5E Storm King's Thunder - Page 142
Page 142 of 147 FirstFirst ... 4292132133134135136137138139140141142143144145146147 LastLast
Results 1,411 to 1,420 of 1468
  1. #1411
    Member
    Lama (Lvl 13)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    7,848
    Attack1 - (1d20+9)[20]
    Adv1 - (1d20+9)[23]
    Dmg - (1d8+5)[12]

  2. #1412
    Member
    Lama (Lvl 13)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    7,848
    Ordrar keeps slamming into the side of the dragon. On the first hit, the sparks leave the weapon and crawl impotently over the blue scales. But the hit is still solid adding to the tally of dragons injuries.

    OOC: if 20 would hit, the dragon is prone again
    OOC2: part of the rune attunement: Crushing Brand: bludgeoning weapon inscribed ignores resistance and immunity.
    It doesn't specify which resistance and immunity, I'm assuming (and it makes sense) that to be bludgeoning, but if not, add 1d6 lightning damage to the total

    Action:
    Attack2 - (1d20+9)[12]
    Adv - (1d20+9)[16]
    Dmg - (1d8+5)[8]

    Move: slide next to one other PC - give disadvantage to one dragons attack (if it happens)
    Last edited by Neurotic; Sunday, 19th May, 2019 at 09:45 PM.

  3. #1413
    Member
    Spellbinder (Lvl 16)



    Join Date
    Sep 2015
    Location
    Wheaton, IL
    Posts
    5,819
    Wilderness near Goldenfields
    Afternoon
    Round 5

    Dex save advantage: 2d20+6 33
    Best: 20

    Dren dove out of the way of the dragons lightning breath, easily dodging the worst of it due to the dragons pitiful condition. Then he moved in again, launching another rapid series of punches against the thick dragonhide, his knuckles bleeding from the tough scales, but ignoring the pain.

    Actions

    Dren Rockfist Character Sheet
    Action (Extra Attack): 2 Attacks, Advantage
    Unarmed, Advantage: 1d20+6 20
    Unarmed, Advantage: 1d20+6 9
    Best=20
    Damage: 1d6+3 6

    Unarmed, Advantage: 1d20+6 26
    Unarmed, Advantage: 1d20+6 9
    Best=Critical hit!
    Critical Damage: 2d6+3 9

    Bonus Action: Flurry of Blows, Advantage
    Unarmed, Advantage: 1d20+6 14
    Unarmed, Advantage: 1d20+6 26
    Best=Critical hit!
    Critical Damage: 2d6+3 8

    Unarmed, Advantage: 1d20+6 11
    Unarmed, Advantage: 1d20+6 11
    Best=11
    Damage: 1d6+3 7
    Move:
    Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
    Object Interaction:
    Conditions: Immune to fear (Calm Emotions)


    Stats

    AC: 16
    HP: 59/59 HD: 7/7d8+2
    Ki: 3/7/R


    Party Treasure



    Party

    Tranio - half-elf death cleric
    Fistan - human wizard
    Dren - dwarf monk
    Bethany - human fighter
    Aremus - half-elf paladin
    Ordrar - dwarf eldritch knight
    XP Neurotic gave XP for this post

  4. #1414
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Feb 2008
    Location
    Port Moody, BC, Canada
    Posts
    6,192
    OOC: How much damage did we take from the Dragon's breath? I'm loathe to post a turn for Aremus if he's unconscious.

  5. #1415
    Member
    Minor Trickster (Lvl 4)



    Join Date
    Feb 2017
    Posts
    308
    OOC: It would be 64 damage total for anyone who rolled less than 23 and is in melee range. Not playing with instant death rules.

  6. #1416
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Feb 2008
    Location
    Port Moody, BC, Canada
    Posts
    6,192
    A great bolt of lightning crackled around Aremus and he rose up into the air before falling unconscious on the ground.

    OOC: This would be why I was wondering why everyone was taking their turns. Didn't we just get blasted with Dragon Breath? I mean, that knocks Aremus out from Full HP. (Which I'm pretty sure he was at, but now he's DOWN. 0/60 HP.

