New Hobby Releases In Stores & PDF Spotlight: 27th August 2018

Welcome to this week's rundown of the New Releases that should be hitting games stores this coming week... and a look back at some of the RPG digital releases from last week! For more information about any of the physical products please contact your local games store.



ROLE PLAYING GAMES PDF SPOTLIGHTS

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Eldritch Tales: Lovecraftian White Box Role-Playing
Core Rulebook
By Raven God Games

Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind and, if the prophecies are to be believed, the Old Ones shall return to reign again over the Earth!

Eldritch Tales: Lovecraftian White Box Role-Playing in an OSR rule set with its roots in the Original version of the world's favorite RPG, but instead of exploring musty dungeons, characters in Eldritch Tales investigate Mythos horrors in the 1920s! The setting and background are based on the cosmic horror tales of Howard Phillips Lovecraft and other members of his writing circle.

Within the pages of Eldritch Tales you will find four character classes representing many classic pulp archetypes, occupations, rules for insanity, spells, monsters, esoteric tomes, artifacts, and setting material, as well as advice on using Eldritch Tales with other White Box games. This game is compatible with Swords & Wizardry White Box and other OSR games.

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Aventuria Compendium
The Dark Eye Supplement
By Ulisses Spiele

Aventuria is a dangerous place. Whether strolling down peaceful, sunny streets or leading troops in epic battles, heroes must know how to defend themselves.

The Aventuria Compendium presents many new options for combat. Learn powerful fighting styles known only to the best warriors and swordmasters. If you prefer unarmed combat, train in the art of Hruruzat or learn to take down an enemy with Cyclopean Wrestling.

This book also includes a wealth of new rules for other professions, tips for using skills and applications, and new Focus Rules for topics such as hunting, gathering herbs, conducting research, and crafting weapons and armor. Learn new special abilities, study new languages and scripts, and discover new trade secrets for everything from forging paintings to creating horoscopes.

Whether your character is a battle-hardened veteran or a new adventurer just starting out on a heroic career, this volume has something for you!

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Toxicity
Core Rulebook
By Make Believe Games

Chasing, Killing, Eating! Who said romance is dead?

Enter a Toxploitation extravaganza set in the 1970’s underworld of NYC (or a city of your choice). Join the toxic zombie rampage as you descend into the infernal horrors of a real hellhole just under the meat streets. Welcome to the insane, twisted world of I Am Zombie!

With super simple character creation (Just Pick 5 Cards) and an innovative, easy to play system, this PDF contains everything you need to get started in just minutes. It mixes cutting-edge rules mechanics and narrative techniques with traditional horror roleplaying. Play an old-school dungeon crawl with a whole new twist.

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House of Paper Shadows
Wandering Heroes of Ogre Gate Adventure
By Bedrock Games

Enter the House of Paper Shadows

In the southern lands of Hai’an, The House of Paper Shadows looms…

Inside the walls of the House of Paper Shadows, adventurers encounter halls of flesh and paper, spirited beasts and an assortment of other horrors. Some may discover gateways to the past and the dark root of a terrible curse. The House’s chambers are deadly and guarded by shadows that are more than they seem.

The House of Paper Shadows is a wuxia-horror adventure for Wandering Heroes of Ogre Gate. It includes a complete map and description of the Shadow House which features new monsters, traps, characters, Kung Fu Techniques, and a mini-time travel mystery adventure.

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Tadhana: A Filipino Tabletop RPG
Core Rulebook
By Project Tadhana

Set in the universe of Kalawakan, Tadhana is an adventure tabletop role-playing game inspired by Filipino folklore, urban legends, and mythology. Featuring an uncommon take on fantasy, players can experience a world full of magic and encounter creatures, deities, and the supernatural previously only found in Filipino stories, epics, superstitions, and legends. The game is powered by a dice-less, card-based resolution system and features flexible and dynamic attribute resource mechanics.

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Player’s Guide
Era: The Empowered Supplement
By Shades of Vengeance

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these "Empowered" with remarkable abilities. Whether your ability is to harness the power of flame, read others' minds or super strength, both sides will be interested in you...

