Homebrew The Road to Discovery - Page 22
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  1. #211
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    The Great Druid (Lvl 17)



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    The River Crew will search among the rocks for useful items or clues, both with their eyes and with Way. When they have finished they will follow the trail around the mountain and look for a way to ascend to the dangerous heights.

  2. #212
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    Orcus on an Off-Day (Lvl 22)



    Join Date
    Sep 2016
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    Quagmire Ranch
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    Unexpected Guests

    OOC: All characters receive 10 DP.

    Spiofthest Village
    raw animal materials and textiles for leather goods.
    textiles for metal goods.

    Orngaddrin Village

    minerals and ores when we are able to acquire any.

    Marshland Village
    cane and reeds from across the river.

    Right Branch Heights
    lye and game with the Spiofthest Village in return for leather goods
    lye and fruit with the Orngaddrin Village in exchange for metal goods.

    Quote Originally Posted by Kwargrow View Post
    The River Crew will search among the rocks for useful items or clues, both with their eyes and with Way. When they have finished they will follow the trail around the mountain and look for a way to ascend to the dangerous heights.
    As the crew pokes around the debris for further clues, the vibrations carry through the ground alerting the area's nearest denizens. From holes, yet unseen, farther down the slope emerge four ants. The insects are about the size of a person's thigh, covered with red and black enameled chitin. It seem obvious that they consider the River Crew to be food.

    The mound of rocky rubble is somewhat semi-circular in shape with a radius of about one pace. The four separate holes are in the soil about a stride beyond that, hidden from obvious view by natural vegetation. The ant are already oriented and crawling toward the crew when noticed.

    Character Data
    Nalvis: full health
    Boots: 20 - 2 - 2 - 3 = 13
    Mekric: full health
    harnin arrows: 19
    Abrine: full health
    Boots: 20 - 4 = 16
    Rekyavik: full health
    Boots: 20 - 3 = 17
    Renyaveer: full health
    harnin arrows: 22
    Quill: full health
    javelins: 6
    Boots: 20 - 3 = 17

    Group Inventory
    Animals:
    • Lacquered Beetle Carapaces: 4

    Minerals:
    • Slate: 2 pieces: (sound x2)
    • Flint: 1 rock: (heat x2)
    • Heartstone: 2 stones: {+ Confluence}
    • Coal: 1 lump: (Heat x3)
    • Lodestone: 1 stone: (Shock x3)
    • Slickstone: 1 stone: (-Heat x3)
    • Yellow rock (Sulfur): 1 lump: ?
    • bluish rock (Waterstone): 1 stone: ?

    Ores:
    • Zinc: 1 ingot: {+ Health} (+Body x2)
    • Tin: 1 ingot: {+ Persona} (-Mind x2)
    • Lead: 1 ingots: (-Body x2)
    • Iron: 1 ingots: {+ Confluence} (+Body x2)
    • Copper: 1 ingot: {+ Persona} (Shock x2)
    • dark metal (Nickel): 1 ingot: ?
    • heavy metal (Manganese): 1 ingot: ?
    • yellowish metal (Molybdenum): 1 ingot: ?
    • dark metal (Palladium): 1 ingot: ?

    Plants:
    • Muddle Leaves: 4 measures: (-Mind x2)
    • Rend Leaves: 1 measure: (-Body x2)
    • Muddle Flowers: 1 measure: (-Mind x3)

    .
    Last edited by MacConnell; Monday, 17th June, 2019 at 06:56 PM.
    XP Kwargrow gave XP for this post

  3. #213
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    The Great Druid (Lvl 17)



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    Sep 2016
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    Arbrine will manipulate Way to heat the antennae and other sensory organs of the creatures to make it harder for them to find the River Crew. This is an attempt to blind them. (Roll: 04)

    Knowing creatures such as this can have clouds of poison they can spit out, Nalvis charges into the closest ant, and swings with his weapon. If it has any defense measure it will only affect him. (Roll: 32)

    Arbrine will nock an arrow to her bow and fire at her most promising ant target. (Roll: 49)
    Last edited by MacConnell; Monday, 17th June, 2019 at 06:50 PM.

  4. #214
    Member
    Orcus on an Off-Day (Lvl 22)



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    Sep 2016
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    Enameled Ants

    OOC: All characters receive 5 DP.

    Spiofthest Village

    raw animal materials and textiles for leather goods.
    textiles for metal goods.

    Orngaddrin Village

    minerals and ores when we are able to acquire any.

    Marshland Village

    cane and reeds from across the river.

