Cooking up licenses for more companies?
I’ve always maintained that the profit margin for WotC in the D&D brand lies not within the game sales itself - that’s peanuts compared to other gamelines these days - but in the spinoffs. These could be boardgames, miniatures, cards, books, online games, TV shows and movies possibly.
In my view, if they get it right, they should go back to the idea of an open source license - but more stridently controlled than 3E, so that 3rd parties strictly write D&D adventures and settings rather than effectively create their own gamelines and alternative rules. WotC could produce some ‘official’ adventure paths or classic settings (Forgotten Realms, Ebberon, Dark Sun, etc) occasionally, but otherwise just keep promoting the sales of the 3 core rule books to new markets brought about by increasing brand awareness from things like books, TV shows and movies.
We don’t want rules bloat in this new edition, if possible, so having Player’s Handbook 2, 3, 4…..etc, would be a major, major turn off.