Warpiglet
Adventurer
My biggest issue is that Levels in DnD can make a MAJOR difference or no real difference at all.
- Either you get something entirely new with awsome powers
- Or "all" you get is just another hit die
I prefer systems with smoother progression.
When I read this I am thinking that "other systems" is likely referred to something other than AD&D or and earlier edition of D&D.
If so, this makes sense.
I have played through most of the editions of D&D almost exclusively and as a result, the 5e progression feels very full and rewarding with an abundance of goodies. There are often spells, ASIs, feats and subclass abilities. I am guessing this is a frame of reference thing.
Coming from 1e AD&D mostly (and some 3e later) I am pretty used to big swings and pivotal levels. Remember fighters getting 3/2 or 2/1?! Fireball at fifth level is pretty big...
My solution is to try and become more immersed and less ability focused per se so I enjoy more of the ride.