brehobit
Explorer
I've been playing one game and running another. Both parties are quite martial in nature (barbarian, ranger, fighter, warlock and barbarian, rogue, warlock, monk) and I'm finding that the fights seem to fall into a pretty standard pattern. Most have been a lot of fun, but at some point, everyone has no decisions to make, just dice to roll. Both parties are level 3.
One thing I liked about 4e was the tactical choices. The really long combats I liked a lot less. 3e was somewhere in between. I've not hit the same problems in other systems quite as much (Hero, GURPs, etc.)
I suspect it's just the martial-heavy theme that's driving this. Plus the game I'm running had "bags of hit points" that were just too big of bags (poor planning on my part).
I'm just curious if others have hit this in 5e and how to avoid it.
One thing I liked about 4e was the tactical choices. The really long combats I liked a lot less. 3e was somewhere in between. I've not hit the same problems in other systems quite as much (Hero, GURPs, etc.)
I suspect it's just the martial-heavy theme that's driving this. Plus the game I'm running had "bags of hit points" that were just too big of bags (poor planning on my part).
I'm just curious if others have hit this in 5e and how to avoid it.