Antonio Di Benedetto
First Post
Opening Volley is not a particularly good feat, the +4 to hit is nice but it requires that you be in position to shoot and then close to melee in the next round, so it is useful in less than half of all combat rounds , you will often prefer to spend multiple turns shooting or be spending multiple turns in melee so it is hard to use. One of my players took it in a different campaign and found she almost never used it as the situation to use it became complex.
Improved two weapon fighting is probably more useful as it gives an extra attack on a full attack. You have a better attack bonus than most rogues by a small amount due to gunslinger levels and you should be trying to make attacks against flat footed or flanked opponents which helps your to hit chance and your guns target touch ac which is often quite low depending on the opponent.
Ah I see, I didn't think about it bcs I thought that as a scout I could shot, hit and than charge in the next turn at double speed (that i thought sufficient for get in malee mostly of times) getting +6 for hit and being sure about sneak attack even without flanking or having enemies flat footed for the scout archetype that sneak attack always when charging and later even when just move more than few ft. But if u say me it not gonna work well like this than better improved two weapon fighting even with - 5 to hit.
Ps yea I calculate that from the 9 lv I get a +1 BAB if compare with a straight rogue, but i don't have weapon focus on malee weapons so it should be the same than a straight rogue for hit with sneak attack, if u say me that's sufficient for hit kinda often than probably opening volley (or a lv in barbarian, that boost also my speed, or alchemist as both boost anyway the hit dice with rage/mutagen) is kinda useless, i just dont know if it is sufficient for don't be all time shooting and trying too many attacks before hit.
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