Rodrigo Istalindir
Explorer
I think the OP has unrealistic expectations as to how quickly quality material can be written and published. Even a big RPG has a small team, and there's little point in spending time and money on modules before the core game is done. And even after that game is done and you're waiting for it to hit retail, you don't want to dump a ton of stuff on the market from day 1. If you put out three modules one day one, you either have to space them so they're for progressively higher levels, in which case most of the copies will sit on the shelves for a couple months (and the game stores *love* that), or they're all for newbies in which case most people will only buy one (and then gripe 2 months later if there aren't three more choices).