    Right Branch Heights

    lye and game with the Spiofthest Village in return for leather goods
    lye and fruit with the Orngaddrin Village in exchange for metal goods.
    Quote Originally Posted by Kwargrow View Post
    Arbrine will manipulate Way to heat the antennae and other sensory organs of the creatures to make it harder for them to find the River Crew. This is an attempt to blind them. (Roll: 04)
    Having newly acquired the skill to manipulate Way Lines at a distance, Arbrine as yet cannot control her skill to such a degree to target parts of a creature, but distance alone is an improvement.

    Vik takes a step forward and happens to swing his harpoon at the same ant.
    Reaction Time
    Arbrine: 33(tranquility) + 24(readiness) + 19(athletic) + 4(d100) = 80
    Rekyavik: 27(readiness) + 20(clarity) + 15(athletic) + 40(d100) = 102
    Ant1: 45(readiness) + 24(athletic) + 29(d100) = 98

    Speed of Action
    Arbrine: 21(gear) + 100(way) = 121 - 80 = 41
    Rekyavik: 15(gear) + 200(harpoon) = 215 - 102 = 113
    Ant1: 100(movement) - 98 = 2

    Before either can act, the ant launches itself at Rekyavik, who happens to have been closer.

    Physical Assault
    Ant1: 45(aggression) + 24(athletic) + 50(d100) = 119
    Rekyavik: 27(readiness) + 19(analysis) + 15(obscure) + 50(d100) = 111
    28(aggression) + 20(fury) + 15(athletic) + 50(d100) = 113 + 100(attached) = 213

    Ant1: 119
    Damage: 213 - 119 = 94% * 3 = 3 - 20(soak), ineffective

    Mystical Assault
    Arbrine: 21(bending) + 28(heat) + 50(d100) = 99
    Ant1: 45(conditioning) + 50(d100) = 95, ineffective

    The ant lands on Rekyavik but is unable to effectively sting him. Forsaking his harpoon almost instantly he hits the any, knocking the insect away, but causing it no harm. As the ant lands and rights itself for another assault, Arbrine's attempt to heat it proves ineffective.

    Quote Originally Posted by Kwargrow
    Knowing creatures such as this can have clouds of poison they can spit out, Nalvis charges into the closest ant, and swings with his weapon. If it has any defense measure it will only affect him. (Roll: 32)
    Reaction Time
    Nalvis: 28(readiness) + 20(athletic) + 18(clarity) + 32(d100) = 98
    Ant2: 45(readiness) + 24(athletic) + 11(d100) = 80

    Speed of Action
    Nalvis: 40(gear) + 100(axe) = 140 - 98 = 42
    Ant2: 100(movement) - 80 = 20

    As Nalvis begins to step forward, the ant launches itself on him.

    Physical Assault
    Ant2: 119
    Nalvis: 28(readiness) + 20(obscure) + 18(analysis) + 50(d100) = 116
    30(aggression) + 20(athletic) + 18(fury) + 50(d100) = 118 + 100(attached) = 218

    Ant2: 119
    Damage: 218 - 119 = 99% * 5 = 5 - 20, ineffective

    The ant lands on Nalvis but is unable to sting him. Reacting necessarily, Nalvis forsakes his axe, not wanting to swing it at himself and knocks the ant away with his shield. The insect readies itself for another attack.

    Quote Originally Posted by Kwargrow
    Mekric will nock an arrow to her bow and fire at her most promising ant target. (Roll: 49)
    Veera takes aim at the fourth ant. Neither of the girls is able to act before each is assaulted by an ant. Each uses her bow to knock the ant away.

    Quill, like Arbrine, has recently learned how to manipulate Way Lines at a distance. Unlike Arbrine, Quill has chosen a different style, she manipulates chemical Way to ionize the liquid within the ant. She happens to select the ant that had landed on Mekric, but fails to affect it.

    Character Data
    Nalvis: full health
    Boots: 20 - 2 - 2 - 3 = 13
    Mekric: full health
    harnin arrows: 19
    Abrine: full health
    Boots: 20 - 4 = 16
    Rekyavik: full health
    Boots: 20 - 3 = 17
    Renyaveer: full health
    harnin arrows: 22
    Quill: full health
    javelins: 6
    Boots: 20 - 3 = 17

    Group Inventory
    Animals:
    • Lacquered Beetle Carapaces: 4

    Minerals:
    • Slate: 2 pieces: (sound x2)
    • Flint: 1 rock: (heat x2)
    • Heartstone: 2 stones: {+ Confluence}
    • Coal: 1 lump: (Heat x3)
    • Lodestone: 1 stone: (Shock x3)
    • Slickstone: 1 stone: (-Heat x3)
    • Yellow rock (Sulfur): 1 lump: ?
    • bluish rock (Waterstone): 1 stone: ?

