I'm not "worried about survivability". I'm pointing out Wizards have the same relative issues with survivability that they always have.
That is empirically not true. Wizards now have a d6 hd, compared to d4's from previous addition. That is an extra 2 hp at 1st level, a full 50% more than a 3rd edition wizard would have before con mods. Are wizards squishy? Of course. Are they as squishy as they have almost been? No they are not.
A: Nice necro, that's incredible.
B: If you're going to necro, at least read what you're necro'ing and don't randomly skip words. The key word you either skipped or don't understand is "relative". What you're describing there is emphatically absolute, not relative.
This is propably moot at this point but treantmonks guide to wizard addresses this. As a wizard you do not want to deal damage.
You seem to long for the days where wizards were 1 man parties as you could replace others with mercenaries. Now the classes are more balanced.
As wizard for you it is utility and control. Damage goes to sorcerers.
You help others deal damage.
Most people on the forums don't seem to know how to play wizards or maybe only a couple of sub classes (Diviner/Invoker/Abjurer it seems). Wizard will never be good at damage although fireball is useful every now and then.
There are people on this forum that think the way to play a wizard is to sit back with a crossbow and never cast a spell because actually casting spells doesn't feel magical.