Under A Darksun: Darksun Critters

The following are my Creatures (my own creation or conversion unless otherwise noted) I have used in my Story Hour- UNDER A DARKSUN.

Darksun creatures commonly have psionics and adapted for the extreme environments on Athas. Elemental creatures are common also including the elementals of Rain, Magma, Silt and the Sun.

Darksun allows for many uses of the templates since mutations are common.

Enjoy
 

log in or register to remove this ad

DARKSUN CREATURES USED IN “UNDER A DARKSUN”

Here are my Gith for the Blue Bones Tribe SEGMENT 009

GITH (Blue Bones) INIT+8 SP30 AC14 CR3 HD3d8+12 (24)
MED. HUMANIOD SAVES F+6 R+5 W+0
S14 D18 C16 I10 W08 C08
ATTACKS / DAM crude spear +3 melee 1d6+2 dam
OR
Claws x2 +3 melee 1d4+2 dam
ARMOR generally no…sometimes tortoise shell (+3)
SPEC ATT Leap Attack
SPEC DEF
SPEC QUA Low Light Vision
FACE / REACH 5x5 / 5
SKILLS Hide +10, Move Silently +10, Spot +2
FEATS nada
TREASURE ½ standard
LANGUAGE Gith
BOOK / PAGE ASF based on Dragon #276 conversion
from orginal 2e
NOTES common creature race of Darksun
campaign world.
 

GITH, CHEIFTAN INIT+8 SP30 AC17 CR8
HD3d8+3d10+2d8+24 (59)
MED. HUM F3/Ps War2 SAVES F+12 R+8 W+1
S14 D18 C16 I12 W08 C08
ATTACKS / DAM crude spear +7 melee 1d6+2 dam
OR
Claws x2 +7 melee 1d4+2 dam
ARMOR crude studded leather
SPEC ATT Leap Attack
SPEC DEF
SPEC QUA Low Light Vision
FACE / REACH 5x5 / 5
SKILLS Climb +7, Hide +10, Intim +2, Jump +6,
Move Silently +10, Spot +2, Wild Lore +0
FEATS Power Attack, Cleave, L Reflex, P Weapon (use 1 pp=+1d4 to weapopn), Deep Impact (att as if by Touch Att {no armor})
TREASURE 1.5 x standard
LANGUAGE Gith
BOOK / PAGE ASF based on Dragon #276 conversion
from orginal 2e
NOTES common creature race of Darksun
campaign world.
PP=3 Burst, Daze, Float 4 free uses

GITH, DEFILER (4) INIT+12 SP30 AC14 CR7
HD3d8+4d4+12 (32)
MED. HUMANIOD SAVES F+7 R+6 W+4
S10 D18 C16 I10 W08 C13
ATTACKS / DAM crude spear +3 melee 1d6 dam
OR
Claws x2 +3 melee 1d4 dam
Poison Bite +1 melee 1d2
DC12 -2STR / -2STR
ARMOR
SPEC ATT Leap Attack Hit and move on until
out of standard movement
SPEC DEF
SPEC QUA Low Light Vision, Familiar
FACE / REACH 5x5 / 5
SKILLS Alchemy +5, Concen+4, Hide +10,
Intimidate +4, Listen +2 ,Move Silently +12,
Spot +2/+4
FEATS Impr Init
TREASURE ½ standard
LANGUAGE Gith
BOOK / PAGE ASF based on Dragon #276 conversion
from orginal 2e
NOTES common creature race of Darksun
campaign world.
Familiar- Snake (spec), alertness,
Impr Evasion, share spells,
touch spells, empathis link,
0x6 1x3 2x1
0=Ray of Frost 1d3, Daze
1=Mage Armor, Magic Missiles 2d4+2
2=Flaming Sphere 2d6dam, 4 rds

GITH, leader INIT+8 SP30 AC16 CR5
HD3d8+2d10+16 (40)
MED. HUMANIOD F2 SAVES F+9 R+7 W+0
S14 D18 C16 I10 W08 C08
ATTACKS / DAM crude spear 53 melee 1d6+2 dam
OR
Claws x2 +5 melee 1d4+2 dam
ARMOR crude leather…sometimes tortoise shell (+3)
SPEC ATT Leap Attack Hit and move on until
out of standard movement
SPEC DEF
SPEC QUA Low Light Vision
FACE / REACH 5x5 / 5
SKILLS Climb +6, Hide +10, Jump +6, Move
Silently +10, Spot +2, Wild Lore +0
FEATS Power Attack, Cleave, L Reflex
TREASURE standard
LANGUAGE Gith
BOOK / PAGE ASF based on Dragon #276 conversion
from orginal 2e
NOTES common creature race of Darksun
campaign world.
 

The Gith of Darksun were some of my first conversions. I'm sure there is room for tinkering. The Burnt Sands of Athas site hosted by WoTC has changed them into a much weaker version what I have presented.
 


It's the format I use with my creations. The "standard" format seems too conjested for my eyes to take in and find things. Maybe I just need to get used to it more.

I'll have my Hej-kin up later (including the PC version)
 

Remove ads

Top