    Ores:
    • Zinc: 1 ingot: {+ Health} (+Body x2)
    • Tin: 1 ingot: {+ Persona} (-Mind x2)
    • Lead: 1 ingots: (-Body x2)
    • Iron: 1 ingots: {+ Confluence} (+Body x2)
    • Copper: 1 ingot: {+ Persona} (Shock x2)
    • dark metal (Nickel): 1 ingot: ?
    • heavy metal (Manganese): 1 ingot: ?
    • yellowish metal (Molybdenum): 1 ingot: ?
    • dark metal (Palladium): 1 ingot: ?

    Plants:
    • Muddle Leaves: 4 measures: (-Mind x2)
    • Rend Leaves: 1 measure: (-Body x2)
    • Muddle Flowers: 1 measure: (-Mind x3)

    .
    Last edited by MacConnell; Thursday, 11th July, 2019 at 05:51 PM.
    XP Kwargrow gave XP for this post

  5. #215
    Member
    The Great Druid (Lvl 17)



    Join Date
    Sep 2016
    Posts
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    Nalvis will stand at Vik's flank, to prevent the creatures flanking them, and takes a swing at another ant. Roll: 83

    Mekrik will channel Way and burn the ant that is on her. Roll: 22 Physically she will only fend off the ant, not strike it. Roll: 83

    Arbrine will punch and heat again. Roll: 73
    Last edited by MacConnell; Thursday, 11th July, 2019 at 05:53 PM.
    XP MacConnell gave XP for this post

  6. #216
    Member
    Orcus on an Off-Day (Lvl 22)



    Join Date
    Sep 2016
    Location
    Quagmire Ranch
    Posts
    1,842
    OOC: All characters receive 5 DP.

    Spiofthest Village

    raw animal materials and textiles for leather goods.
    textiles for metal goods.

    Orngaddrin Village

    minerals and ores when we are able to acquire any.

    Marshland Village

    cane and reeds from across the river.

    Right Branch Heights

    lye and game with the Spiofthest Village in return for leather goods
    lye and fruit with the Orngaddrin Village in exchange for metal goods.

    Nalvis will stand at Vik's flank, to prevent the creatures flanking them, and takes a swing at another ant. Roll: 83
    Speed of Action
    Nalvis: 42 + 140 = 182
    Ant2: 20 + 100 = 120

    Only one second of time passes between knocking the ant away and it relaunching itself for a second attack. Before Nalvis can move to flank Vik, the ant lands on him again.

    Physical Assault
    Ant2: 119
    Nalvis: 28(readiness) + 20(obscure) + 18(analysis) + 83(d100) = 149
    30(aggression) + 20(athletic) + 18(fury) + 83(d100) = 151 + 100(attached) = 251

    Ant2: 119
    Damage: 251 - 119 = 132% * 5 = 7 - 10, ineffective

    Nalvis notices the flight of the ant and better defends himself; but even though he prevents being stung, he still cannot harm the ant, only knock it away. Veera who was trying to aid Nalvis forsakes trying to fire arrows and uses her bow like a club. Like Nalvis, she is only able to protect herself.

    Mekrik will channel Way and burn the ant that is on her. Roll: 22 Physically she will only fend off the ant, not strike it. Roll: 83
    Reaction
    Mekric: 28(athletic) + 19(readiness) + 22(clarity) + 83(d100) = 152
    Quill: 35(tranquility) + 18(athletic) + 18(readiness) + 78(d100) = 149
    Ant3: 27(readiness) + 19(athletic) + 50(d100) = 96

    Speed of Action
    Mekric: 21(armor) + 100(way) = 121 - 152 = -3
    Quill: 21(armor) + 100(way) = 121 - 149 = -28
    Ant3: 100(movement) - 96 = 4

    Mystic Assault
    Mekric: 35(bending) + 22(heat) + 22(d100) = 79
    Quill: 21(bending) + 28(ionize) + 27(d100) = 76
    Ant3: 27(conditioning) + 50(d100) = 77

    Mekric outmaneuvers her ant, blocking it from landing on her. She can sense that she was able to cause the insect to heat, somewhat, but not enough to damage it. Quill, who is still focused on Mekric's ant, again, tries to ionize it, unsuccessfully.