Five years in the making, Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

The game's timeline follows through 5 years, during which the first telltale signs of Empowered appear, Atlantis's forces rise from the ocean to attack the surface, the return of the Old Gods and culminates in the formation of the Empowered Department.

Through these events, it's possible to play any type of superhero game you like, just by choosing where in the timeline the characters exist!

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Deck of Magical Mystery Tier 1
5th Edition Accessory
By Session Zero

A deck of 50 unique magic items, each with custom art on the front of the card to intrigue your players and custom flavor text, descriptions and mechanics on the back. Professional art that livens your game! Compatible with 5E! Tier 1 Deck built with suitable power levels for characters level 1-4!

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Unity RPG
Core Rulebook
By Zensara Studios

Punished, forsaken and left for dead by the very hand that created them, four races must come together and unite against the grim horrors of a world set on fire.

Unity is an epic fantasy tabletop RPG. The unique setting blends high fantasy with a flavourful dose of arcane-infused technology. Unity focuses on telling spectacular stories while emphasizing teamwork with a combat engine that allows players to combine their powers and develop interesting synergies for a deep and fulfilling tactical experience.

Explore the forgotten remnants of a once Golden Age when mortals rose to challenge gods. Rediscover long forgotten ancient technologies that blur the lines between reality and wonder. Stride atop colossal mechanized machines of war from a bygone era. Embrace the discovery of new and exciting cultures in a scarred landscape full of secrets and hidden beauty.

In a world that teeters on the brink of apocalypse, become the dim light of hope that shines among a sea of darkness or take advantage of the chaos in the world and make your own mark. Whatever flavour of adventure you choose, you will have to work together to achieve it.

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Middenheim: City of Chaos
Warhammer Fantasy Roleplay 1st Edition Setting
By Cubicle 7 Entertainment

A complete guide to the great city of Middenheim.

Ancient and imposting, the walled city of Middenheim perches atop a sheer-sided pinnacle of rock. On all sides stretches Drak Wald forest, where Beastmen dwell, and not far to the north lie the spawning-grounds of Chaos. Middenheim has stoof here for over two thousand years;yet while the solidity and majesty of the city seem to say that it will endure for centuries more, there are some withint he city who wish it and its inhabitants a very different fate…

Middenheim: City of Chaos is a detailed guide to the greatest of the Empire’s three City-States, the home of the cult of Ulrich, the God of War, Wolves and Winter, and the people who control it. This book comes complete with a full-colour poster-sized map of the city and is packed with information.

History, campaign ideas, ‘cameo’ adventures, NPCs, dozens of superbly detailed locations; there’s enough to keep the most active of adventurers busy for months.

This PDF combines material originally published by Hogshead Publishing in 1998.

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In Nomine
Core Rulebook
By Steve Jackson Games

In Nomine is a modern roleplaying game in which the players take the part of celestial beings - angels and demons - as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This PDF reprint of the In Nomine Core Rulebook has all the great color artwork of the 1997 First Printing, plus all the errata fixes and rules clarifications of the 2000 Second Printing. Additional errata fixes and other small edits have been made to this PDF edition to ensure the best possible game for our In Nomine fans.

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Boot Hill: Wild West Role-playing Game (2nd Edition)
Core Rulebook
By Wizards of the Coast

You step from the cool shade of the Long Branch Saloon into the midday heat of Promise City. Loosening your Colt in its holster, you look down Main Street and spot the leather and denim-clad stranger who called you out. Citizens of the town scramble for cover as they sense the forthcoming battle. The outlaw doesn't look fast enough to match your draw, but ... wait! Your keen eyes catch the unmistakable glint of the sun against gun metal from the roof of the dance hall—the yellow coward has a buddy who's going to shoot you in the back!
What will you do? Think fast. or you'll be the next resident of ... BOOT HILL!

BOOT HILL is the game of role-playing in the Wild West of history and legend. Each player adopts the persona of their character, becoming a shift less outlaw robbing banks and stages, a renegade half-breed leading Indians on the warpath, a straight-shooting sheriff determined to clean up the town, and so on. This boxed version contains a revised and expanded rules booklet (which now includes ratings for many of the real-life "fastest guns that ever lived"), a campaign map for El Dorado County ("Somewhere in the Southwest"), and a 34” x 22” map of Promise City, including a movement grid which can be used with the counters provided if by miniatures, and detailed structure drawings showing door, window, and stair locations as well as the height of the buildings! BOOT HILL merges the West of movies, television, and literature with reality to form the locale for endless hours of adventure and fun. Strap on your gunbelt, and enter the world of BOOT HILL!


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ROLE PLAYING GAMES

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Street Lethal
Shadowrun Supplement
By Catalyst Game Labs

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.

Street Lethal contains the data, tools, and options players need to maximize their characters’ combat skills. With briefings on the security techniques of major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they’re the ones left standing at the end of a fight.

Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun: Anarchy.


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BOARD & CARD GAMES

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Brass: Lancaster
2-4 players, ages 14+, 120-180+ minutes
By Roxley Games

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton.

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Prelude
Terraforming Mars Expansion
By Stronghold Games

As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors!

In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming.

Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.

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Illuminati 2nd Edition
2-8 players, ages 12+, 120-180+ minutes
By Steve Jackson Games

They are all around us. Secret conspiracies are everywhere. In Illuminati, two to six players increase their wealth and power to take over the world until only ONE reigns supreme. No ploy is too devious, no stratagem too low as you use stealth and guile to make your way to victory! Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references. You'll wonder whether this is only a game as you scheme your way to world domination!

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Side Quests
Munchkin Expansion
By Steve Jackson Games

Munchkin Side Quests is a 30-card mini-expansion for any Munchkin base game that forms its own deck of secret goals. Players draw these secret goals, and when a goal is completed, the player receives a bonus! When a player has completed three different quests, the next monster they fight is for victory in the entire game, no matter what their level.

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Get Packing
2-4 players, ages 6+, 15+ minutes
By Zygomatic

It's time to for vacation! How quickly can you pack your bags? The quickest one to pack their bags wins!

Get Packing is a puzzle game that will send your neurons on vacation. Take all the items named on the card and place them inside the suitcase. The goal is simple: Be the fastest to complete your card and close your suitcase correctly!

Get Packing contains four suitcases, 52 plastic items that you pack, and 30 illustrated cards featuring several difficulty levels.

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Werewords Deluxe
2-20 players, ages 8+, 10+ minutes
By Bezier Games

In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer!

A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.

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Island of Doctor Lucky
2-8 players, ages 12+, 40+ minutes
By Cheapass Games

The hunter becomes the hunted in The Island of Doctor Lucky. In this tropical spin on Kill Doctor Lucky, you're still competing to kill the old man, but this time you picked a dangerous place to do it: Isla Fortuna, his mysterious tropical island. You can still attempt murder the old fashioned way, using a weapon when no one can see you, or you can take advantage of the new hazard cards to hit him from anywhere else on the map! While hazards aren't usually as strong as a murder attempt, they give you faster movement for the rest of the game. What's more, you can also throw hazards at players!

Dodge hazards like the fire pit, the hunting snare, and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, the bad dates, or (if you must) your bare hands. Every murder attempt makes you stronger, and if you play your cards right, you can kill Doctor Lucky!

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Pictomania (Second Edition)
3-6 players, ages 8+, 20-40+ minutes
By Czech Games Edition

Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!

There's no time to draw a complex masterpiece in Pictomania, the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.

This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count, allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.

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Tags
2-4 players (or 4-12 in team play), ages 10+, 20-40+ minutes
By HeidelBAR Games

Everything can be labeled, categorized, sorted by topics, or given a tag. Cities can be big or small, movies can be funny or boring, people can be geeks or politicians…but how good are YOU at tagging the world? In TAGS, you have only 15 seconds to come up with at least one fitting answer. Withstand the time pressure, collect the most marbles, and become the winner of this quick and zany game for 2 to 4 players, which can also be played in teams with 4-12 players.

