Potent Cantrip: To "fix" or not to fix?


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Xeviat

Hero
I recall when 5e first came out, some people were a bit miffed that the evoker's Potent Cantrip feature applied to only two spells in the PHB (acid splash and poison spray), neither of which is an evocation spell.

Now that the game has been out for nearly four years, I'm wondering whether people still feel that way with the benefit of actual play experience. If you've played an evoker, or seen one played, what are your thoughts? If you played it by-the-book, did you feel that the benefits of Potent Cantrip were underwhelming? And if you (or your DM) house-ruled it, what fix did you apply, and how well do you think it turned out?

Wyvern

If I had an evoker at my table, I'd give them damage on a miss, and I'd apply their int bonus to evocation damage to all cantrips too. I don't feel like the cantrips need to be limited that much.

Half damage on a miss is just as good as half damage on a save (just add a clause about evasion).
 

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