Pathfinder 1E Mynhear's Bane

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg




"Ja, is warm; ja, we all fit, Horse too; Watch ist always goot.

Now stipulations exist: I must invite you, und I cannot leave until we are ready to leave. You like, Ja?"

[sblock=Mini Stats]
Heinrich wizard 12
effects in place:
shield: +4 to ac, negates magic missile, post 148
duration: xx / 12 minutes

Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: none
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 1

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * [s]Ear pierce scream(ev)[/s] * Levitate             * [s]Dispel Magic[/s]
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Feather Fall          * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * [s]lightning bolt[/s]
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P [s]Shield  [/s]              P [s]Scorching ray (ev,E) [/s] 

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/][/][/][/]
 

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jbear

First Post
Sol entered the tiny hut after receiving Heinrich's invitation, giggling with enjoyment when she emerged into the extra-dimensional space. "Nice" she cooed, throwing down her gear and making a sleeping area for herself. When the others came in she happily helped the paladin from her heavy armour. "If we're going to make a habit of this, you owe me a backrub" she winked. She watched mishcievously to see if she would get a reaction for a moment, and then she added, "I jest of course. But if someone could help me patch up the claw wounds I received from those foul trolls, I would be very grateful."

"Do we need to keep watch if you can only enter by invitation?" she asked later.

If keeping watch was necessary, she did so. Otherwise she happily slept through the night and was ready to leave early the next morning.

[sblock=OOC] Hoping to get some long term care to heal up, but I'm not sure if that means 8 hours of rest, or 8 hours of being awake and being cared for. I could see where both situations would make sense. In the case of scratches from trolls, cleaning and properly bandaging and then getting some rest would seem more logical than someone actively tending the scratches for 8 hours.

If no long term care possible then natural healing: Sol regains 13 hps
With long term care (medicine DC 15) she could regain 26 hps. [/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"As fur being healer, I am not much goot. I am better to assist.

as to a watch, I highly recommend we keep one. The shield is to keep out weather not weapons or people. I have lapse of memory and I am sorry, but it does not keep others out."

the spell is ca spoken, invoking powers of creation. A flame is ignited in his hand and then it grows to a pillar 20 feet tall. the smoke and moisture is follows the flame spreading out into a hemisphere of opaque gray spreading into the ground. even the ground has a warmth about it. when he is done chanting the words of power the pillar of flame is extinguished and a dome of 40 feet diameter and 20 feet tall is created.

"All ist goot." Heinrich smiles at his accomplishment
 

perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande nodded approval at the magical shelter. It was pretty versatile and did not need to worry as much about the terrain. “Ahh, so we can pass in and out freely. That is good as I would not want to use the jacks in here where we sleep and same with the horse. Well done, Heinrich.”

She thanked Sol for the assistance, but her response to the joke about needing a back rub was met with an arched eyebrow and a simple reply, “I see.”

Instead, the paladin was more concerned about the scratches from the battle. “here, let me check those for you.” Drawing upon the divine gift, she put healing energies into the marred flesh with her touch.

Melisande offered to take the middle watch as she had the eyes to see in the dark.

[sblock=OOC]@jbear, it would be helpful if you used mini-stats like everyone else. Then I would know if you needed healing or would not forget after a few weeks. ;)
Lay on Hands (17)
Lay on Hands (17)
Lay on Hands (26)
Everyone should be good as new in the morning :) [/sblock][sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 151
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 9/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)[/sblock]
 

jbear

First Post
Sol smiled as her wounds are magicked into mere memory. "Or that will be fine as well" she winked at Milasande. Solomon took the first watch.

[sblock=OOC]Sure no worries :) I usually ony use them (spoilerblocks) in battle but it's no bother adding them to other posts as well. [/sblock]

[sblock=Solomon Silence]Human Swashbuckler lvl 13
Initiative: +7 (+9)
AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 158
CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder)
Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting)

Conditions:
In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2)
Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk
Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2)

Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft

Panache Points (ppt): 8/8

Abilities while having min. 1 Panache point:
Kip up (Move): Stand up (no AoO)
Menacing Sword Play (Swift): On a hit Intimidate target (+17)
Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll
Precise Strike: +13 dmg
Swashbuckler's Grace: Acrobatics (+21) at full speed vs AoO
Superior Feint (Standard): Target loses DEX bonus to AC
*If wearing Cape of Feinting target is also Dazed til start of Sol's next turn
Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13)
Subtle Blade: Immune to Sunder, Disarm and Steal CM

Abilities (cost 1 ppt):
Derring Do: +1d6 (exploding 7) to physical skill rolls
Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft
Targeted Strike: (full round) Cripple part of target's body

Free Abilities/Feats:
Charmed Life (7/7 uses left): +4 to saving throw
Quick Draw: Full attack with daggers
Combat Reflexes: 7 AoO/round
Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack
Critical Focus: +30/25/20 to Confirm Critical hit (+33 if Riposte Critical)
Critical Versatility: Staggering Critical
Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute)

Plume of Panache 3/4 uses left
Celestial Armor: Fly 1/1 uses left
Quick Runner's Shirt 0/1 uses left
Wand of CLW Uses: 50/50
Wand of Ant Haul: 50/50

Potions:
Endure Elements 1/1
Air Bubble 1/1
Touch of the Sea 1/1
Monkey Fish 1/1
See Invisibility 1/1
Darkvision 1/1
Delay Poison 1/1
Owl's Wisdom 1/1
Spider Climb 1/1
Haste 2/2

Consumables:
Soul Soap 1/1
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The night passes without incident, the watches stood detect nothing more than the noises of the night one would expect in this rugged, mountainous country. At least, nothing more than the three of you would expect, with your limited experience in this terrain... In any case, you are unmolested throughout the night and rise to break your fast well rested and at full strength.

