5 out of 5 rating for Curse of the Crimson Throne Adventure Path
As so often, this is an adventure path of two different parts. It looks like a city adventure, and the beginning is one. Parts 4, 5, and half of part 6 are set outside the city, and require a pretty different set of skills than the rest, testing city-bred rogues and investigators severely. The three first parts are great, lovely situations and lots of opportunities for role-play. The fourth and fifth parts are set outside the city and is a survival adventure and a huge dungeon respectively. Both are interesting, but feel a bit out of place. The final part is a summing up and feels a little hurried. Combining parts 4 and 5 and splitting the final part into two books would have been a better use of pages. Still, this is a kick-ass series of adventures and makes for some very memorable villains. Highly recommended. Personally, I have used this as the core story of a 4-year campaign (with lots of other filler, among them half of the Council of Theives AP), and it has filled my expectations and the story has been strong enough to stay compelling despite all the distractions.