  7. #1417
    Member
    Spellbinder (Lvl 16)



    Join Date
    Sep 2015
    Location
    Wheaton, IL
    Posts
    5,819
    Wilderness near Goldenfields
    Afternoon
    Round 5

    The lightning caught Dren as well, sending the dwarfs smoking body to lie still on the ground.

    Actions

    Dren Rockfist Character Sheet
    Action (Extra Attack): 2 Attacks, Advantage

    Bonus Action: Flurry of Blows, Advantage

    Move:
    Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
    Object Interaction:
    Conditions: Immune to fear (Calm Emotions)


    Stats

    AC: 16
    HP: 0/59 HD: 7/7d8+2
    Ki: 3/7/R


    Party Treasure



    Party

    Tranio - half-elf death cleric
    Fistan - human wizard
    Dren - dwarf monk
    Bethany - human fighter
    Aremus - half-elf paladin
    Ordrar - dwarf eldritch knight

  8. #1418
    Member
    Minor Trickster (Lvl 4)



    Join Date
    Feb 2017
    Posts
    308
    Harshnag: The frost giant watches as the blast of electricity explodes the nearby field and drops several of the heroes to the ground. He begins to speak in his native tongue and the runes on the sea conch begins to glow.
    The conscious party members would watch as their bodies turn to dust, wondering if this is the end. The last thing they would see is the frost giant charging the dragon before...

    New Location: The group finds themselves in a dark alcove. On the floor is a large glowing glyph similar to the ones on the conch. The moist walls here are covered with bioluminescent lichen, snails, starfish, and barnacles. Tiny, harmless crabs crawl across the floor, avoiding the sigil. Everyone hears a powerful female voice accompanied by the deep, haunting tones of a masterfully played pipe organ. The music comes from within a spiral staircase on the otherside of the alcove.

    OOC: Everyone gains a level for bravely fighting the main villian. You have a chance to stabilize any down heroes now too.

  9. #1419
    Community Supporter
    Grandfather of Assassins (Lvl 19)

    Kobold Stew's Avatar

    Join Date
    Aug 2004
    Location
    Funcouver
    Posts
    6,250
    OOC: You need to tell me if I'm down or not, I'm afraid. I wasn't "in melee" when the dragon breathed, but maybe you just mean part of the combat. Rolled a 22 (nat 20+2, but that probably doesn't matter) on the save, and I think the Inflict Wounds would hit. Obviously can't take 60 damage.

    Maybe you can tell us who's still standing? Thanks!

  10. #1420
    Member
    Grandmaster of Flowers (Lvl 18)



    Join Date
    Feb 2008
    Location
    Port Moody, BC, Canada
    Posts
    6,192
    OOC: I honestly don't think it's possible for anyone to be conscious. Edit: Maybe Ordrar. Absorb Elements could have kept him up if he had more than 32 HP.
    Last edited by FitzTheRuke; Monday, 3rd June, 2019 at 04:34 PM.
    Laugh Neurotic laughed with this post

Similar Threads

  1. Storm King's Thunder
    By Morrus in forum Reviews
    Replies: 33
    Last Post: Tuesday, 5th February, 2019, 07:24 PM
  2. [OOC] Creamsteak's Storm King's Thunder
    By Creamsteak in forum Talking the Talk
    Replies: 285
    Last Post: Saturday, 19th May, 2018, 10:14 PM
  3. A 3E/4E powergamer DMs Storm King's Thunder
    By thecasualoblivion in forum *Dungeons & Dragons
    Replies: 47
    Last Post: Monday, 12th December, 2016, 12:11 AM
  4. Help with Storm King Thunder NPCs
    By Skyscraper in forum *Dungeons & Dragons
    Replies: 4
    Last Post: Saturday, 1st October, 2016, 01:21 AM
  5. Opinions about Storm King's Thunder?
    By One_Shots in forum *Dungeons & Dragons
    Replies: 10
    Last Post: Sunday, 25th September, 2016, 02:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •