5E E's 5E Tomb of Annihilation (ooc) - Page 7
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  1. #61
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    Quote Originally Posted by EarlyBird View Post
    Looks like a survivalist - druid or ranger to help in the jungle
    Okay - remind me what options (official published races, classes...) are or aren't allowed, please, and I'll hop to it!

    Sent from my [device_name] using EN World mobile app

  2. #62
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    Lama (Lvl 13)



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    Other than PHB and the other Core it is anything that the DM approves.

    So have at it, skies the limit.

  3. #63
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    Quote Originally Posted by ART! View Post
    Okay - remind me what options (official published races, classes...) are or aren't allowed, please, and I'll hop to it!

    Sent from my [device_name] using EN World mobile app
    As EarlyBird said anything from Wizards that isn't UA is in, I'll look at any UA or TPP and approve on case by case basis.

    And @Khraos you are in the game, I can't access your character at work but I will look it over tonight, I think at some time someone stepped aside but the forum is running at a snails pace for me today. Anyway if we play with six, we play with six the adventure has seems suited to more players as I've read through it.

  4. #64
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    Quote Originally Posted by eayres33 View Post
    Okay Im ready to get this going, I still need some characters as only jmucchiello and KahlessNestor have characters in.

    @Steve Gorak

    Please let me know if you are still onboard.
    Yes, still in. Nothing like a little pressure to accelerate character creation. I'll have my character up shortly.
    Cheers,

    SG

  5. #65
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    Just finished my character, but it looks like I would be #6 so will keep standing by in reserve should you need me.

  6. #66
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    Quote Originally Posted by EarlyBird View Post
    Just finished my character, but it looks like I would be #6 so will keep standing by in reserve should you need me.
    Put him in, this is one adventure where it appears the more characters the better.

  7. #67
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    Busy day, but I'm whipping up an Aarakokra ranger...

    Sent from my [device_name] using EN World mobile app

  8. #68
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    Got my Aarakocra ranger Kreetah written up, but I can only export it as a pdf - let's see what happens with a link:

    https://www.dropbox.com/s/spl784qfuz...eetah.pdf?dl=0
    Last edited by ART!; Thursday, 4th January, 2018 at 08:31 PM.

  9. #69
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    This is my caracter (also decided to have a flyer! PS: @ART!, your Aarakocra needs to have light armor else it cannot fly)):

    Spoiler:

    Name:  38232372-demon.jpg
Views: 99
Size:  502.4 KB

    Aranaris

    Sex: male
    Race: Thiefling (variant - winged)
    Class/Level: Divine soul sorerer
    Alignment: Neutral
    Size: Medium
    Type (Subtype): Humanoid (thiefling)
    Init: +2
    Senses: darkvision 60 ft
    Passive Perception: 13

    Defense

    AC 15 (+3 mage armor + 2 dex )
    HP 8 (1d6 + 2 con)
    Saves: Constitution, Charisma

    Offense

    Speed: 30ft

    Offense

    Speed: 30ft
    Melee
    Daggers, 1 handed: +4 ATK, 1D4+2 p
    quarterstaff: +1 ATK, 1d6-1 B Versatile (1d8)

    Ranged
    Light crossbow, 2 handed: +4 ATK, 1d8+2 damage Ammunition (range 80/320), loading

    Statistics
    Str 9 (-1) Save -1 (1 point)
    Dex 14 (+2) Save +2 (7 points)
    Con 14 (+2) Save +4* (7 points)
    Int 10 (+0) Save -1 (1 points, +1 racial)
    Wis 12 (+1) Save -1 (4 points)
    Cha 16 (+3) Save +5* (7 points, +2 racial)

    Personality

    Traits: Nothing can shake my optimistic attitude.
    Ideal: I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings.
    Bond: I would die to recover an ancient relic of my faith that was lost long ago
    Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life


    SKILLS Proficiencies in bold: 2 sorcerer, 2 background

    Mod Attribute Name of Skill
    +2 (dex) Acrobatics
    +1 (wis) Animal Handling
    +0 (int) Arcana
    -1 (str) Athletics
    +5 (cha) Deception - from sorcerer
    +0 (int) History
    +1 (wis) Insight
    +3 (cha) Intimidation
    +0 (int) Investigation
    +1 (wis) Medicine
    +0 (int) Nature
    +3 (wis) Perception - From background
    +3 (cha) Performance
    +5 (cha) Persuasion - from sorcerer
    +0 (int) Religion
    +2 (dex) Sleight of Hand
    +4 (dex) Stealth - From background
    +1 (wis) Survival


    Languages:
    Racial: Common, Infernal
    Background: Elf, Chult

    Racial Features:
    Ability Score Increase: +2 to Charisma, +1 to intelligence
    Darkvision: See in dim light within 60 as if it were bright light, and in darkness as if it were dim light (shades of gray only).
    Wings: Flight speed of 30
    Hellish Resistance You have resistance to fire damage.
    Languages: Common, Infernal

    Background Features: Spy/faction agent/acolyte hybrid
    Skill Proficiencies: perception, Stealth
    Tool Proficiencies: none
    Languages: two of your choice: Elf, Chult
    Equipment: A holy symbol, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
    Feature: safe haven (raven queen).


    Class Features: sorceror
    Hit Dice: 1d6 per level + CON modifier
    Armor Proficiencies: none
    Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
    Tool Proficiencies: none
    Skill Proficiencies: Deception, persuasion
    Saving Throws: Constitution, Charisma
    Equipment: a light crossbow and 20 bolts, an arcane focus, an explorers pack, Two daggers
    Feature: spellcasting, see sells and magical abilities
    Feature: sorcerous origin

    Spells and magical abilities
    4 cantrips: guidance, create bondfire, message, prestigitation
    2 1st level spells: Sleep, mage armor


    EquipmentNote: GP: 25 DM bonus + 15 background

    a light crossbow [5lb] and 20 bolts, an arcane focus (staff), an explorers pack, Two daggers
    A holy symbol, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing money

    Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
    Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60
    Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)

    Explorer's Pack:
    - backpack [5 lbs] [
    - 50' hempen rope [10 lbs]
    - bedroll [7 lbs]
    - mess kit [1 lb]
    -tinderbox [1 lb]
    - torches (x 10) [10 lbs]
    - rations, per day (x 10) [20 lbs]
    - waterskin, full [5 lbs]




    Money: 40 gp [~0.5 lbs]

    Weight Carried: 103.5 lbs
    Carrying Capacity:
    135 lbs
    Push/Drag/Lift: 270 lbs

    Description


    Background
    Aranaris has a touch of divine blood coursing though his veins. Legends say that he is a descendent of the Raven queen, before she ascended to goodhood, and she blessed her descendents with gifts when she left the mortal world. He is obviusly highly regarded by her faithful, even though he lies outside of the priesthood.

    He was raised to serve, as an agent of the Raven Queen's hyerarchy. His parents, also her faithful, both died proudly, serving Her. His only desire is to serve her goals, and offer her his life in the process.

    He is quite popular mongst the Faithful of the raven queen. He has five children that he knows of, and suspects a few more.

    He was sent to Chult to retreive an artifact, although he outwardly says that he left to adventure.
    Attached Files Attached Files  

  10. #70
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    Okay everything is looking good, and unless I'm missing something it looks like ART!'s character has studded armor so he should be good with flying. I'd imagine his shield is crafted in such a way that he can secure it to his back or chest with out getting in the way of his wings.

    I should have the starting post up this weekend, most likely tomorrow.
    XP ART! gave XP for this post

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