The Road to Discovery

MacConnell

Creator of The Untamed Wilds
Arbrine and Aggressive Beetles

Arbrine will attack the beetle on Nalvis, seeking to knock it away from him. [Roll: 96/60]
[sblock=Game Mechanics]Physical Assault: Attack + Athletic + Fury + d100
Arbrine: 18 + 15 + 22 + 96 + 60 = 212

Physical Defense: Defend + Obscurative + Konokoro + d100
Beetle: 23 + 18 + 0 + 65 = 106
Damage: 212 - 106 = 106% * 5 = 5 - 10(deflect), ineffective[/sblock]
GM: Arbrine smacks the beetle nearest Nalvis as it turns to depart. She hits the insect, hard, but not hard enough to crack it protective chitin. The beetle bowls over, then rights itself. It shuffles away a stride; then with the other one that are still functional, takes to flight, abandoning their food and their threat. There are three dead beetles and one incapacitated remaining at the feet of the River Crew.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

log in or register to remove this ad


MacConnell

Creator of The Untamed Wilds
The River Crew will finish off the incapacitated beetle, collect the carapaces, and search the area.
A well placed whack finishes the incapacitated beetle. The ended battle leaves 4 collectible pairs of elytrum. Circumnavigating the area reveals nothing else of interest.
trimaran.jpg
OOC: This is a good indication of the vessel's design, but it is large enough for six people.

The new boat for the river is finished in the allotted time. Renyaveer's design is streamlined and efficient. The vessels proves easy to sail and easy to paddle, riding high in the water and being very buoyant. Not only will the central portion hold the crew and some supplies, the outriggers are wide enough to easily accommodate a standing person. The design is also light enough the the six members of the River Crew can physically carry it. The sail from the old boat was also repurposed to function better with the new boat design.

The Marshland villagers are impressed with the design and pleased with their own work. Discussions are held about making more for their own use. For the River Crew, now better prepared for travel, adventure awaits.

Road8.jpg

GM: The two main option previously discussed included the branches of the river north and south of the Spiofthest' Village. Egress by boat for the southern branch halted at a small falls, but travel seemed easy to pursue farther by foot. The northern branch winds between tight cliff facings and negates wind for sailing. The new boat design should allow the River Crew to paddle upstream, if they so choose.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • Lacquered Beetle Carapaces: 4
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
After discussions the River Crew decide to take the northern route, paddling when they need to. When they find good places to stop for rest, Nalvis will search for minerals and ores, Mekrick and Arbrine will hunt.
 

MacConnell

Creator of The Untamed Wilds
Exploring the Ravine Branch

After discussions the River Crew decide to take the northern route, paddling when they need to. When they find good places to stop for rest, Nalvis will search for minerals and ores, Mekrick and Arbrine will hunt.
The River Crew sails back toward the Spiofthest Village from The Marshland Village. The new boat clips along at a much faster pace than the previous vessel. The crew turns toward the narrow opening of the Ravine Branch, furling the sail and switching to paddles as it becomes necessary.
ravine2.jpg

The narrowness of the cliff walls forces the crew to resort to manual travel. They are also forced to drop anchor when needing rest, as there is no suitable harbor. Fish, however, are plentiful in the narrow divide, making food plentiful. After 3 days of travel in this manner, which includes sleeping while the boat is anchored, a staircase falls cuts into the ravine from the right bank providing a much needed stop and excursion.
stair falls.jpg

There is still no place to beach the vessel, but it is not difficult to exit directly onto the climbable falls, tying the vessel to secure it. Rekyaviks decides to accompany Nalvis in his search for usable minerals and ores. Renyaveer and Quill take the opposite side of the falls from Mekric and Arbrine in order to search for game.
[sblock=Prospecting]Nalvis: 16 (mercantile) + 13 (konokoro) + 50 = 79
Rekyavik: 14 + 16 + 28 = 58[/sblock]
GM: Sticking to the shallow stream that cuts into the Ravine Branch by way of a staircase falls, Nalvis and Rekyavik are able to locate a single piece of slate, 1 Bloodstone, and an ingot of tin.

[sblock=Hunting]Mekric: 22 (mercantile) + 19 (empathy) + 50 = 91
Arbrine: 15 + 21 + 50 = 86
Renyaveer: 24 + 15 + 89 = 128
Quill: 16 + 23 + 26 = 65[/sblock]
GM: This area is obviously not frequented by people. In fact, no sign of other people is discovered in the short jaunt to locate food. The girls mostly locate harvester birds, but Mekric and Renyaveer are each able to bag a varmint.

[sblock=Character Data]Nalvis: full health
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Boots: 20 - 4 = 16
Rekyavik: full health
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • Lacquered Beetle Carapaces: 4
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: After the period of rest, the River Crew needs to decide if it will continue to explore the small stream or return to paddling up the Ravine Branch.
 
Last edited:

Kwargrow

Gamer Extraordinaire
The group decides to scout around the area to look for anything interesting. Mekric will look for useful plants. [roll: 60]

Nalvis and Arbrine will look for minerals and metals. [Nalvis roll: 29, Arbrine roll: 57]
 

MacConnell

Creator of The Untamed Wilds
Up the Down Staircase

The group decides to scout around the area to look for anything interesting. Mekric will look for useful plants.
OOC: roll: 60
Vik and Quill will accompany Mekric, looking for game while she looks for herbs.
[sblock=Active Search]Mercantile + Clarity + d100
Mekric: 22 + 19 + 60 = 101
Rekyavik: 14 + 17 + 65 = 96
Quill: 16 + 23 + 55 = 94[/sblock]
GM: After climbing of the staggered falls, everyone finds that the stream spreads over a flattened area before continuing to climb farther inland, upstream. The main riverbed of the flattened area averages knee deep with a gravelly bottom. The water reaching out into the surrounding at this time of year has created a saturated bowl.

