld.org/forum/showthread.php?291704-Living-Pathfinder-The-Green-Faerie)


Holy Texts:
"Dawn" is the primary holy text of Cortesia.
"The Divine Ledger" is associated with Cortessa, and viewed with a combination of contempt and scholarly interest.


Holy Symbol: A simple, stylized sun is all that is necessary for clerics to channel the power of the goddess. However, a pair of cupped hands surrounding the image of a young child constitute a secondary symbol commonly seen in church tapestries.


Holidays: The year is divided into an even progression of 4 religious holidays, based on the seasons. Taken in sequence, they represent a complete emotional cycle.
- Direction (Spring Equinox): The time of where new paths are chosen. Services are upbeat and parishioners make secret promises to themselves. Known for feelings of hope and renewal.
- Sunbeam (Summer Solstice): The longest day of the year, it is a day of festivities, gifts, song and dance. There is a religious undercurrent (and a message of looking forward to the Springs plans coming to fruition), but it is largely a big party. Services on this day are short and little more than a few songs. Associated emotions: Anticipation and Joy.
- Resolution (Fall Equinox): A time where plans come to fruition… or fail to do so. Services often include calls to the goddess for divine backing of the hopes and dreams of the congregation. Known for feelings of Accomplishment or Failure.
- Rememberance (Winter Solstice): The shortest day, a day of introspection and self-assessment. The faithful do not speak at any point during this day, and there is a special service with only music and gestures, where dealing with events with dignity becomes the theme. Known for the feelings of acceptance and release.


Organizations:
- The guards: A very well organized and respected guard unit protects all Cortesian properties. They are led by Anton Torelli. Other (apprentice) guards include Galin Barron and Charity. Trained almost like a military unit, Cortesia's guards form fighting phalanxes when threatened, even when in small numbers. Seasoned guards usually stand the line, while apprentice guards support them with long weapons and bows.
Note: Cortesia's guards are only allowed to carry a longsword after their apprenticeship is over. Until then, the most common weapons wielded are Shortsword, Longbow and Glaive.


- School: Education of children is available from a very early age. Although religious education is, of course, included, the Cortesian schools are well known to produce young adults proficient in a variety of subjects, including non-religious topics. Judging from the student body's wide range of socio-economic standing, it is likely some sort of subsidy is present for the poorer church members, although it is not discussed openly. The youngest 'classes' are little more than a religious day care.
Note: In rare cases, the church has basically raised children.


- Sunward: The most outwardly concerned members of the Church often find themselves allied with others of a similar interest, forming a loose-knit kinship. Little is known about them--some say they bear some kind of identifying tattoo, but nobody agrees on what it is, or where it would be found.
 

jkason

First Post
I'm a little confused by the phrasing of the Sunward section. Are they a group with similar interests to Cortesia with whom Cortesian followers associate (but who are not, themselves, followers)? Are the Sunward actually those outwardly concerned individuals themselves?

And, honestly, what does "outwardly concerned" mean, exactly? It sounds like a some political soft-selling of non-clergy evangelicals. The secret tattoos, though, make it seem like they *aren't* evangelical, but are maybe secretly fundamentalist, which isn't necessarily going to be the same thing. I think it might be better to just be explicit about it; you can put in information about how well / poorly known information on the Sunward might be (and / or about how much or little they want to share or expose of themselves), but I think the info text itself should be straightforward, and leave the obfuscating to whichever GM or player wants to play around with them?
 

Aura

Explorer
I added the Sunward at the last minute, and I was rather tired at the time. (Most of the rest was based on noted I'd taken over time, so is a bit more coherent.) In retrospect, it is poorly conceived and needs to be fixed. The purpose of it is to make note of the fact that, as a major religion, the Cortesian church is likely to be, at least partially, fractured.

The basic jist of the Sunward is they believe in higher levels of engagement with the world, particularly outside of Venza. However, the odd part is that this view is one that is formented in secret, which gives a major aspect to the mainstream Cortesians not previously said: they're non-expansionist.

Another possible way of looking at it is they are kinda the skullduggery group for the church, and not on the 'approved activities' list. This might be more self-consistent with the look and feel of a major religion most people understand. A lot of people don't think in terms of roguish activity in a religious context, but it's not impossible.

I'm not sure which I like better. The basic idea or the alternate idea.
 

jkason

First Post
Hrm. I'm intrigued by the non-expansionist element. So Cortesia isn't seeking worshippers, or isn't interested in looking beyond Venza's borders?
 

Aura

Explorer
Well, I was mostly analyzing a previously unrealized ramification of what I was laying out. To be more clear:

If we view the Sunward as a group that:
(a) actively engages populations outside Venza, including missionary work, and
(b) is secretive and outside of the mainstream Cortesian church on this regard,
Then we could conclude the Cortesian religion is largely a non-proselytizing/non-expansionist.

So, I'm not saying it HAS to be that way, but it would be if we took those assumptions to be true. If we don't like the result, we'd have to change the assumptions.

Now, as a matter of whether it's a good idea or not, it's worth noting that not all religions actively proselytize in the real world. However, with Christianity and Islam being definitively proselytizing religions, it is the 'norm' for people to view religion that way in many parts of the world.

However, exception abound. Classic Hindu, for example, does not proselytize. (Some Hindu versions do, however.) Zoroastrianism simply does not--it doesn't even accept converts. Etc. There are a lot of factors that go into it a religion's outlook in this regard, such as the idea of religion being exclusive, which is often fueled by the view the religion in question is the only true religion.

Anyway, I don't want to belabor it too much--I was just pointing out a possible conclusion if we accept the premises.
 

Aura

Explorer
I'm bringing this up again to get it done, but with one edit to the original proposal:

Remove the section on Sunward. It is a little confusing. Replace with a much simpler statement that the Church of Cortesia has a generally local feel, but some members are more outwardly concerned.
 

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