Josiah Stoll
First Post
The math is really opaque, which hurts the homebrewing community. It’s easier to make rulings if the designers TELL US WHAT THEY’RE THINKING.
The way subclasses work, you don’t feel like you’re playing your character concept until 3rd level at least. Looking at Bladelock here, especially.
No viable pet options, which is something that a lot of new players want to play with. I just started giving my players a choice between the Servo Crafting feat (UA Kaladesh) or an extra cantrip at first level.
The emphasis on reflavoring is nice, but eventually all the fights feel the same. Tons of HP and almost no focus on Out-of-Combat encounters mean that those same-y feeling fights take up most of the screentime.
The way subclasses work, you don’t feel like you’re playing your character concept until 3rd level at least. Looking at Bladelock here, especially.
No viable pet options, which is something that a lot of new players want to play with. I just started giving my players a choice between the Servo Crafting feat (UA Kaladesh) or an extra cantrip at first level.
The emphasis on reflavoring is nice, but eventually all the fights feel the same. Tons of HP and almost no focus on Out-of-Combat encounters mean that those same-y feeling fights take up most of the screentime.