Mekric, Rekyavik, and Quill decide to take the right side, moving out of sight but keeping within voice contact of the others. A stand of hawthorns has populated the flooded area, but all the fruit has long since fallen. While they slowly scour the area, Mekric collects an entire basket of edible leaves. Rekyavik spears a lizard about the size of his leg, while Quill is able to skewer several fish fish her javelins.

The wetted area dries as the three move farther east and the hawthorns are replaced with aspen. Veering northward as they walk, the three meet back at the next rise in the stream without having located anything of note.

Nalvis and Arbrine will look for minerals and metals.
OOC: Nalvis roll: 29, Arbrine roll: 57
Veera will accompany Nalvis and Arbrine. she will hunt for game and keep a lookout while the other two search for stones and ore.
[sblock=Active Search]Nalvis: 16 + 13 + 29 = 58
Renyaveer: 24 + 15 + 62 = 101
Arbrine: 15 + 21 + 57 = 93[/sblock]
GM: Nalvis, Renyaveer, and Arbrine decide to take the the left side, agreeing to circle around to meet at the next rise in the stream if nothing of interest presents itself. Being a mountainous area, Rocky outcroppings and strewn boulders are scattered everywhere, even about the flat. During the first hour, Nalvis is only able to find a single piece of functional slate, while Arbrine locates a piece of heartstone and an ingot of iron.

Aspen and beech dominate the western side of the flattened stretch of stream and Renyaveer is able to shoot one muskrat, one rabbit, and one squirrel. Arcing northward as they walk, the three meet back with the others at the predetermined place and time without having found anything of note.

The stream proves to make the easiest path for moving farther into the heights and the River Crew climbs a little farther before breaking for lunch.

[sblock=Character Data]Nalvis: full health
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Boots: 20 - 4 = 16
Rekyavik: full health
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • Lacquered Beetle Carapaces: 4
Minerals:
  • Slate: 2 pieces: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 2 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: To explore further the crew has the option to continue following the stream, northward, or to pick through the more difficult traverse of going east or west.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Nalvis, Mekric, and Arbrine seem to have all become discouraged at the lack of findings in their exploration. Vik, Veera, and Quill lend encouragement and the Ricer Crew decides to push upward to further explore the small stream as it winds through the mountains. The small stream is only a shallow trickle at most points, barely ankle deep. The area is bursting with a myriad of flora and fauna. There is no shortage of sustenance to be gathered.

The next day, due to the particularity of the topography and a beaver dam, the group comes upon an unknown and unreported, small lake. The lake is mostly wooded on the downslope edge and bordered by cliff on the upslope side. From the top of the beaver dam, the water seems dark and mysterious, though it clears father away from the collected vegetation.

Dragonflies and Butterflies flit about the water's surface, occasionally to be devoured by some lurking fish. Waterfowl paddle about and other various animals are observed. There is no definitive path about the small the lake, but there is a discernible game trail. Some type of predatory of piscivorous diving birds launch themselves from the cliffs to dive into the water.
[sblock=Character Data]Nalvis: full health
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Boots: 20 - 4 = 16
Rekyavik: full health
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • Lacquered Beetle Carapaces: 4
Minerals:
  • Slate: 2 pieces: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 2 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 

Kwargrow

Gamer Extraordinaire
The River Crew will camp by the lake, taking time to do some fishing. They will continue to search for useful plants. [roll: 40] At night around the fire Nalvis says, "I thought there would be more to explore out here. This would be nice, but I keep thinking about the soldiers that attacked the villages. What if the city sends out more? I would like to head back to the village and try to move closer to Eastaboga. We might not be able to enter the city, but there might be more we can do along the way."
 

MacConnell

Creator of The Untamed Wilds
Return to Marshland Village

OOC: All characters receive 5 developmental points.

The River Crew will camp by the lake...
This Mystic Vale looks pristine in its natural state. Perhaps no other people have been here, at least not in a very long time. If any do come, they must be of a mind to leave no trace of their presence. Maybe this would be a place to return at some future date.

Road8.jpg

Returning to the Marshland Village, the River Crew discusses plans with Aikiku with regard to their concerns for the well-being of the various villages of the area due to the newly developing threat from Eastaboga. In the midst of the discussion Aikiku realizes that the River Crew is integrating itself with the village residents and offering services viable to the future of all the River People.

"I did not discuss much of the daily affairs of the town in any of our previous conversations. I think it is time that I change that omission. You have not only integrated yourselves with our village but you present a unique ability to be the harbingers of commerce within the entire river system."

"We used to have some occasional trade with the Norikadian people from out on the Rocky Coast. They would bring meat and goods from the collected sea creatures in exchange for textiles and various goods of wood. Sadly we have lost all of these people but the two of your crew. Additionally passage would require that the vessels sail upstream from the mouth of the river which opens at the northern edge of Eastaboga. Thanks to their change in demeanor, this is not likely possible."

"With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods. You all seem to have a greater talent and skill for collecting animals and could significantly contribute to this venture, carrying our textiles as you deliver your skins."

"With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any."

"For our own part, we collect cane and reeds from across the river. We rotate our pattern through the marsh so to not create voids in the growth, insuring future collections. This is mundane labor and I am not suggesting that you should participate. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify. When this happens, I would like to call upon you to investigate the situation."

"In all of these things, we cannot hire your services. I am hoping that you will choose to aid us in such venture out of a sense of duty to your new community."
[sblock=Character Data]Nalvis: full health
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Boots: 20 - 4 = 16
Rekyavik: full health
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • Lacquered Beetle Carapaces: 4
Minerals:
  • Slate: 2 pieces: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 2 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

Remove ads

Top