    Arbrine will punch and heat again. Roll: 73
    Speed of Action
    Arbrine: 41 + 121 = 162
    Rekyavik: 15(armor) + 50(fist) = 65 + 113 = 178
    Ant1: 2 + 100(movement) = 102 + 50(sting) = 152

    Physical Assault
    Ant1: 27(aggression) + 19(athletic) + 50(d100) = 96
    Arbrine: 34(bolster) + 22(aggression) + 19(athletic) + 73(d100) = 148
    Rekyavik: 27(readiness) + 19(analysis) + 15(obscure) + 68(d100) = 129
    28(aggression) + 20(fury) + 15(athletic) + 68(d100) = 131 + 100(attached) = 231

    Ant1: 96
    Damage: 148 - 96 = 52% * 5 = 3 - 10(soak), ineffective
    Damage: 231 - 96 = 135% * 4 = 4 - 10(soak), ineffective

    Mystical Assault
    Arbrine: 21(bending) + 28(heat) + 73(d100) = 122
    Ant1: 27(conditioning) + 50(d100) = 77
    damage: 122 - 77 = 45% * 10 = 5
    Body: 3 - 5 = -2, incapacitated

    Arbrine catches the ant on Vik, even before he does, though never physical blow proves damaging. As the ant is knock away, its insides are cooked with enough heat to incapacitate it.

    Character Data
    Nalvis: full health
    Boots: 20 - 2 - 2 - 3 = 13
    Mekric: full health
    harnin arrows: 19
    Abrine: full health
    Boots: 20 - 4 = 16
    Rekyavik: full health
    Boots: 20 - 3 = 17
    Renyaveer: full health
    harnin arrows: 22
    Quill: full health
    javelins: 6
    Boots: 20 - 3 = 17

    Group Inventory
    Animals:
    • Lacquered Beetle Carapaces: 4

    Minerals:
    • Slate: 2 pieces: (sound x2)
    • Flint: 1 rock: (heat x2)
    • Heartstone: 2 stones: {+ Confluence}
    • Coal: 1 lump: (Heat x3)
    • Lodestone: 1 stone: (Shock x3)
    • Slickstone: 1 stone: (-Heat x3)
    • Yellow rock (Sulfur): 1 lump: ?
    • bluish rock (Waterstone): 1 stone: ?

    Ores:
    • Zinc: 1 ingot: {+ Health} (+Body x2)
    • Tin: 1 ingot: {+ Persona} (-Mind x2)
    • Lead: 1 ingots: (-Body x2)
    • Iron: 1 ingots: {+ Confluence} (+Body x2)
    • Copper: 1 ingot: {+ Persona} (Shock x2)
    • dark metal (Nickel): 1 ingot: ?
    • heavy metal (Manganese): 1 ingot: ?
    • yellowish metal (Molybdenum): 1 ingot: ?
    • dark metal (Palladium): 1 ingot: ?

    Plants:
    • Muddle Leaves: 4 measures: (-Mind x2)
    • Rend Leaves: 1 measure: (-Body x2)
    • Muddle Flowers: 1 measure: (-Mind x3)

    .

    OOC: It appears that the three remaining functional ants still intend to attack.
    Last edited by MacConnell; Thursday, 18th July, 2019 at 05:43 PM.
    XP Kwargrow gave XP for this post

  7. #217
    Member
    The Great Druid (Lvl 17)



    Join Date
    Sep 2016
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    781
    Nalvis will swing his axe at the same ant, trying to pull all his might into it. If he can't penetrate the hard shell, perhaps he can crush it. Roll: 100, 76

    Mekric swats at her ant with her staff. Roll: 38

    Arbrine will punch again and try to Heat this annoying critter. Roll: 91, 43
    Last edited by MacConnell; Thursday, 18th July, 2019 at 05:47 PM.

  8. #218
    Member
    Orcus on an Off-Day (Lvl 22)



    Join Date
    Sep 2016
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    Quagmire Ranch
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    Dead Ant, Dead Ant....

    OOC: All characters receive 5 DP.

    Spiofthest Village

    raw animal materials and textiles for leather goods.
    textiles for metal goods.

    Orngaddrin Village

    minerals and ores when we are able to acquire any.

    Marshland Village

    cane and reeds from across the river.

    Right Branch Heights

    lye and game with the Spiofthest Village in return for leather goods
    lye and fruit with the Orngaddrin Village in exchange for metal goods.

    Nalvis will swing his axe at the same ant, trying to pull all his might into it. If he can't penetrate the hard shell, perhaps he can crush it. Roll: 100, 76
    Speed of Action
    Nalvis: 82 + 140 = 222
    Ant2: 20 + 100 = 120, 220

    Another second of time passes when the ant relaunching itself for a third attack.

