D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
The Lower Bailey

As the Daggerfordians prepared to leave the Jester's Pride Tavern, Andrik rushed back through the town Cellars to gather a group of Julkounians to fight the fire of the Workhouse. It was late in the evening and the sky was dark. A light rain had moved in from the west and from the dirt street outside the tavern, shouts could be heard but not understood and they came from the lower bailey.

OOC: Here goes. Here's a quick look at the lower bailey from above, just so you see what I've done. Everyone is fairly spread out, so while this might be a tough fight, you should be able to do it if you are careful and clever. You can probably make out very little on this map, but I'll zoom in in a bit. You are at the top right. The docks are bottom right. The town church is middle left. A group of villagers are being loaded on boats, and some are being walked across the town centre, near the tree. The goblins are just starting to get a fire going on the bridge between the bailies...

[sblock=Lower Bailey Map] JLBaily0.png[/sblock]
 
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FitzTheRuke

Legend
Location: Julkoun Lower Bailey; Encounter: Gorhag the Slaver & his Blood-White Banner

The upper bailey was separated from the bridge to the lower bailey by a set of wooden gates. There was a shuttered window (from which Angis had observed the goblins on the bridge), and the gates would normally, when closed, be secured from the upper side. In this case, the goblins had wedged some wood under them from the bridge-side, holding them stuck.

Averiel began to climb a large tree, which would put her atop the upper bailey's palisade. Titus had used his cloak to transform into a wolf. The goblins had begun, in spite of the light rain, to get a fire going on the bridge. If there was any time to strike, it must be now.

OOC: Someone is going to have to force the gates with a dc12 Strength check The goblins will notice any attempt. Oh, I have kindly given those who drank the Dwarven Whisky 3 THP. It's good stuff. Keeps the fighting spirit alive.


Begin Round One

GM:
[sblock=Party (PCs)]
Name * (Space) * Perc * AC * HP * Hit Dice * Notes
Angis (CY4) PP14* AC14 HP 31/31 THP3/3 HD 3/3
Dandin (CW4) PP14 AC14 HP 18/18 HD 3/3
Enseth (CW8) PP14 AC20* HP 22/22 HD 1/3
Wolf-Titus (CX6) PP13/18 AC13 HP 11/11 THP 3/3
Tommi (CZ6) PP14 AC14 HP 14/21 HD 3/3
[/sblock]
[sblock=Allies (NPCs)]
Averiel (DI13) PP15* AC14 HP 26/27 THP 3/3 HD 2/3
Morwin (CU5) PP15* AC12 HP 5/5
ORB4 (CX8) PP13* AC11 HP 1/1
Zasha (AZ14) PP11 AC11 HP 3/3 (Hidden)
Julkounians (Lots)
[/sblock]
[Sblock=Enemies (BGs)]
Bridge
GoblinBully1 (CM20)
Goblin1 (CP19)
Searching
Goblin2 (CC28)
Goblin3 (CD29)
Hobgoblin1 (BN22)
Hobgoblin2 (BJ31)
Near Tree
HobArcher1 (AT40)
Hobgoblin3 (BA49)
GoblinBully2 (BC45)
Goblin4 (BF45)
Goblin5 (BF47)
HobArcher2 (BO51)
Docks
Gohrag (CK58)
GoblinBully3 (CL54)
Goblin6 (CM55)
Hobgoblin4 (CQ59)
HobArcher3 (CL62)
Bannerman1 (CM63)
Bannerman2 (CR58)
Town Shrine
Hobgoblin5 (AB35)
Hobgoblin6 (AB41
GoblinBully4 (AE36)
Goblin7 (AH36)
Goblin8 (AI39)
[/sblock]


[sblock=Bridge Map]JLBaily1.png
[/sblock]
 


gargoyleking

Adventurer
OOC: Whoever decides to bash the gates down will get a bardic Inspiration die (1d6) that they can use to tip the roll over the top or if not needed can be saved for up to 10 minutes.
 




Fradak

Explorer
Enseth goes for the gates.

OOC: [roll0]
I don't know if it can help (obviously not by raw) but he got Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 



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