5E [5E] [OOC/Full] JM's A Bit of Trouble - Page 37
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  1. #361
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    Enchanter (Lvl 12)



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    Maybe getting some details worked out, but thatís the gist of it. Perhaps he knows another of the party?

  2. #362
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    The Great Druid (Lvl 17)



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    Iím putting him together. Iím apparently going with Blue for the color of his draconic bloodline. I know itís an ďevilĒ color, but that can make for some interesting role play. A few questions, though, before Iím done.

    1. The Catapult Spell. The wording is ďChoose one object weighing 1 to 5 pounds within range that isnít being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a crea- ture, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.Ē

    Can I, say, toss a vial of acid in the air and use Catapult to sling it at a target, doing 3d8 bludgeoning damage and have the vial break, doing an additional 2d6 acid damage? I mean, it would be an expensive way to add extra damage, but the rules seem to suggest this would work.

    2. Out of curiosity, since Draconic Sorcerers have their proficiency bonus double with interactions with dragons, would that include Dragonborn and Kobalds?

  3. #363
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    The Great Druid (Lvl 17)



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    Meh. Fire just works better for what I have planned. I didnít want to do fire, because our wizard seems to have fire covered, but it just works for the concept Iím developing.

    Now I need to choose between Gold and Red. Iíll have his stats up by the end of the evening.

  4. #364
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    The Great Druid (Lvl 17)



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    Here he is. Iíll read the IC as soon as I can.

    Introducing the Amazing Drake! Fire dancer and performer extraordinar! He will dazzle and amaze with his....

    Ok, enough of that.

    Drakeís name isnít actually Drake, but every time heís pressed to give his real name he gives a different one. He doesnít talk much of his past, and he believes, likely correctly, that this gives him an air of mystery, which helps when youíre a performer.

    People in the area of Bit know Drake as a traveling performer, a Fire Dancer of no small skill. At times, he has travelled with one troupe or another, but just as often he can be found roaming from town to town on his own, performing for tips or free lodging. His shows are incredible, as the Fire seems to move around him, caressing his skin, changing colors and creating fantastic shapes. It seems to flow like water, or dance around like a flock of birds at his command.

    Tall and very muscular, he never wears a shirt when he doesnít have to, showing off what most assume to be a tattoo of Ruby Red scales that covers much of his back and shoulders, running down his forearms. Very few people guess the truth. These are not tattoos, but scales as hard and beautiful as rubies, and anyone familiar with Dragonkind knows the truth.

    Drakeís Draconic Heritage manifested about a year ago. He was already a talented Fire Dancer, but when his dragon blood awoke, he gained even greater mastery of it.

    Drake was planning to arrive in Bit for the Sun Day Festival on the traditional skiffs that bring the people of Leed's Crossing to the Festival. He was captured while visiting a friend three nights before the festival.

    Drake

    Race: Human (V)
    Class: Draconic Sorcerer 3
    Background: Entertainer (Fire Dancer)

    HP: 24 [(6 Class + 1 Con + 1 Draconic Sorcerer) * 3]
    AC: 15 (13 Draconic Resilience + 2 Dex)

    Str: 16 +3
    Dex: 14 +2
    Con: 12 +1
    Int: 8 -1
    Wis: 8 -1
    Cha: 16 +3

    Saves: Con +3, Cha +5


    Features

    Background Features:
    By Popular Demand:
    Always find work at an inn, getting modest or comfortable living for free.

