Konrad Zielinski
First Post
OLD, as written has 15., and when I compare this to other games with a verb noun magical system that is a lot, particularly considering that most characters only gain 1 rank in one magical skill per grade. So extreme specialisation is going to be required.
Also it strikes me that a lot of the skills are very similar. I mean Enchant and Compel might as well be one skill. Ditto for displacement and movement. Then there are also ones that are mirror opposites, and honestly I like the the moral ambiguity of combining them, so that being good at one makes you just as capable of the other and its up to the character to determine what path they will follow so my merges would be:
Which cuts the number of skills down to eight, and toughly doubles the versatility of the average magic user.
Also it strikes me that a lot of the skills are very similar. I mean Enchant and Compel might as well be one skill. Ditto for displacement and movement. Then there are also ones that are mirror opposites, and honestly I like the the moral ambiguity of combining them, so that being good at one makes you just as capable of the other and its up to the character to determine what path they will follow so my merges would be:
- Abjure / Hex
- Compel / Enchant
- Create / Evoke
- Divine / Illusion
- Displace / Move
- Heal / Transform
- Infuse / Inflict
- Summon
Which cuts the number of skills down to eight, and toughly doubles the versatility of the average magic user.
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