SuperTD
Explorer
Possible spoilers for HotDQ ahead.
So my players are about to go on the caravan journey following the cult in chapter 4, and I've never really run any scene like this before. From reading the chapter it feels like running it how it's presented in the book would feel very forced for the players. "You travel for days. Event A. You travel for days. Event B". I usually skip over travel scenes to get to the real action as fast as possible. Whilst my players have agreed to a certain amount of railroading from chapter to chapter to keep the adventure going, these planned events on the road don't feel right for me. How have people run this chapter and kept it interesting for the players, as well as letting it feel fluid and natural?
So my players are about to go on the caravan journey following the cult in chapter 4, and I've never really run any scene like this before. From reading the chapter it feels like running it how it's presented in the book would feel very forced for the players. "You travel for days. Event A. You travel for days. Event B". I usually skip over travel scenes to get to the real action as fast as possible. Whilst my players have agreed to a certain amount of railroading from chapter to chapter to keep the adventure going, these planned events on the road don't feel right for me. How have people run this chapter and kept it interesting for the players, as well as letting it feel fluid and natural?