TAGS is an accessible and fast-paced guessing game based on the 1995 award-winning game Category by Spartaco Albertarelli.

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Shifting Realms
2-4 players, ages 10+, 60+ minutes
By Soaring Rhino

Shifting Realms is a game of colliding realms. Five are included — Elf realm, Dwarf realm, Orc realm, Goblin Pirate realm and Priest realm — each unique in board layout, structures, story cards, tasks, and end conditions. To set up the game, three realms are selected at random, then players take turns until two out of the three realms' end conditions are met, at which point the game ends.

During the game, players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers, and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.

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Scare It!
1-8 players, ages 8+, 20+ minutes
By Strawberry Studio

What are all those animals scared of? Well, it’s really simple: the mouse is scared of the cat, the cat is scared of the dog, the dog is scared of the elephant. And what is the giant elephant scared of? The tiny mouse, of course!

Scare It! is a simple, fast-playing family game of scaring animals off the table. At the start of the game, you receive two secret objective cards: one with an animal type, and one with a color. On your turn, you choose an animal to be scared off, and an animal to do the scaring. When a number of animals have run away in panic, everyone reveals their secret animal and color cards, then scores points for what's left on the table.

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Thornwatch
3-6 players, ages 13+, 30-180+ minutes
By Lone Shark Games / Penny Arcade

Thornwatch is a graphic novel adventure game for 2-5 players and a Judge. Players are manifestations of the Thornwatch: scarred veterans of the Eyrewood who now live as spirits summoned by the ancient ritual of tying a knot of thorns around a birch tree. The Thornwatch summoned to a particular tree do not necessarily know each other or the true nature of the problem they've been called to resolve; all they know is that they've answered the call, and they're bound to see it through.

Thornwatch bestows upon one player the role of the Judge, who enacts the will of the Judging Wood. Each other player plays a Thornwatch character: the Blade, Briarlock, Greenheart, Guard, Sage, or Warden. The game begins with the Judge selecting a storyboard in which the Thornwatch manifest before a tree adorned with a knot of thorny brambles, surrounded by conflict. If the players overcome this first challenge, the Judge offers choices that lead to new storyboards and further adventure.

The game takes place on one of many maps that display forests, swamps, and villages of the Eyrewood. The pawns lay flat, as if the heroes, enemies, and denizens of the forest are characters in a set of comic book panels.

The core engine is the momentum system. This system tracks turn order and monster health, encourages teamwork, and creates dynamic combat with priorities that change turn-by-turn and round-by-round.

The Thornwatch players each have decks of cards which give them skills and actions, as well as playmats and trait cards to show their unique outlook on the world. They roll custom dice including hero dice gained by manifesting their traits. Each session Thornwatch players have an opportunity to gain knots, which grant their wearer a bonus, regardless of which Thornwatch they choose to manifest in a particular session.

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Dark of the Woods
Thornwatch Expansion
By Lone Shark Games / Penny Arcade

Thornwatch is a graphic novel adventure game for 3-6 players that bridges the gap between narrative-driven RPGs and pick-up-and-play board games. A group of heroes fights their way through the comic panels of a world created by Penny Arcade's Mike Krahulik and Jerry Holkins. Each branching storyline plays in about an hour using easy-to-learn character decks and custom dice mechanisms. Gorgeous map tiles and pawns provide a sense of tactile immersion that is unique to each adventure.

Thornwatch: The Dark of the Wood includes two hundred new cards and nine storyboards for play with the Thornwatch base game. This includes five new hero decks (The Briarlock, The Dark Courier, The Unsundered, The Weave-Weald, The Woldsen), five hero trackers, and one new Judge tracker (two Judges).

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Chronicles of Frost
1-4 players, ages 12+, 45+ minutes
By NSKN Games

The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies, explore and shape the land, embark on quests, write your own chronicle, and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?

