It saves time, and you can use an optional "to hit" bonus.
Say HD is 15. Your player rolls a 13 to hit, and 6 to damage. If you divide the damage by 3(2), and add the result to the hit die,
you then have a hit, at the reduced damage of 2, rather than 6. You could call it a glancing blow.
Has anyone else tried this? I've found players enjoy it, and it speeds up the game. Also helps characters struggling in lower levels.
Say HD is 15. Your player rolls a 13 to hit, and 6 to damage. If you divide the damage by 3(2), and add the result to the hit die,
you then have a hit, at the reduced damage of 2, rather than 6. You could call it a glancing blow.
Has anyone else tried this? I've found players enjoy it, and it speeds up the game. Also helps characters struggling in lower levels.