MoonSong
Rules-lawyering drama queen but not a munchkin
Ok, I managed to last one entire year without initiating a sorcerer thread. So I guess I can post one now.
Ok, last UA brought a new version of the Favored Soul that basically can get any cleric spell. So the main question is exactly that one. Which spells are good with metamagic and which ones can get actually broken?
Between cantrips and leveled spells this access brings out 86 new spells in core. So it would be a good idea to go little by little and checking which spells could get out of hand and which ones don't actually benefit from metamagic.
Remember, the idea is to discuss possible good uses and possible overpowered uses, not the merits of the subclass, or whether sorcerers have the right to exist. I beg you to stay focused on the main topic, black and white is this spell overpowered with this metamagic or only good or actually useless? (And remember that Metamagic comes online only at third level)
This is the list of cleric spells that sorcerers don't have access to (* marks spells that are also on the Wizard list):
Cantrips
Ok, last UA brought a new version of the Favored Soul that basically can get any cleric spell. So the main question is exactly that one. Which spells are good with metamagic and which ones can get actually broken?
Between cantrips and leveled spells this access brings out 86 new spells in core. So it would be a good idea to go little by little and checking which spells could get out of hand and which ones don't actually benefit from metamagic.
Remember, the idea is to discuss possible good uses and possible overpowered uses, not the merits of the subclass, or whether sorcerers have the right to exist. I beg you to stay focused on the main topic, black and white is this spell overpowered with this metamagic or only good or actually useless? (And remember that Metamagic comes online only at third level)
This is the list of cleric spells that sorcerers don't have access to (* marks spells that are also on the Wizard list):
Cantrips
- Guidance
- Thaumaturgy
- Resistance
- Sacred Flame
- Spare the Dying
1st Level - Detect Poison and Disease
- Shield of Faith
- Sanctuary
- Bless
- Inflict Wounds
- Bane
- Command
- Healing Word
- Purify Food and Drink
- Detect Evil and Good
- Guiding Bolt
- Cure Wounds
- Create or Destroy Water
- Protection from Evil and Good*
2nd Level - Aid
- Prayer of Healing
- Locate Object*
- Continual Flame*
- Find Traps
- Protection from Poison
- Calm Emotions
- Lesser Restoration
- Silence
- Augury
- Spiritual Weapon
- Warding Bond
- Gentle Repose*
- Zone of Truth
3rd Level - Animate Dead
- Remove Curse*
- Revivify
- Feign Death*
- Glyph of Warding*
- Create Food and Water
- Meld into Stone
- Mass Healing Word
- Spirit Guardians
- Speak with Dead
- Magic Circle
- Beacon of Hope
- Bestow Curse*
- Sending*
4th Level - Death Ward
- Guardian of Faith
- Control Water*
- Freedom of Movement
- Divination
- Locate Creature
- Stone Shape*
5th Level - Hallow
- Scrying*
- Mass Cure Wounds
- Greater Restoration
- Geas*
- Planar Binding*
- Commune
- Dispel Evil and Good
- Flame Strike
- Legend Lore*
- Contagion
- Raise Dead
6th Level - Planar Ally
- Find the Path
- Word of Recall
- Forbiddance
- Heroes' Feast
- Heal
- Blade Barrier
- Create Undead*
- Harm
7th Level - Regenerate
- Divine Word
- Conjure Celestial
- Resurrection
- Symbol*
8th Level - Antimagic Field*
- Holy Aura
- Control Weather*
9th Level - Astral Projection*
- Mass Heal
- True Resurrection
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