    Physical Assault
    Ant2: 28(aggression) + 19(athletic) + 75(d100) = 122
    Nalvis: 28(readiness) + 20(obscure) + 18(analysis) + 176(d100) = 242
    30(aggression) + 20(athletic) + 18(fury) + 176(d100) = 244

    Ant2: 122
    Damage: 244 - 122 = 122% * 20 = 24 - 10 = 14
    Body: 3 - 14 = -11, dead

    With his presence of mind becoming more in tuned with the movement of the ant, Nalvis dodges its leap, being able to bring the weight of his axe to full bear. He splits the ant open, bisecting it thorax. Quill, seeing that Nalvis is safe, looks to help Mekric.

    Mekric swats at her ant with her staff. Roll: 38
    Speed of Action
    Mekric: -3 + 21(armor) + 50(bow as staff) = 68
    Quill: -28 + 121 = 93
    Ant3: 4 + 100 = 104

    Physical Assault
    Mekric: 29(athletic) + 18(aggression) + 22(fury) + 38(d100) = 107
    Ant3: 122

    Mystic Assault
    Quill: 21(bending) + 28(ionize) + 75(d100) = 124
    Ant3: 27(conditioning) + 75(d100) = 102
    Damage: 124 - 102 = 22% * 20 = 4
    Body: 4 - 4 = 0, incapacitated

    Mekric reacts faster than the ant, this time but is unable to capitalize on her advantage. As she slaps the ant with her bow, Quill causes its insides to become caustic, causing enough internal damage to incapacitate the ant.

    Arbrine will punch again and try to Heat this annoying critter. Roll: 91, 43
    Having previously incapacitated the ant attacking Vik, Arbrine turns to help Renyaveer.

    Speed of Action
    Arbrine: 162 + 121 = 283
    Renyaveer: 178 + 83 = 261
    Ant1: 152 + 100 = 252

    The ant launches itself at Renyaveer, a third time, before either she or Arbrine can act.

    Physical Assault
    Ant1: 27(aggression) + 19(athletic) + 75(d100) = 121
    Renyaveer: 29(obscure) + 19(readiness) + 17(analysis) + 50(d100) = 115

    Mystical Assault
    Arbrine: 21(bending) + 28(heat) + 91(d100) + 43(luck) = 183
    Ant1: 27(conditioning) + 75(d100) = 102
    damage: 183 - 102 = 81% * 20 = 16
    Body: 3 - 16 = -2, incapacitated

    Arbrine sees that moving to help Veera is too slow, but realizes that she has no need to move to heat the ant. As the ant begins to boil on the inside, Veera shrugs it off. It falls to the ground, dead.

    Character Data
    Nalvis: full health
    Boots: 20 - 2 - 2 - 3 = 13
    Mekric: full health
    harnin arrows: 19
    Abrine: full health
    Boots: 20 - 4 = 16
    Rekyavik: full health
    Boots: 20 - 3 = 17
    Renyaveer: full health
    harnin arrows: 22
    Quill: full health
    javelins: 6
    Boots: 20 - 3 = 17

    Group Inventory
    Animals:
    • Lacquered Beetle Carapaces: 4

    Minerals:
    • Slate: 2 pieces: (sound x2)
    • Flint: 1 rock: (heat x2)
    • Heartstone: 2 stones: {+ Confluence}
    • Coal: 1 lump: (Heat x3)
    • Lodestone: 1 stone: (Shock x3)
    • Slickstone: 1 stone: (-Heat x3)
    • Yellow rock (Sulfur): 1 lump: ?
    • bluish rock (Waterstone): 1 stone: ?

    Ores:
    • Zinc: 1 ingot: {+ Health} (+Body x2)
    • Tin: 1 ingot: {+ Persona} (-Mind x2)
    • Lead: 1 ingots: (-Body x2)
    • Iron: 1 ingots: {+ Confluence} (+Body x2)
    • Copper: 1 ingot: {+ Persona} (Shock x2)
    • dark metal (Nickel): 1 ingot: ?
    • heavy metal (Manganese): 1 ingot: ?
    • yellowish metal (Molybdenum): 1 ingot: ?
    • dark metal (Palladium): 1 ingot: ?

    Plants:
    • Muddle Leaves: 4 measures: (-Mind x2)
    • Rend Leaves: 1 measure: (-Body x2)
    • Muddle Flowers: 1 measure: (-Mind x3)

    .

    OOC: All 4 ants have been eliminated as threats. 2 are incapacitated. 2 are dead.

    Previous Search
    Examining the rubble provides evidence of heavy things having fallen from high above. Additionally, old bones of other animals are discovered in the rocks, along with evidence of scavenger animals and opportunistic predators. The significance of the tracks leaves a definitive trail leading around the mountain. Very old blood stains the rocks.
    Last edited by MacConnell; Friday, 19th July, 2019 at 05:46 PM.

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