D&D 5E Storm King's Thunder


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Ordrar: Two of your attacks hit and knock the beast off of Harshnag and to the ground.

Dren: None of your blows, as impressive as they may be, manage to connect with the opponent.

Aremus: You aim is much better, but you still manage to just miss the foe.


Tranio: The dragon is caught off guard by your spell [roll was 5 +8 for 13 ] and is suddenly blinded. It roars in anger.

Fistan: The ancient dragon, no doubt focused on fighting blindly, is suddenly pulled to the ground and wrapped in your magical webs.

Harshnag: Enraged from the deep bite he received, Harshnag lifts a nearby boulder with ease and tosse it at the dragon. The large stone shatters against the reptilian head.

[ Advantage Roll(1d20)+9:
19,+9
Total:28

Roll(1d20)+9:
3,+9
Total:12


[Your attacks are at advantage next round!]
 

KahlessNestor

Adventurer
Wilderness near Goldenfields
Afternoon
Round 4

Dren grinned as the dragon roared in frustration as it was blinded. Dren spun around, launching another flurry of attacks at the dragon.

[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack): 2 Attacks, Advantage
Unarmed, Advantage: 1d20+6 11
Unarmed, Advantage: 1d20+6 9
Best=11, probably a miss
Damage: 1d6+3 7

Unarmed, Advantage: 1d20+6 12
Unarmed, Advantage: 1d20+6 21
Best=21
Damage: 1d6+3 9

Bonus Action: Flurry of Blows
Unarmed, Advantage: 1d20+6 26
Unarmed, Advantage: 1d20+6 18
Critical Hit!
Critical Damage: 2d6+3 8

Unarmed, Advantage: 1d20+6 21
Unarmed, Advantage: 1d20+6 13
Best=21
Damage: 1d6+3 6

Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall


Object Interaction:
Conditions: Immune to fear (Calm Emotions)
[/sblock]

[sblock=Stats]
AC: 16
HP: 59/59 HD: 7/7d8+2
Ki: 5/7/R
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

FitzTheRuke

Legend
Arrows seemed useless against so powerful a foe. Still numb from Tranio's spell, Aremus wasn't frustrated - nor was he afraid. He calmly dropped his bow and ran toward the Giant. When he arrived, he reached out and touched the giant's leg, channelling his mother's healing magic through his light gauntlet. Then he tucked himself behind his shield and began to draw his sword.

OOC: 20 HP worth of Lay-on-Hands.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio keeps his distance, for he is concerned for what the Dragon might do. Fortunately, the giant is making headway. Swirls of black fog spin around the dragon's eyes, and Tranio has to remember to continue to radiate a sense of peace, but as he does so, he raises his hand and sends a bolt of negative energy coursing over the plain towards the massive serpent.

OOC: Round 4.
Tranio steps out of the fog, fires chill touch (range 120') and steps back in.

Chill touch[roll0] or [roll1], whichever is better. If a hit, damage = [roll2].

Blindness persists: [DC 14 Con save, or be blind for 1 minute].
Spells left: 3/1/3/1.
Concentrating on Calm Emotions: 8 rounds left.
 

TallIan

Explorer
Fistan

Focusing on keeping his web on the dragon Fistan was limited in what he could do. It might be counterproductive but he sent a bolt of fire streaking at the restrained dragon. It landed true, burning the dragon and setting the web on fire.

[SBLOCK=Actions and Rolls]
Action: attack Attack and damage: 1d20+7 27 2d10 6
Crit damage: 2d10 6
Burning Web damage: 2d4 5
[/SBLOCK]

OOC: Not sure exactly how you rule the web burning. Will this 5ft square ignite adjacent 5ft squares next round or not?

Tranio steps out of the fog, fires chill touch (range 120') and steps back in.
The fog isn't up anymore, Fistan is concentrating on a web spell.


[SBLOCK=Mini Stats]AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 44/44 (HD: 7/7d6)
Arcane Ward: 18/18

Offense
Spell attack: +7 to hit Spell DC: 15
Quarterstaff: +2 1d6-1B

Luck: 3/3
Healing Potion

Spells
CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (2/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep
LEVEL 2: (3/4) *Misty Step, *Levitate (C), *Web(C), Flaming Sphere (C)
LEVEL 3: (2/3) *Counterspell, *Fireball, *Fear
LEVEL 4: (1/1) *Polymorph
Rituals: Unseen Servant (1), Alarm (1), Find Familiar (1), Comprehend Languages (1), Identify (1), Tiny Hut (3)[/SBLOCK]
 

Neurotic

I plan on living forever. Or die trying.
Ordrar keeps swinging, once comitted that is the only way they can survive. It is, after all, either them or the dragon. But his dwarven nature calls to thinking "If we kill it here, how will we know where its hoard is."

[sblock=Actions]
Move: behind the dragon, between the tail and the hind leg on his side
Attack 1
[roll0]
[roll1]
[roll2]

Hopefully hit for 12

Attack 2

Att2 - (1d20+9)[12]
Att2Adv - (1d20+9)[11]
Damage - (1d8+5)[7]
- MISS
[/sblock]
 
Last edited:

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