    Racial Features:
    1 Extra Language (Elvish)
    Variant Human: Gain 1 Feat (Prodigy) and 1 Skill (Perception)

    Feats:
    Prodigy: Gain proficiency in 1 skill (Athletics), 1 tool (Alchemist Supplies), and 1 language (Giant), and gain Expertise in 1 known skill (Athletics)


    Skills:
    Athletics +7 (Prodigy Feat, Expertise)
    Acrobatics +4 (Entertainer Background)
    Perception +1(Human Variant)
    Performance +5 (Entertainer Background)
    Intimidation +5 (Class)
    Deception +5 (Class)

    Languages:
    Common
    Draconic
    Elvish
    Giant

    Tools Proficiencies:
    Alchemist Supplies
    Disguise Kit
    Lute

    Weapons:
    Daggers
    Darts
    Slings
    Quarterstaffs
    Light Crossbows


    Class Features


    Red Dragon Sorcerer

    Sorcerer Points: 3

    Meta Magic: Quickened Spell, Subtle Spell

    Cantrips:
    Control Flame
    Blade Ward
    Minor Illusion
    Mending

    Spells:

    1st (4 slots)
    Shield
    Catapult

    2nd (2 slots)
    Dragon Breath
    Enlarge/Reduce





    Equipment

    Light Crossbow (20 bolts)
    Arcane Focus (Wand)
    Explorerís Pack
    2 daggers
    Lute
    Trinket
    Costume
    15gp


    Traits

    Traits:
    I love a good insult, even one directed at me.
    I change my mood or my mind as quickly as I change key in a song

    Ideal: Honesty: Art should reflect the soul, it should come from within and reveal who we really are.
    Bond: I want to be famous, whatever it takes.
    Flaw: I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
    Last edited by tglassy; Thursday, 23rd May, 2019 at 03:15 PM.

  5. #365
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    Magsman (Lvl 14)



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    Add, "Drake was planning to arrive in Bit for the Sun Day Festival on the traditional skiffs that bring the people of Leed's Crossing to the Festival. He was captured while visiting a friend in three nights before the festival." to the end of that. And we have a background that fits the story so far as well.

    As a spellcaster, you are probably tied up in one of the many tents. At some point, someone will discover you and untie you. Fill you in on what's happening, etc.

  6. #366
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    Grandmaster of Flowers (Lvl 18)



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    I like Drake. I like Brother Pelegon too. (Did I get the name right?)

  7. #367
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    Guide (Lvl 11)



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    Perinís backs storey has him wandering around the area a lot too. If thou want an extra tie they could know each other to some degree.

  8. #368
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    Magsman (Lvl 14)



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    tglassy, once you do the following, you can post Drake to the rogue's gallery.

    Include "Race: Human" near Class for easier reference. (I forget sometimes....)
    Put the actual ability and skill bonuses in place.
    Indicate that Athletics has expertise in the skill section too.
    Under Class Features, you should indicate the color/metal of your heritage.

  9. #369
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    Enchanter (Lvl 12)



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    Quote Originally Posted by TallIan View Post
    Perinís backs storey has him wandering around the area a lot too. If thou want an extra tie they could know each other to some degree.
    Thanks, Iíd like that!

  10. #370
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    The Great Druid (Lvl 17)



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    I've updated it, but before I post I have a question. I have a Lute, and I want Alchemist Supplies. The Lute costs 35gp, and the Alchemist Supplies cost 50. I'm willing to spend the 15gp I got from my background to make up the difference if I need to.

    The concept is that before his Draconic Heritage manifested, he learned Alchemy to create Alchemist's Fire to help with his Fire Dancing. According to Xanathar's Guide, proficiency with Alchemist's Supplies allows a character to buy 1 lb of materials for 50gp, and he can use a little of it at a time to create one vial of acid, alchemist's fire, antitoxin, oil, perfume or soap every long rest, subtracting half the price of the item in the PHB from the amount of materials I have. Effectively, it allows the Alchemist to create these things for half the price of buying them. I know I won't have any raw materials at the moment, but that's fine. Wizards will spend their gold on spells, I'll spend my gold on Achemist supplies. I'm planning on actually making use of my tools, rather than just having them in my character sheet and never getting use out of them.

    But I need Alchemist Supplies to do that, and if I wait until i've accumulated 50gp, and then another 50gp to get the materials, that's going to be a while. I'd rather trade my Lute.

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