Pathfinder 1E [LPF] The Haven

Aura

Explorer
Jonas ends one of the skeletons with a mighty blow, sending broken pieces of bone raining over the side of the railing and onto the floor below. Although not as dramatic, a flurry of arrows, acid and elemental blows take down the others. The last, somehow, disappears into extra-dimensional space as the spell ends, and the main group of adventurers can hear Pirvinia and the wounded man pursuing the swarm of spiders as it skitters down the hallway and under the door to the right.

The door was closed, but that did not deter Jeremiah. Trying the door, he lowers his shoulder and, in a display of considerable strength, smashes through it in the first attempt. Pirvinia hears a gruesome pop as he does, and is left to wonder what sort of injury he sustained in doing so. He winces, but continues inside.

The room seems to be a small office, filled with shelves of various books and documents--quite possibly a treasure trove of historical information (and the exact sort of thing your employer would be interested in.) There are two beds set up here, and both of them are occupied. One of the residents Pirvinia is already familiar with, it is the reforming body of the vampire just bested in combat. Another is a female, apparently asleep. Her monstrous features leads Pirivinia to think she is of the same kind. Curiously, she does not move as either Jeremiah nor Pirvinia enter.

Jeremiah Katarsis Small.jpg
A quiet gasp from Jeremiah is followed by only one word, "Evelyn." Pirvinia can hear it clearly, although Jonas, Thuvian and Samad, now running up after finishing up the last of the skeleton guards, don't quite catch it. Pulling a vial of clear, apparently unpolluted water from the ragged folds of his clothes, he steps towards the female vampire's bed, his falchion scraping on the floor.

[sblock=Combat Over]We're still watching the clock, but it's not exactly combat any more. Jeremiah is closing in on the female vampire.[/sblock]
 

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perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

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Pirvinia spoke in a low voice to Jeremiah, “Is that holy water you have there?” She took out a pair of the vials and held them out for her familiar to take, leaving one left for herself.

Far'ziel took the vials in each hand then flew higher up, near the ceiling and awaited her msitress's command on whether to use them or not.

[sblock=Actions]Took out Holy Water and gave them to Far'ziel.
Far’ziel Breath Recharge in 1r
Updated Map
Roll[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+9, Perception: +10 (12 with Far'ziel)
AC: 17 (21 w/ Mage Armor) (Touch 14, Flat-footed 14)-> 22 with Mage Armor
HP:
56 Current: 56
CMD: 16, Fort: +7, Ref: +8, Will: +9
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor, Darkvision, Haste

Weapon in Hand: Alchemist's Fire Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 5/8, 3rd Level 6/8, 4th Level 5/5

Far'ziel
Initiative:
+6 Senses: darkvision; Perception: +12
AC: 26 (Touch 15, flat-footed 22) -> 31 with Mage Armor
HP:
28 Current: 22
Fort: +4, Ref: +5, Will: +6
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor, Immune Fire, Vulnerable to Cold, DR5/Magic
SLAs: 1x/Hour--Scorching Ray [Att: +7, dmg: 4d6],
1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
Weapon in Hand: 2 Claws [Att: +6, dmg: 1d3+1]
Special Attack: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

sunshadow21

Explorer
Thuvian enters quietly, and upon seeing the actions of the others, hangs back away from the beds, ready for trouble as he does an an quick initial inspection of the books and papers easily accessible.
 

Aura

Explorer
Samad seems to be stopping a moment to tend to his fallen friend. Casting a magical spell, he stabilizes Tsaaruk, but the man does not regain consciousness. Moving him out of the way, Samad hurries to catch up with the rest of the group.

Jeremiah Katarsis Small.jpg
In the chamber with the two slumbering vampires, Jeremiah eyes up the vial of water he had presented. "Yes," he intones, "It is holy. Or it was... a long time ago. I have... kept it sealed almost, religiously..." His words trail off and he cracks something of a smirk after that last comment. He then adds, "So... what to do?"

[sblock=Samad]Samad's player has informed me of a two-ish week absence so I'll be posting for him to keep things moving along.[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



Jonas makes his way into the room with the others and takes a look at the creatures, after making sure there are no other immediate threats. The big half-orc scratches his unkempt hair, causing it to stand even further on end, and grunts. "Hmph. The Root taught me but little regarding these creatures, though he despises those who refuse to make the transition from life to death. Let me see..."
[/section]

[sblock=Actions/Rolls/OOC]Knowledge (Dungeoneering/Nature/Planes/Religion) Check = 20. Pretty sure Religion covers this one, but if it's anything besides the four listed we'll need to subract 4 from the roll (making it a 16).[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 21 (14 Touch, 19 Flat-Footed)
HP: 43/76
Senses: DarkVision (60’) Perception: +15
CMB: +09 CMD: 23 (+11/25 vs. Trip)
Fort: +09 Reflex: +04 Will: +07

