Garthanos
Arcadian Knight
If it is a FAST iteration of turns, then it is fine. That seems better to me then turning the turn sequence into pea soup, which is what 4e ended up doing.
IT was in some ways better but it was lost completely when 3e came out and it has been gone ever since. We are now moving chess pieces in turn and hoping interlacing out of turn actions will remind us of simultaneous action. Basically I have considered how to actually bring that simultaneous resolution back while allowing interesting choices -- a form of 5 pointed star roshambo might be a nice foundation. Often in a movie you have the camera pointing towards a character in focus and you don't necessarily notice what others are doing unless you have some interaction ... the others are still doing stuff its just not important at this moment. Zero out of turn actions in that context feels like zero sense of interaction. In a game where the fun is partly team work it sucks.
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