D&D 5E (IC) Rise of the Dracolich

Ancalagon

Dusty Dragon
OOC: still on the road and pressed for time today, so not a full post but to help move things along:

( [MENTION=8116]Gg[/MENTION]argoyleking this is for Mord, asking if that illusion spell is still needed or not. Neither the character nor the player have the time to really think about it lol)

Kalorn, worried about the rear and with a troll in front, risked a brief glance backward and spotted Mord. Turning back to the front he barked "Mord, do we still need that spell!?"
 

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tglassy

Adventurer
Primus sifted around the creature’s primitive thoughts, scrambling them as he passed. Such a base, primitive creature. Barely any thought at all.

OOC: Mind Thrust: DC 16 Int save or take [roll0]
 

Fradak

Explorer
Lorenn thought it was the right time to adopt an exit strategy. And there was now reason to keep all this enjoyment for himself after all... But not before trolling the Kobold once more.

OOC: Action: Web on the Kobolds pack to slow them as much as possible.
Bonus action: Dash 50ft
Movement: Dash 50ft
 

Prickly Pear

Adventurer

Ancalagon

Dusty Dragon
(OOC: I'm assuming that the troll is no longer prone?)

Kalorn kept the illusion up, considered using another spell instead, and resolved to attack. "Have that torch ready!" he barked, as he half-sworded the Nail and jabbed at the troll's chest, pulled back and hacked at the troll's neck as hard as he could.

Action: Attack 1 (normal) attack 1/2 vs troll June 3: 1d20+8 26
dmg: 1 attack dmg vs troll june 3: 1d6ro2+1d6ro2+5 15
Attack 2 (GWM) attack 2/2 vs troll, june 3: 1d20+3 19
dmg: 2nd attack dmg vs troll june 3: 1d6ro2+1d6ro2+15 23

As his blade bit deep, Kalorn's scowl was as fierce as the beast.

[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 5; alt-human, soldier)
HP: 50/63, Hit dice: 8/8
Temp HP: 0/7
AC: 16 Temp AC:
Passive Perception 15
Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3
Warlock slots remaining = 1/2. EK slots remaining = 2/2
Action surge = 1/1. Second wind = 1/1, hexblade curse = 0/1
Potions of healing remaining: 6[/sblock]
 

FitzTheRuke

Legend
Mord & Primus vs Troll2

Mord blasted eldritch energy at the Troll and retreated back down the circular corridor, only to spot Lorenn come gliding down the gradual slope, pursued by a few kobolds. Primus rummaged through the Troll's unimpressive mind, cutting thoughts and memories at random.

The troll bellowed, confused by its aching head. It lashed out in all directions, biting Kalorn and scratching at Sesto and Loklafd with its claws.

GM: I'll try to get this round done by the end of tomorrow. @Charwoman Gene, if you're around take two turns ASAP! @tglassy, Surely Mind Thrust doesn't do d20's for damage, does it?
Damage Taken:
(BGs) Troll2 13 (Mord's EB) & 16 14 (Primus Mind Thrust);
(PCs) Kalorn 5 (Troll2's Bite); Sesto 16 (Troll2's Claw);
(NPCs) Loklafd 9 (Troll2's Claw)
[sblock=Notes & Rolls]
Troll2 Int Save vs Primus. Dumb!
1d20-2: 4 [1d20=6
Troll2 Bite vs Kalorn, Claw vs Sesto, Claw vs Loklafd
3#1d20+7: 3 # 18 [1d20=11] 22 [1d20=15] 18 [1d20=11]
1d6+4: 5 [1d6=1]; 2#2d6+4: 2 # 16 [2d6=6, 6] 9 [2d6=1, 4]
[/sblock]
 
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tglassy

Adventurer
OOC: Oh my goodness, no, lol. They do d10’s. I didn’t question it because 16 is a reasonable amount of damages for 2d10+7.

[roll0]
 


FitzTheRuke

Legend
Lorenn vs Southern Kobolds

One burning web collapsed, only to be replaced by another that dropped on the mass of kobolds rushing toward Lorenn. He spun on his board and sailed away, very nearly being stabbed in the back by an armoured kobolds' spear. He cruised down the gradual slope leading away from the first chamber and he came upon his allies fighting the Ice Trolls. A gaggle of kobolds trailed behind him, whooping and hollering in high-pitched draconic.

GM: Well, the party is back together at least!
Damage Taken:
(BGs) None, but KDS2, K5, and KS1 are Restrained in Lorenn's Web;
(PCs) None; (NPCs) None
[sblock=Notes]
KDS3 OpAttack Spear vs Lorenn
1d20+3: 18 [1d20=15]
1d6+1: 6 [1d6=5]
KDS2 & KDS4 Dex Save vs Web
2#1d20+2: 2 # 12 [1d20=10] 16 [1d20=14]
KDS2 Str Check to break free (Restrained)
1d20+1: 11 [1d20=10]
K5, KAlch3, KSorc1 Dex Saves vs Web
3#1d20+2: 3 # 11 [1d20=9] 22 [1d20=20] 11 [1d20=9
K5 Str Check to break free (Restrained)
1d20-2: 5 [1d20=7]
[/sblock]
 

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