Chronicles of Frost is a deck-building adventure game set in Æstemyr, a dark fantasy universe rich in its own lore, shared by Mistfall, Heart of the Mists and Shadowscape.

Start with two unique quests and a small deck, and improve your character by gaining new ability cards, items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world, creating a new map every time you play, and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle, where they will yield more fame at the end of the game.

Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively), playable in 80 minutes, and write the chronicle of your hero.

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All That Burns
Chronicles of Frost Expansion
By NSKN Games

Steeped in the lore of Mistfall and Heart of the Mists, Chronicles of Frost: All That Burns introduces a new villain, a new hero, and a new mode of play: the cooperative campaign!

With 110 new cards, All That Burns allows you to play a string of five scenarios, unlock new abilities for your heroes, and face one of the iconic villains of Aestemyr: Sigraed the Mistflame. Face off against a potent flamecaster mage driven insane by her lust for revenge, then corrupted and reforged into a living weapon by the ravenous Mists. Foil her plans to set the world ablaze, desperately fight to loosen her grip on Valskyrr, and finally stand against her in battle as legendary heroes of the land.

Once brought down and redeemed, Sigraed is also a playable hero in All That Burns. Beat the cooperative campaign to add Sigraed to your hero roster, or simply play her from the start. After all, the Mists corrupt all, and their twisting power has made adventurers face shadows of their former comrades — or even twisted copies of themselves.

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Crossroads of Heroes
2-5 players, ages 14+, 45-90+ minutes
By Pat Piper

In Crossroads of Heroes, you play as a martial arts hero hailing from one of the five most venerated sects of Chinese Wuxia: Emei, Shaolin, Beggar, Wudang and Kunlun. You start the game as a virtuous character who seeks to gain renown and become the next Grand Master of Wulin. However, during your journey, if you employ too many evil methods, you will turn Evil Scum and must then resort to a dark path to victory!

During a player's turn, they can choose to train in ancient martial arts techniques, fight in duels, employ stratagems, search for food and items, and travel the Jianghu in hopes of gaining an edge over their rivals.

Crossroads of Heroes is a strategic game that challenges players to make decisions based on their personal links to their characters. Aside from trying to win, each player must also decide how they wish to reach that goal — by being a hero or villain.

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Evil Sect
Crossroads of Heroes Expansion
By Pat Piper

The Evil Sect expansion adds a sixth character into the game. Whoever chooses to play as this character will start the game as an evil character and must destroy his opponents mercilessly or lure them to the side of evil!


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MINIATURES & MINIATURE GAMES

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Stark vs Lannister Starter Set
A Song Of ice and Fire Core Box
By CMON

A Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality, pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King's Landing? Now fans can find out!

Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems, including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and, most importantly, the iconic Heroes, such as Robb Stark and Jaime Lannister, that can change the course of war both on and off the battlefield.

The Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister, players build their armies, select leaders, construct their tactics deck, and engage in one of five different game modes.

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03895 Tianalise, Bog Witch
Dark Heaven Legends Miniature
By Reaper Miniatures

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03897 Giant Weasel
Dark Heaven Legends Miniature
By Reaper Miniatures

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03898 Dark Dwarf Pounder
Dark Heaven Legends Miniature
By Reaper Miniatures

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03899 Dark Dwarf Smiter
Dark Heaven Legends Miniature
By Reaper Miniatures

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03900 Bog Skeleton Rising
Dark Heaven Legends Miniature
By Reaper Miniatures

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03901 Bog Skeleton (Axe & Shield)
Dark Heaven Legends Miniature
By Reaper Miniatures

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03902 Bog Homonculus
Dark Heaven Legends Miniature
By Reaper Miniatures


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Yu-Gi-Oh! 2018 Mega Tins
Yu-Gi-Oh! TCG Expansions
By Konami​





The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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aramis erak

Legend
Boot Hill! Didn't see that coming.

Hasbro seems to have figured out that, if you don't release the back catalog in PDF, the pirates will.

(Some of the chatter on 4chan and 7chan is a hoot... some along the lines of "It's only $2... go buy the *er, **er.")
 

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