The first post concerns the Mercant Princes. This is the exclusive luxury items they themselves sell. It does not mean I have lifted their monopoly on goods, only that others are their agents or resellers or have acquired licenses from them.
Merchant Princes
Ekene-Afa
Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes
Flaming yklwa +1 2500 sp
You can use a bonus action to speak this magic weapon's command word, causing flames to erupt.
These flames shed light as a torch. While the weapon is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Silver dagger +2 4000 sp
Yklwa +3 15000 sp
Simple melee weapon dealing 1d8 piercing with the throwing (range 10/30) property
Dlarun Shield 7000 sp
This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but has a distinctive greenish sheen in candlelight. The user gains fire resistance.
Ifan-Talro'a (only makes personal deals with Zhentarim members)
Deals in beasts and beast training
Flying snake 250 sp
Viper dagger +1 2000 sp
Once per day, this +1 dagger can turn into a poisonous snake as per conjure animals for up to 1 hour before it reverts to dagger form.
Bracers of the Hunter (requires attunement by a rogue) 8500 sp
You gain a +2 bonus on Dexterity ability checks and +1d6 damage to sneak attack
Marble Elephant 6000 sp
Figurine of Wondrous Power, DMG170
Jessamine
Deals in plants, poison and assassinations
Black Dragon Tooth +1 5000 sp
Works as a Dagger of Venom, DMG160. Additionally, it deals triple damage on a critical.
Jobal
Deals in guides and sell-swords
Scimitar of the Fool +1 1500 sp
You have disadvantage on Wisdom saving throws while you hold this weapon. These weapons are popular with iron rulers who don’t entirely trust their guards.
Wand of Endure Elements 8000 sp
This wand has 3 Charges. While holding it, you can use an action to expend 1 of its charges to cast the endure elements spell from it. The wand regains 1d3 expended Charges daily at dawn.
Kwayothé
Deals in fruit, wine, ale, tej, oil, perfume, insect repellent, and black magic
Potion of Animate Dead 1500 sp
When you administer this potion to a pile of bones or a corpse of a Medium or Small humanoid, you create a zombie or skeleton as per the animate dead spell.
Shroudcrown (requires attunement) 11300 sp
This agate-studded bronze circlet holds considerable power over undead. The wearer can turn undead as a 10th-level cleric, and she is constantly affected as if by an Invisibility spell as regards undead.
Rod of the Pact Keeper +1 (req attn) 15000 sp
DMG197
Wand of Binding (req attn) 20000 sp
DMG209
Nychyaella’s Shadow Spear +2 36000 sp
This spear is made of shadow-top wood. Three times per day on a successful attack, in addition to dealing damage normally, you may (as a free action) choose to drain the victim of life energy to heal yourself, as if you cast the Vampiric Touch spell on the target.
Wakanga O'tamu (discreetly gives a 25% discount to Harpers)
Deals in white magic and lore
Wand of the War Mage +2 (req attn) 5000 sp
Wand of Magic Missiles 8000 sp
This wand has 7 Charges. While holding it, you can use an action to expend 1 to 3 of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. For 2 charges, you cast the 2nd-level version of the spell. For 3 charges, you cast the 3rd-level version of the spell. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Zhanti
Deals in gems, jewelry, cloth, and armor
Sentira Shell Mail +1 2250 sp
Non-metal Scale Mail; provides a +1 bonus to AC and Constitution saves made to maintain Concentration.
Mithral Half Plate 6000 sp