[sblock=OOC]Merry Christmas, and Happy New Year!

Any extra prep before heading on up the mountain?[/sblock]
 


perrinmiller

Adventurer
Melisande, Paladin

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande awoke and performed her morning ablutions as usual. She greeted the other two and asked for help to don her heavy armor once more. The she asked Helerion to bless her weapon with increased enchantments for the day.

After breaking fast she saw to her horse to put on its barding.

Ready to go she informed her companions, “I am all set. What about you two? I think it will be a brisk day today.”

[sblock=OOC]Only needed to cast Greater Magic Weapon on +1 Falchion (lasts all day) [/sblock][sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch)
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve, Greater Magic Weapon on +1 Falchion
Current Weapon in Hand: +2 Adaptive Longbow

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)[/sblock]
 

jbear

First Post
Sol is up bright and early and cheerily helps Milasnade don her heavy armour. She dons her own warm clothes and cloak afterwards . The swashbuckling maiden seems ready to move on from their magical campsite.

[sblock=Solomon Silence]Human Swashbuckler lvl 13
Initiative: +7 (+9)
AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 158
CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder)
Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting)

Conditions:
In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2)
Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk
Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2)

Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft

Panache Points (ppt): 8/8

Abilities while having min. 1 Panache point:
Kip up (Move): Stand up (no AoO)
Menacing Sword Play (Swift): On a hit Intimidate target (+17)
Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll
Precise Strike: +13 dmg
Swashbuckler's Grace: Acrobatics (+21) at full speed vs AoO
Superior Feint (Standard): Target loses DEX bonus to AC
*If wearing Cape of Feinting target is also Dazed til start of Sol's next turn
Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13)
Subtle Blade: Immune to Sunder, Disarm and Steal CM

Abilities (cost 1 ppt):
Derring Do: +1d6 (exploding 7) to physical skill rolls
Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft
Targeted Strike: (full round) Cripple part of target's body

Free Abilities/Feats:
Charmed Life (7/7 uses left): +4 to saving throw
Quick Draw: Full attack with daggers
Combat Reflexes: 7 AoO/round
Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack
Critical Focus: +30/25/20 to Confirm Critical hit (+33 if Riposte Critical)
Critical Versatility: Staggering Critical
Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute)

Plume of Panache 4/4 uses left
Celestial Armor: Fly 1/1 uses left
Quick Runner's Shirt 1/1 uses left
Wand of CLW Uses: 50/50
Wand of Ant Haul: 50/50

Potions:
Endure Elements 1/1
Air Bubble 1/1
Touch of the Sea 1/1
Monkey Fish 1/1
See Invisibility 1/1
Darkvision 1/1
Delay Poison 1/1
Owl's Wisdom 1/1
Spider Climb 1/1
Haste 2/2

Consumables:
Soul Soap 1/1
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



[sblock=sorry guys]I got hit with some sort of bug that had me sleeping for most of the day. working on a new day for Heinrich right now[/sblock]
For safety, Heinrich does his spell preparations within the magical construction, including casting some protective spells. When he is done he stands, does a few stretches and steps out when there is no one left. When he steps out, the opaic structure suddenly shrinks to a single point, lingers for a moment and disappears without a sound.
"I am ready Now"

[sblock=Mini Stats]
Heinrich wizard 12
effects in place
endure elements: 24 hours
Ablative Barrier duration: 12 hours

Initiative: +2 Perception: +14 (also: Greater Darkvision w/ spell)
AC: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes
HP
: 50 Current: 50
BAB: +6/+1 CMB: +6 CMD: 18 (16 ff)
Fort: +7 Reflex: +9 Will: +13 CONC: +23
Special: FIRE RESIST 10


Current Conditions in Effect: ablative barrier; endure elements
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50

Abilites
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM
* DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY used : 0

OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized
Code:
Save DC:           
General: 17 + SL                 
Evocation: 19 + SL           
Elemental (Fire): 18 + SL             
Evoc + (Fire): 20 + SL  

0 Level            Level 01                Level 02               LEVEL 3          
* Acid splash    * Burning Hands(ev,E,*) * Cat's grace          * Ablative Barrier
* Dancing lights * endure elements       * Levitate             * [s]Dispel Magic
* Detect Magic   * Expeditious Retreat   * Resist Energy        * Displacement
* Resistance     * Feather Fall          * Scorching ray (ev,E) * Draconic Reservoir
                 * Endure elements        * Scorching ray (ev,E) * Haste
                 * Magic missile         * See invisibility     * lightning bolt
                 * Shield                * Warding Weapon       P Haste  
                 P Magic missile         P Cat's grace
                 P Magic missile         P Scorching ray (ev,E)
                 P ear pierce scream     P Levitate

  LEVEL 04               LEVEL 05             LEVEL 6
* Blk Tentacles (E)    * Elemental body [E] * Forceful Hand
* Dimension door       * Fire Snake         * Forceful Hand
* Stone Shape          * Lightning Arc      * Form of the dragon 1 (E)
* Stone skin           * Teleport           * Tar Pool (E) 
* Summon monster 4 (E) * Wall of force                   
P Stone skin
  

[sblock=Spell Book:] 
Level 00   
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 

Level 01 
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) 
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness 

Level 02   
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life 

Level 03   
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly 

Level 04   
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 

Level 05   
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 

Level 06 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I   

[/sblock]  
( - ) denotes a cast spell     
(*) cast at +1 level (trait)   
(**) cast at +2 levels (Feat) 
(E) elemental: flame school   
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]

[sblock=update pending] sorry, was getting ready to make this post and prep spell list when I saw I had 2 erronds I must run. be back really soon![/sblock] . . . . .
 
Last edited by a moderator:

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