Sacrosanct
Legend
I played AD&D from 1981 to 2012, and used XP exclusively (you kinda sorta had to, with how XP tables varied from class to class). In 5e, I've used story progression leveling most often, probably because we play the published campaigns and it's really simple and easy to manage, and everyone has the same XP progression table.
But one thing I noticed? Even though leveling with tracking XP is a bit slower than story progression, it didn't feel like it. And I think I know why. In story progression, if you didn't get to that set point where you leveled and ended the session, it felt like nothing changed. In XP tracking, even if you didn't get enough XP to level up, you got XP and could see the progress to the next level, and knew how close you were. So it felt like you made progress, even if in the large macro perspective you leveled a bit slower than story progression leveling.
I miss that, I think.
But one thing I noticed? Even though leveling with tracking XP is a bit slower than story progression, it didn't feel like it. And I think I know why. In story progression, if you didn't get to that set point where you leveled and ended the session, it felt like nothing changed. In XP tracking, even if you didn't get enough XP to level up, you got XP and could see the progress to the next level, and knew how close you were. So it felt like you made progress, even if in the large macro perspective you leveled a bit slower than story progression leveling.
I miss that, I think.