[IC] JM's A Bit of Trouble (Book 2)

Valdral launches clutches his holy symbol and flame erupts near the giant. But the giant avoids the sacred energy.
Dex Save DC 13: 1d20 14

Surina rushes forward to aid Zadolix. But fails to connect with her strike.

Swithun shouts and in ineffective against the kobolds scurrying under-hoof.

L1 casts a fire bolt at the villager at K15. The villager screams and falls the ground.
fire bolt: 1d20+4 18 1d10 6

L2 attacks Perin with his trident and bite. The trident hits.
attack Perin trident and Bite: 2#1d20+4 16 9 2#1d6+1d4+2 9 8

L3 attacks Swithun with his trident and bite but misses both times.
attack Swithun trident and Bite: 2#1d20+4 10 12 2#1d6+2 3 8

L4 attacks Zadolix with his trident and bite. Viciously ripping into him (two crits)
attack Z trident and Bite: 2#1d20+4 24 24 2#1d6+2 3 8


Swithun 22
Lizardmen 20
Everett 14
Perin 11
Villagers 9
Kobolds 8
Valdral 5
Zadolix 5
Surina 1
24/32
L2 11/22; L3 14/22; L4 15/22
17/17
13/28
not much, one down
k1 1/6, k2 6/6
6/27
13/39
21/28
HD 0/3 (action surge used)

HD 0/3 (out of spells)
HD 0/3 (out of spells)


HD 3/3 (out of spells)
HD 1/3 (action surge used)
HD 2/3 (lay on hands: 5hp left)
Cart Ambush.png
 

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TallIan

Explorer
Perin

Without much choice Perin grits his teeth and swings his sword at the enlarged lizardman

Attack and damage: 1d20+4 21 1d8+6 12

[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 13/28 HD: 0/3d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 0/3 Level 1: Hunters Mark; Goodberry; Longstrider[/SBLOCK]
 



Everett sends a bolt of fire at the lizardman Swithun is fighting for a bit of damage.
Perin slays the large lizardman with a swing of his sword.

Perin's swordsman move up and takes a defensive stance.

The two bowmen to the west shoot at L3. One of them hits him square in the chest.
attack L3: 2#1d20+1 7 18 2#1d6+1 6 7

Valdral's swordsman moves up and attacks L4 and does a little damage.
attack L4: 1d20+1 17 1d6+1 2

The two bowmen to the south fire at L4 as well. And both hit.
attack L4: 2#1d20+1 21 18 2#1d6+1 7 2

The two kobolds strike at Swithun. One of them manages to hit.
attack swithun: 2#1d20+3 14 16 2#1d6+1 3 4

Valdral moves forward and casts sacred flame at the enemy spellcaster. The fire burns him a bit.
Dex Save DC 13: 1d20+2 8 1d8 4

Zadolix attacks L4 but misses.

Surina's sword bites into the lizardman and he dies at her feet.

Swithun 22
Lizardmen 20
Everett 14
Perin 11
Villagers 9
Kobolds 8
Valdral 5
Zadolix 5
Surina 1
20/32
L1 18/22; L2 0/22; L3 4/22; L4 4/22
17/17
13/28
not much, one down
k1 1/6, k2 6/6
6/27
13/39
21/28
HD 0/3 (action surge used)

HD 0/3 (out of spells)
HD 0/3 (out of spells)


HD 3/3 (out of spells)
HD 1/3 (action surge used)
HD 2/3 (lay on hands: 5hp left)
Top of the round again.

Cart Ambush.png
Oops, K1 should be at E20.
 

ArwensDaughter

Adventurer
Surina felt the hand of Essembri upon her as she watch the lizardman who had struck Zadolix fall to the ground. Running to the back of the wagon, she raised her sword again and struck out at the lizardman spellcaster.

OOC: Thank you for moving Surina this round! I narrated here just for continuity' sake. Here's her attack roll:
Longsword attack on L1: 1d20+5 13
If a 13 hits, unless others hit and do significant damage to L1 before Surina hits, she will use her last spell slot to divine smite L1. It's the second d8 in the damage roll: Longsword damage + Divine Smite (both d8s): 1d8+3+1d8 10
If L1 is still standing at the end of this round Surina will move to E26 to hopefully get out of Perrin and Vadral's line of sight; If L1 drops, she will head to F22 so she can help Swithun
 

FitzTheRuke

Legend
Swithun risked one more try to get a prisoner. He whipped his net over the head of the Lizardman in front of him. Much to his frustration, the Lizardman ducked under it.

OOC: [roll0] or [Roll=Disadvantage]1d20+5[roll]. Lizardman is Restrained if it works, which it probably won't. Edit: I messed up the formatting, but it doesn't really matter. It can only get worse from there.
 


TallIan

Explorer
Perin

Perin follows the villager swordsman but drops his sword at his feet and swings his crossbow round to loose a bolt at the closest lizardman.

[SBLOCK=Actions and rolls]
Move: to G34
Action: Attack and damage on L1: 1d20+4 16 1d8+4 9 (should have an additional +2 to damage from favoured enemy);
Bonus Action:[/SBLOCK]
[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 13/28 HD: 0/3d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 0/3 Level 1: Hunters Mark; Goodberry; Longstrider[/SBLOCK]
 

Swithun cannot snag the elusive kobold.

L3 has just as little luck against Swithun.
attack Swithun trident and Bite: 2#1d20+4 8 8 2#1d6+2 7 7

L1 draws a dagger and bites and stabs at Surina. He manages to hit with the dagger.
attack Surina dagger and Bite: 2#1d20+4 14 23 1d6+2 5 1d4+2 3


Swithun 22
Lizardmen 20
Everett 14
Perin 11
Villagers 9
Kobolds 8
Valdral 5
Zadolix 5
Surina 1
20/32
L1 18/22; L2 0/22; L3 4/22; L4 4/22
17/17
13/28
not much, one down
k1 1/6, k2 6/6
6/27
13/39
18/28
HD 0/3 (action surge used)

HD 0/3 (out of spells)
HD 0/3 (out of spells)


HD 3/3 (out of spells)
HD 1/3 (action surge used)
HD 2/3 (lay on hands: 5hp left)

Everett is up. (No change to the map.)
 

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