Negflar2099
Explorer
I'm curious if anyone has tried out the optional initiative system from the DMG, the one that allows you to factor in the speed of an action. For me it sounds interesting. Not just because of the old school feel (although I do like that) but also because of the immersion it would seem to bring. Right now combat seems very linear, with each person taking their turn to fight. Using the optional system would seem to eliminate that. Using that system actions would seem to flow into each other a little bit better.
I do have some concerns though. Specifically I think that system really hurts primary casters (but hey maybe they need the nerf, I don't know). And I don't know how it would work with concentration. If you're using that system and a wizard starts casting a non-concentration required spell on count 20 and finishes it on count 17 but someone attacked him on count 18 would there be a chance the spell is ruined? I would say no, just for balance reasons, but I'm curious what you all think.
Also, what about monster powers? It would be unfair if spell like monster abilities don't suffer the same penalties but maybe not. These are natural abilities after all.
Thoughts?
I do have some concerns though. Specifically I think that system really hurts primary casters (but hey maybe they need the nerf, I don't know). And I don't know how it would work with concentration. If you're using that system and a wizard starts casting a non-concentration required spell on count 20 and finishes it on count 17 but someone attacked him on count 18 would there be a chance the spell is ruined? I would say no, just for balance reasons, but I'm curious what you all think.
Also, what about monster powers? It would be unfair if spell like monster abilities don't suffer the same penalties but maybe not. These are natural abilities after all.
Thoughts?