Alright, I'm in a party of three, myself included. Level Eight.
Took a good look at Mellored's Bard handbook. Absolutely spectacular, as is all his handbook work.
Here's the party:
Open Hand Monk
A homebrewed Witcher class
Lore Bard (me)
I'm the only spellcaster. The Witcher has a few Cantrip-like abilities, but that's it. So I'm the face, spellcaster, healer, debuffer, controller...
I believe it was Treantmonk who said preventing damage is better than healing after the fact. Something I wholeheartedly agree with for this edition.
I only know so many spells, so they have to be chosen wisely. I think I went a bit too heavy on the Concentration spells.
Faerie Fire, Absorb Elements, Feather Fall, Healing Word
Suggestion, Hold Person, Lesser Restoration
Bestow Curse, Fireball, Hypnotic Pattern, Leomund's Tiny Hut
Polymorph, Dimension Door
Fireball and Absorb Elements are my Lore picks.
I think I can dump Feather Fall and Bestow Curse. Tiny Hut has become our go-to "We need a rest, safe place" spell, plus it's a Ritual so doesn't expend a slot. I don't have anything for single target damage. Hold Person and Scorching Ray seems like a great combo, and picking up Hold Monster at lv9 seems wise.
Does anyone have any suggestions at all? Any synergy between spells I may not be seeing?
Took a good look at Mellored's Bard handbook. Absolutely spectacular, as is all his handbook work.
Here's the party:
Open Hand Monk
A homebrewed Witcher class
Lore Bard (me)
I'm the only spellcaster. The Witcher has a few Cantrip-like abilities, but that's it. So I'm the face, spellcaster, healer, debuffer, controller...
I believe it was Treantmonk who said preventing damage is better than healing after the fact. Something I wholeheartedly agree with for this edition.
I only know so many spells, so they have to be chosen wisely. I think I went a bit too heavy on the Concentration spells.
Faerie Fire, Absorb Elements, Feather Fall, Healing Word
Suggestion, Hold Person, Lesser Restoration
Bestow Curse, Fireball, Hypnotic Pattern, Leomund's Tiny Hut
Polymorph, Dimension Door
Fireball and Absorb Elements are my Lore picks.
I think I can dump Feather Fall and Bestow Curse. Tiny Hut has become our go-to "We need a rest, safe place" spell, plus it's a Ritual so doesn't expend a slot. I don't have anything for single target damage. Hold Person and Scorching Ray seems like a great combo, and picking up Hold Monster at lv9 seems wise.
Does anyone have any suggestions at all? Any synergy between spells I may not be seeing?
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