[IC] JM's A Bit of Trouble (Book 2)


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eayres33

Explorer
Valdral nodded, “That is not a bad plan, but if we hope the Kobolds to return we should keep the village looking more or less like it does now, either that or wait to spring an ambush on them just outside of sight of the village.”
 

GM: Reminder, you cannot see into the camp through the walls. The only hint of an issue would be the lack of kobold guards standing by the door (which has a lower profile than the walls). Anyone can make a Survival, Investigation, or Perception check to find a good ambush point (the DC is lowest for Survival, highest for Perception).
 

TallIan

Explorer
Perin

Perin sees the zombies drop as their twisted creator dies. The fight had been close. Perin quickly joins the others in ensuring the camp is secure and the villagers are safe. "Perhaps we can try and prop up a couple of dead kobolds by the gate and make them look like a guard." He suggests. "I agree that getting a prisoner would be very helpful. I'll take a quick look for somewhere to ambush the caravan."

He retrieves some of his spent arrows and looks for some non perishable food while he searches for anything of interest in the camp, hoping to find some indication of where these lizardmen come from.

Search of the camp: 1d20 9 if investigation or +4 if perception.
Good ambush sitte: 1d20+4 13

[SBLOCK=Mini Stats]
AC: 15
Initiative: +2 (Roll With Advantage)
HP: 3/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 0/2 Level 1: Hunters Mark; Absorb Elements
Concentration:

Bolts: 30[/SBLOCK]
 


Perin goes to the cook area and finds the townsfolk making a big meal to fill their bellies. There is plenty of food to spare, and that will spoil before too long, so if he wishes to take some for his ritual he can.

As Perin is about to go look into an ambush site, Swithun shows him a perfectly placed copse of trees and brush a few hundred yards from camp that could easily allow for an ambush. The land is flat and if you leave someone at the trees watching the trail, he could easily summon folk from the camp at the first sign of the cart on the horizon. A couple of the men are willing to keep an eye out while the rest of the villagers prepare for travel.
 

FitzTheRuke

Legend
"Yes, you watch the road while we rest and prepare." Swithun instructed the men, and he set about making sure that the camp looked just as it had done before he and the others had assaulted it. He looked for a taxidermist, or at the very least, a farmer with scarecrow experience, to assist with making authentic-looking guards out of a few dead kobolds.
 

TallIan

Explorer
Perin

"Everything seems to be in hand." Perin suggests. "Perhaps we should rest here before heading out. It offers some protection, even if our enemy definitely knows where it is, they don't know we have taken the camp. Getting caught exhausted in the open could be problematic."

[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 28 HD: 3/3d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 3/3 Level 1: Hunters Mark; Goodberry; Longstrider
Concentration:

Bolts: 30

Blaith
AC 15 (13 Natural +2 prof)
HP: 11 HD: 2/2

Pack Tactics:
Bite: +4 5ft 2d4+2 Trip (DC 11 STR or fall prone)[/SBLOCK]
 


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