WOIN OLD: Evoke, damage and transform

Shaun Palmer

Explorer
Question 1:

Melee and Ranged attack damage can be increased by adding the appropriate skill for the attack. For example, a character with 2 points in the Bows skill will do 2d6+2 with a Longbow.

Is this applicable to magical damage attacks using Evoke? Would a character with Evoke 2 do 1d6+2 damage for 2MP?

If so, can this bonus extended to Heal/Mend?


Question 2:

A character uses Transform Animal to change into a 1d6 animal, and then takes 2 points of damage. When returning to original form would the magic user have lost just 2 points of health, or should it be a percentage based on the amount of health lost while in animal form?

Thanks for the help :)
 

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Morrus

Well, that was fun
Staff member
1) That's a clever bit of rule lawyering! I'm impressed! I'd let the GM decide on that one.

2) Just the actual amount; it doesn't scale. But, again, if the GM wanted to do that, I don't think it would break anything.
 

Lord Diskord

First Post
Kind of piggybacking on that Evoke question, could one choose to trade dice from a magic attack pool in for extra damage dice, just like a traditional attack?
 




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