So due to the confusion of the poll and its hidden aspect in my thread on the Soul of the Sorcerer, I've decided to ask a few new questions. There seemed to b a desire for change in the sorcerer class. However the history of the sorcerer class prevented WOTC from uprooting its mechanics too far from what it once was. So I wonder it there is a desire for yet another magical class which is free from the baggage of prior edition's fluff and crunch. Or if the sorcerer just need new origins and feats to match the needed.
[h=5]1. WHICH SPELLS SHOULD THE SORCERER HAVE ACCESS TO?[/h]
[h=5]1. WHICH SPELLS SHOULD THE SORCERER HAVE ACCESS TO?[/h]
- No spells. Only flexible non-spell magic features.
- Every spell from every spellcasting class with origin spells being more powerful.
- Every spell from every spellcasting class with origin spells automatically known.
- Every spell from the arcane classes (bard, warlock, wizard) with origin spells being more powerful.
- Every spell from the arcane classes (bard, warlock, wizard) with origin spells being automatically known.
- Every wizard spells with origin spells being more powerful.
- Every wizard spells with origin spells being automatically known.
- All the offensive spells and a few defensive spells with with origin spells being more powerful.
- All the offensive spells and a few defensive spells with with origin spells being automatically known.
- Only spells associated to the sorcerer's origin and them being more powerful
- Only spells associated to the sorcerer's origin and them being automatically known.
- The current spell list is fine with origin spells being more powerful.
- The current spell list is fine with origin spells being automatically known.
- Something else
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