Special Abilities
Judgement: 01/02 Uses Remaining
Bane: 09/09 Rounds Remaining
Discern Lies: 06/06 Rounds Remaining

Prayers
Orisons: At-Will
-------Create Water, Detect Magic, Disrupt
----------Undead, Guidance, Sift, Stabilize
Level 01: 05/05 Remaining
-------Command, Divine Favor, Ear Piercing
----------Scream, Wrath
Level 02: 04/04 Remaining
-------Blistering Invective, Restoration (Lesser),
----------See Invisibility, Stricken Heart
Jonas_zpsmzh4paui.jpg
[/sblock]
 

Aura

Explorer
[sblock=Mowgli]Ayup. To kill these things once you've defeated the body, anoint its head with holy water and then drive a stake through its heart.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



"...Ah, yes! I recall now. Once the body is defeated - as seems the case a this point - the heads of the creatures must be anointed with holy water, and a wooden stake driven through the heart." Jonas looks quite pleased with himself, and begins glancing around the room for evidence of the necessary stakes.
[/section]

[sblock=Actions/Rolls/OOC]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 21 (14 Touch, 19 Flat-Footed)
HP: 43/76
Senses: DarkVision (60’) Perception: +15
CMB: +09 CMD: 23 (+11/25 vs. Trip)
Fort: +09 Reflex: +04 Will: +07

Special Abilities
Judgement: 01/02 Uses Remaining
Bane: 09/09 Rounds Remaining
Discern Lies: 06/06 Rounds Remaining

Prayers
Orisons: At-Will
-------Create Water, Detect Magic, Disrupt
----------Undead, Guidance, Sift, Stabilize
Level 01: 05/05 Remaining
-------Command, Divine Favor, Ear Piercing
----------Scream, Wrath
Level 02: 04/04 Remaining
-------Blistering Invective, Restoration (Lesser),
----------See Invisibility, Stricken Heart
Jonas_zpsmzh4paui.jpg
[/sblock]
 

Aura

Explorer
After the idea of stakes are mentioned, the group surveys the room. There is a wooden chair that, given the right 'encouragement', would produce the sort of stake Jonas is after. With a little breaking and then cutting work, within mere minutes Jonas has, in his big meaty hand, a functioning, nosferatu-slaying, wooden stake.

About this time, Samad peers in from outside the room. "I've got Tsaaruk taken care of," he mentions simply. A quick glance shows Tsaaruk is up and about, albeit physically supported by Samad. The mighty barbarian's eyes are dull and tired--it seems he will be a while in recovery until he is up to par. However, to allay unspoken concerns about him, he gives Pirvinia, Jonas and Thuvian a thumbs up.

Jeremiah Katarsis Small.jpg
Panning back to the room, Jeremiah has popped open the seal on his vial and is busy lacing the brow of each of the dormant nosferatu with the clear, pristine liquid found within. As the liquid hits the skin of Sampson and Evelyn, it sizzles a bit. Although Jeremiah is overtly careful in pouring the water and spreading it with a handkerchief, a little gets on his hand as well, and he grunts softly from the pain. However, he finishes his work with dogmatic determination and looks up, "They... are ready."
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

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Pirvinia had Far'ziel hang on to the holy water vials for the moment, telling her to wait in their secret language.

With Jonas getting the makeshift stake, she got ready to support woth magical spells should the efforts to slay the vampires go awry.

“I am ready, should something bad happen. Go ahead, Jonas and stake them.”

[sblock=Actions]Nothing special[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+9, Perception: +10 (12 with Far'ziel)
AC: 17 (21 w/ Mage Armor) (Touch 14, Flat-footed 14)-> 22 with Mage Armor
HP:
56 Current: 56
CMD: 16, Fort: +7, Ref: +8, Will: +9
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor, Darkvision, Haste

Weapon in Hand: Alchemist's Fire Flask
Spells Remaining: 1st Level: 6/8, 2nd Level: 5/8, 3rd Level 6/8, 4th Level 5/5

Far'ziel
Initiative:
+6 Senses: darkvision; Perception: +12
AC: 26 (Touch 15, flat-footed 22) -> 31 with Mage Armor
HP:
28 Current: 22
Fort: +4, Ref: +5, Will: +6
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor, Immune Fire, Vulnerable to Cold, DR5/Magic
SLAs: 1x/Hour--Scorching Ray [Att: +7, dmg: 4d6],
1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
Weapon in Hand: 2 Claws [Att: +6, dmg: 1d3+1]
Special Attack: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 


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