5E DMG excerpt: Carousing!
Page 1 of 16 1234567891011 ... LastLast
Results 1 to 10 of 153
  1. #1
    Member
    Waghalter (Lvl 7)

    Henrix's Avatar

    Join Date
    Mar 2002
    Location
    Gothenburg, Sweden
    Posts
    2,227

    DMG excerpt: Carousing!

    A new excerpt from the DMG - Downtime activities - is up.


    It has rules, and a table, for carousing!
    Last edited by Henrix; Tuesday, 25th November, 2014 at 07:02 PM. Reason: Failure to press shift.
    XP SigmaOne gave XP for this post

  2. #2
    Member
    Guide (Lvl 11)



    Join Date
    Aug 2014
    Location
    Home
    Posts
    429
    Ha, I like that you add your level to the "carousing" meter, and the higher stuff is actually more beneficial. So low level characters will likely be making enemies, waking up unconscious, or forming romances, whereas a high level character will bypass those bad ones entirely. A level 20 character should never be able to be knocked out in a simple bar brawl or from being robbed, and that's exactly how this table works. Also, kudos to having the player make up the relationship partner and have the DM approve it.

  3. #3
    Member
    The Great Druid (Lvl 17)



    Join Date
    Jun 2014
    Posts
    2,324
    "...each day the character is away adds 3 days of construction time."

    So construction goes backwards?

    I think they meant that each day is only 1/3 as effective, but geez.

  4. #4
    Member
    Grandmaster of Flowers (Lvl 18)

    Warmaster Horus's Avatar

    Join Date
    Nov 2014
    Posts
    1,673
    Quote Originally Posted by Tormyr View Post
    "...each day the character is away adds 3 days of construction time."

    So construction goes backwards?

    I think they meant that each day is only 1/3 as effective, but geez.
    I think it adds three days to the construction time. The base time is assuming the PC is on hand to supervise. If you're building an Abbey but will be gone the whole time it will take 1600 days to complete.
    Last edited by Warmaster Horus; Tuesday, 25th November, 2014 at 07:24 PM.

  5. #5
    Member
    Waghalter (Lvl 7)



    Join Date
    Sep 2014
    Location
    United Kingdom
    Posts
    345
    Contractors, eh?
    XP TerraDave, Serendipity gave XP for this post
    Laugh sidonunspa, dream66_, Olgar Shiverstone laughed with this post

  6. #6
    Member
    Pit Fiend (Lvl 26)



    Join Date
    Dec 2003
    Location
    Aloha, or
    Posts
    5,689
    Bit disappointed in the castle construction guidelines. I was hoping for something more robust, akin to the 1e DMG. Probably in a supplement somewhere. Oh well. It's not like my 1e DMG guidelines suddenly won't work, and those costs are still perfectly valid in every other edition.
    XP I'm A Banana gave XP for this post

  7. #7
    Member
    Superhero (Lvl 15)

    Agamon's Avatar

    Join Date
    Jan 2002
    Location
    AB, Canada
    Posts
    9,303
    Quote Originally Posted by Tormyr View Post
    "...each day the character is away adds 3 days of construction time."

    So construction goes backwards?

    I think they meant that each day is only 1/3 as effective, but geez.
    It's not that it goes backwards, it just takes longer to complete.
    XP Pensquiggle gave XP for this post

  8. #8
    TDarien
    Guest
    That "Create Magic Items" blurb is such a tease.
    Laugh Dausuul laughed with this post

  9. #9
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Mar 2008
    Location
    Brooklyn
    Posts
    3,808
    So I guess in D&D, a labor is amateurish.

    Then hold long does it take to get dungeons built.

  10. #10
    Member
    The Great Druid (Lvl 17)



    Join Date
    Jun 2014
    Posts
    2,324
    This is just one of the times I am being pedantic. Back in math and algorithm classes we were tasked with writing an algorithm for making a PB&J sandwich for an alien that we could only communicate with through the algorithm. The alien had never seen a PB&J sandwich before but had all the tools and ingredients necessary. The prof then went through a few of the submissions followed the instructions literally. Several of the attempts ended up looking nothing like a PB&J sandwich.

    Quote Originally Posted by Agamon View Post
    It's not that it goes backwards, it just takes longer to complete.
    It continuously adds time to the point of never finishing.
    Quote Originally Posted by Warmaster Horus View Post
    I think it adds three days to the construction time. The base time is assuming the PC is on hand to supervise. If you're building an Abbey but will be gone the whole time it will take 1600 days to complete.
    But at day 1600 you will have 400 (Initial cost) - 1600 (work completed) + 1600 * 3 (days away penalty = 3600 days to go

    Obviously they didn't mean it as written (each day away adds 3 days), so it is left to figure out what they meant.
    If each day away is only 1/3 as effective, then construction of the abbey would be completed in 1200 days. (Contracters, eh?)

    If each day away adds 3 days only up to the initial 400 days, then construction would be completed in 1600 days.

    Making each day only worth 1/3 of the work makes more sense to me, but your mileage may vary. I imagine this might come up for some "Sage Advice" at some point.
    XP Sword of Spirit gave XP for this post

Similar Threads

  1. Carousing House Rule
    By The Shadow in forum *Dungeons & Dragons
    Replies: 8
    Last Post: Monday, 1st September, 2014, 05:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •