New Hobby Releases In Stores & PDF Spotlight: 17th September 2018
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    New Hobby Releases In Stores & PDF Spotlight: 17th September 2018

    Welcome back to this week's rundown of new releases hitting stores in the newxt few days, and our review of some of last week's PDF releases. This week we have new releases for RuneQuest, 5th Edition, Pathfinder, Traveller, FATE and more!


    For more information about any of the physical products please contact your local games store.

    ROLE PLAYING GAMES PDF SPOTLIGHTS

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    Woodfaring Adventures
    Pathfinder Supplement
    By Drop Dead Studios

    Woodfarers are a breed apart from normal men and women; they journey to the dark parts of the great Forest and come back with riches, knowledge, and lost relics, only to return again the moment their purses grow light.

    Designed for the Skybourne campaign setting, Woodfaring Adventures is filled with the aids and tools a GM needs to run sandbox woodfaring adventures, and the information players need to take to the skies like a veteran. Within these pages you’ll find encounter tables, an extended bestiary, new player options, information on the world of Khrone, and even a lexicon of aeronaut slang so your characters can play the part as they take to the skies in style.

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    GameMaster Screen Pack
    RuneQuest Supplement
    By Chaosium

    The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.

    The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall, with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemaster’s side.

    Included with the screen is a full-color, 128-page Adventures Book. The first half of this book is a description of the Colymar tribal lands, led by Queen Leika Blackspear, detailing the fortress city of Clearwine and its important denizens. Nearby is Apple Lane, a small village beset with huge problems. Its residents and surroundings are described in detail, making it a perfect location for gamemasters to base RuneQuest campaigns in, establishing the adventurers in a renowned yet manageable hamlet with ample opportunity for great adventure.

    The latter half of the Adventures Book includes three ready-to-play scenarios set in Apple Lane and lands nearby. The first adventure, Defending Apple Lane, pits the adventurers against a savage band of fearsome raiders. Cattle Raid, the second adventure, sends the adventurers to protect a sacred herd of cattle, a seemingly simple task that grows all-too-complex when tribal politics come into play. The last of these adventures, The Dragon of the Thunder Hills, involves dragon magic and old ghosts. Finally, a four-page group of rumors gives ample grist for potential adventure inspiration, and two pages of adventure seeds are ready to be fleshed out into full adventures or run as interesting interludes.

    Additional materials include a 20-page reference booklet full of charts and references for ease of play, a 16-page full-color Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and a non-player character sheets, as well as full-color fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world of Glorantha itself.

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    Uprising: The Dystopian Universe RPG
    Fate Setting / Rulebook
    By Evil Hat Productions

    Corruption. Betrayal. Intrigue. Just another day in Paris Nouveau.

    In a cyberpunk, dystopian future, the citizens of Paris Nouveau are no more than indentured servants. Virtual reality has come at a cost they can never pay, a tradeoff of freedom for technology. But there are freedom fighters who reject the system, unplugging from the illusion and working to make things right once again. They are La Résistance. Rise up and defy the corporations in Uprising: the Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

    Uprising is a stand-alone game that uses a customized version of the Fate System. Within these pages, you’ll find:

    • Playsheets for nine character archetypes with tie-ins to the cards found in other Dystopian Universe games
    • New aspect rules to help reflect the intrigue of the Dystopian Universe, where no one is exactly what they seem
    • A new system for secrets—essential to surviving on the mean streets of Paris Nouveau
    • New prep scenes and equipment rules designed to help make downtime active.
    • A streamlined modular system for creating missions, along with sample missions to get you started


    The Dystopian Universe RPG: Vive La Résistance!

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    Tombs of Frostheim
    Pathfinder Adventures
    By Dark By Design

    An Adventure for 4-7 PCs between levels 9-10.

    Is the party willing to undertake a “rescue missions” like no other?

    Barbarian chief Gorwin Klumm has hired the party to break a Frost Giant out of prison. Why? Klumm wants to execute him himself!

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    War of the Burning Sky 5E #3: Shelter From The Storm
    5th Edition Adventure
    By EN Publishing

    Witness the mighty and terrible face of war in a world of magic!

    A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms).

    Find Refuge…

    Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magic academy of Lyceum. But Seaquen is no safe have: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane that may not be entirely natural.

    Can the heroes survive long enough to learn the secrets held at Lyceum while they struggle to save their shelter from the storm?

    Welcome to the third adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.

    A 5E fantasy adventure for 5th-level characters.

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    Children of the Sky – The Kio Sourcebook
    Arcanis / 5th Edition Supplement
    By Paradigm Concepts Inc

    Isolated in the far off and exotic region known as the Western Lands, the kio are an inscrutable race, their complex and strange culture bewildering many. Now the veil is lifted on their rich and wondrous culture as the Children of the Sky‘s secrets are exposed. From their byzantine political system, and their complex, but sophisticated dueling code, to the secrets of their progenitors, the truly alien pure blood kio, delve into their history and culture as never before.

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    Gamemaster’s Guide
    Infinity Supplement
    By Modiphius Entertainment

    THE POWER OF INFINTY LAID BARE!

    To the average citizen of the Human Sphere, daily life is a neon-infused saunter along physical and quantronic highways that blur the borders between actual reality, augmented reality, and virtual reality. Even the commonplace technologies of humanity’s bright future would likely overwhelm the mind of an inhabitant of 21st century Earth.

    Corvus Belli’s rich and detailed Infinity setting has been fused with the 2d20 system to provide a roleplaying experience that perfectly recreates the wonders, intrigues, and nuances of the 1st century of the New Calendar. Choosing to run any roleplaying game, however, can seem as daunting as attempting to interpret the code that governs the Human Sphere’s benevolent AI, ALEPH.

    The Infinity RPG Gamemaster’s Guide decodes the mysteries of the Gamemaster’s role, offers insight and advice for organising groups, designing campaigns, and running games, and introduces optional rules designed to offer new layers of immersion in the quantronic age.

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    Operators RPG
    Core Rulebook
    By Samjoko Publishing

    Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in the evin of Tom Clancian technothrillers or the near-future technological heists of Mission:Impossible, Operators has you covered.

    In this standalone game you will find:
    - An all-new core mechanic that introduces last minute complications in order to generate breakneck action movie pacing and tension.
    - In-depth rules that put the narrative and fiction first and play at the classic tropes we look for in the genre that include heists and hobs, kinetic fights, and high-octane chases.
    - Rules to play action, spy, and military thrillers.
    - Detailed and realistic background information as well as special rules for playing the game in a challenging technothriller mode.
    - A toolkit to help the game runner generate compelling antagonists and hit all the right action thriller notes.

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    Creature Codex
    5th Edition Supplement
    By Kobold Press

    A Rampage of New 5th Edition Monsters!

    Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5th Edition game—everything from acid ants and grave behemoths to void giants and zombie lords.

    The 424 PAGES OF THE CREATURE CODEX INCLUDE:

    • A dozen new demons and five new angels
    • Wasteland dragons and dinosaurs
    • All-new golems, including the altar flame golem, doom golem, and keg golem
    • Elemental lords and animal lords to challenge powerful parties
    • Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more
    • New undead, including a heirophant lich to menace lower-level characters


    ...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won’t be expecting!

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    Strands of Fate 2nd Edition
    Fate Rulebook
    By Void Star Games

    Cleaner, clearer and more concise, Strands of Fate 2nd Edition continues down the path set forth by the original Strands of Fate; providing a stand-alone set of core rules for using the Fate game system to tell exciting stories of action, adventure, horror and intrigue across an infinite variety of time periods and genres.

    Strands of Fate 2nd Edition contains…

    • Core Rules – This book is fully self-contained, and contains all the rules you need for making characters and playing the game.
    • Aspects – Full rules for the creation and use of Aspects, the popular narrative mechanic that has defined the Fate game system since its inception.
    • Strands– There are guidelines for creating them, as well as four sample Strands you can use as written, alter to suit your needs, or use as examples when creating your own. These include:
      • Strands of Cthulhu – In which desperate investigators confront the minions of the Elder Gods.
      • Strands of Fantasy – In which bold adventurers fight against savage and ancient evils for honor and treasure.
      • Strands of Valor – In which heroes imbued with super powers stand against tyranny and annihilation.
      • Strands of Neon and Chrome – In which cybernetically enhanced underdogs fight back against the oppressive mega-corporate elite.


    • Perks and Powers – The extraordinary and supernatural advantages that separate your characters from the masses. Whether a mutant psychic, a crusty old wizard, a crazed cultist, an ancient vampire, a cross wielding priest, or a genetically enhanced cyber-soldier, we’ve got you covered. Powers are presented as self-contained special abilities that are defined with Aspects, and further detailed through the application of Limitations and Enhancements.
    • Deviations – An entire chapter is dedicated to providing modular, variant rules that are added to, subtracted from, or used in place of the standard core rules. Deviations serve as a series of dials and switches, which can be used to tune the rules to better suit the story you want to tell.
    • Antagonists – The Game Mastery chapter contains a number of sample NPCs and creature to challenge your PCs with, or to serve as examples when creating your own.


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    Book of Exalted Darkness
    Shadows of the Demon Lord Supplement
    By Legendary Games

    A massive 323 page vile grimoire woven throughout a glorious tome of resplendent holy gold and luxury!

    Yes the Book of Exalted Darkness is more than just a tome of wvil, paired beside a holy decopunk campaign setting (think Rocketeer or Sky Captain and the World of Tomorrow) for players to destroy or subvert.

    Centuries ago the Celestial Heroes emerged from the Twilight of Suffering, leading the peoples of Askis through the ages to the bright utopian future of today. Their great works enrichen the world, the institutions they begat maintain order, and the gift of inaequa has changed the very face of civilization—machinery powered by the divine gift has urbanized society and the resulting radiation lengthens the lives of creatures good of heart.

    Evil is dying out. Those of a malevolent bent are treated by The Ministry's sanitariums and when they cannot be rehabilitated sent to the Samovi Preserve to live out the rest of their shorter lives among other foul beings. The empathic Justitia roam about Askis guarding against criminals, and for the few heretics that persist The Inquisition has agents everywhere. On the eve of ridding all of Askis of corruption however, a grand ploy by the most despicable mad scientists lurking below the surface has taken hold!

    The Night of Largitio terrified the populace of the world but seemed only an anomally, only now bearing its horrible fruit: you. Before you were conceived destiny bestowed an inherent heresy on your soul, forever corrupting your very destiny. All of the bureaucracy that once served to occupy the people of Askis now bursts at the seams as you and your kind proliferate, and in turn the church-state has redoubled its efforts to contain the seeds of evil spreading across the globe.

    Your maleficent benefactors—the mad scientists that instilled the flaw in your soul—are your most powerful allies against the theocracy arrayed against you, but with their aid you may well succeed where all others have failed. Better yet, with the assistance of the many dark powers that entreat you certainly the vaunted demigods protecting Askis could not stand against you. Indeed, yes, yes, for the powers of the nether draw from a well never-ending, and the fools before you that attempted to make these gifts their own were simply weak.


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    ROLE PLAYING GAMES

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    Alternity
    Core Rulebook
    By Sasquatch Game Studio

    Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.

    Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own.

    The Alternity Core Rulebook is a 256+ page, full-color hardcover book that includes all the rules you need to run your own sci-fi RPG game, with character archetypes, species, skills and talents for making sci-fi heroes, as well as GM tools for designing encounters and campaigns for a range of tech levels.

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    Black Atlantic
    Degenesis Expansion
    By SixMoreVodka

    Briton. The end of the world. A rugged coast, a free people. Anabaptists and their chapels, as far as the eye can see. Wheat is in full bloom and peace hangs over the land like a benevolent veil.

    The influence of Souffrance is but a distant echo. It is a place defined by its legends.
    But whosoever wipes away the dust of the story, quickly discovers that underneath a web of unhealed scars lays hidden. An invisible threat is on shore leave.

    For five hundred years it has been waiting, relentlessly biding its time, snaking along the coastline.

    Now the moment has come and it can finally leave the water.

    This book contains the truth about northwest Franka, the sixth Chakra, as well as the machinations of the Marauders . It offers new possibilities for seasoned players to unravel the mystery of Jehammed's will.

    The chapter "STARFIRE" introduces Briton's epic history, describing the country, its people and their conflict with the Primer spawn. It also provides the scene and starting point for the present story.

    "BURNT IDOLS" unleashes the destructive forces hidden in Briton and sheds light on the dramatic events unfolding in the background. The adventure "BLACK ATLANTIC" sends players on a merciless odyssey through Briton, where they are confronted with dangers of past, present and future.

    "THROWN TO THE GODS" provides a brilliant end to the campaign and details what is to come.

    BLACK ATLANTIC combines the strengths of a regional sourcebook with a variety of background information for a scenario that can instantly be played. It lays the foundation for one-of-a-kind gaming sessions on the northwest coast of Franka. At the same time it ties up loose ends of previous narratives and foreshadows approaching events in the world of DEGENESIS.

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    Book of Lore
    Bluebeard’s Bride Supplement
    By Magpie Games

    The Book of Lore is a fiction supplement for Bluebeard’s Bride, a role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale.

    The Book of Lore tells the tale of the Bride across 98 pages, adorned with the nightmarish and hallucinogenic images she faces in her journey through the mansion. But this tome doesn’t let one read in safety—no, it bloodies the hands of its reader, demanding they choose the terrible fate that befalls the newest bride. When you read this book, you will experience our retelling of the fairy tale Bluebeard, and at the end, choose whether the bride opens that fateful door. Will you be disloyal? Faithful? Or curious? Choose wisely…

    Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Monsterhearts, Urban Shadows, and more. Bluebeard’s Bride produces adult feminine horror fiction like Crimson Peak, American Horror Story, or The Company of Wolves, making it fun for horror fans and dark fairy tale fans alike.

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    Mythic D6
    Core Rulebook
    By Khepera Publishing

    Mythic D6 is a D6 compatible rulebook that allows players to create heroic characters with fantastic powers! Learn more about superpowers, expanded special abilities, gadget creation, advantages and disadvantages for use in any D6 game.

    Discover a wealth of information on powers, so many details that it took a whole book to contain them all.


    • Rules for superheroic play with a modular point build characters system!
    • An all-encompassing list of superhuman abilities and powers to make your character truly extraordinary!
    • Clear and concise rules for creating gadgets and artifacts of legendary power!
    • Dynamic superheroic combat Maneuvers!
    • New advantages and disadvantages!
    • A fast, scalable system that allows for play in almost any genre!


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    Deepnight Endeavour
    Traveller: Great Rift Adventure
    By Mongoose Publishing

    Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet. The Travellers might simply try to escape or they could attempt to destroy the entity, but they will face opposition from the original crew as well as the entity itself.

    This adventure includes full deck plans and descriptions of the massive exploration ship, the Deepnight Endeavour, along with factions of surviving crew members, and the horrifying alien presence that has infected the vessel…

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    Flatlined
    Traveller: Great Rift Adventure
    By Mongoose Publishing

    The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register. Someone who flatlines in a low berth is unlikely to survive due to the difficulty of resuscitating someone in cryogenic suspension; thus, the term is grimly used in a more general context for anyone in a situation where they are as good as dead.

    Flatlined takes place on the world of Neon, in Usher subsector of Reft. The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, they must survive, then discover how they came to be there. After that, their troubles really begin…

    Any group of Travellers will be suitable for this adventure. It does not require the Travellers to own or have access to a starship. Combat skills will be useful, but the events of the adventure can be handled in a variety of ways.


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    BOARD & CARD GAMES

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    TIME Stories : Brotherhood of the Coast (A Pirate’s Song)
    T.I.M.E. Stories Expansion
    By Space Cowboys

    Hoist the T.I.M.E. Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Storiesexpansion. Four seasoned T.I.M.E. agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.

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    Legendary : Marvel Studios Phase 1 10th Anniversary Deck Building Card Game
    1-5 players, ages 14+, 45-660+ minutes
    By Upper Deck Entertainment

    In Legendary: Marvel Studios Phase 1, the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man, Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Avengers). Black Widow, Iron Man, Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.

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    Captain Sonar : Upgrade 1
    Captain Sonar Expansion
    By Matagot

    In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.

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    Yellow & Yangtze
    2-4 players, ages 14+, 90+ minutes
    By Grail Games

    The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.

    Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.

    In Yellow & Yangtze, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.

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    Trans Europa
    2-6 players, ages 8+, 20+ minutes
    By Rio Grande Games

    Trans Europa is a simple railway game. Each player has a set of five cities strung across Europe that need to be connected by rail. Players place either one or two rails each turn. The first player to connect their five cities wins the round, with all other players losing points for being too slow! After 3-4 rounds, the player with the most points wins!

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    Tower of Madness
    3-5 players, ages 14+, 40-60+ minutes
    By Smirk & Dagger Games

    Investigate unspeakable horrors without losing your marbles — literally!

    The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.

    In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game.

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    Duhr: The Lesser Houses
    4-6 players, ages 14+, 30+ minutes
    By Devious Weasel Games

    Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage.

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    EXIT: The Mysterious Museum
    1-4 players, ages 10+, 45-90+ minutes
    By Kosmos

    Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms.

    Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.

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    Hands In The Sea
    2 players, ages 14+, 90-120+ minutes
    By Knight Works LLC

    Hands in the Sea is a two-player deck building wargame on the First Punic War, between Rome and Carthage, 264–241 BC.

    Each player has a starting deck of cards they use to perform various actions, up to two per round. Actions range from colonization, to naval movement, to battle, with most activity centered in and around Sicily and Sardinia/Corsica. Players may also purchase additional cards from their own custom decks, or from a set of neutral cards that either player may purchase. There are also Strategy cards that each player can purchase (one, max) that give the owning player some special advantage.

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    Exodus: Paris Nouveau
    4-6 players, ages 14+, 30-45+ minutes
    By Indie Boards & Cards

    Your mission? Lead a daring rescue attempt to save innocent citizens from the corrupted Paris Nouveau government. You've been in this together from the beginning. You've had each other's backs, but we fear some of your team may have been bought off by the hunters — especially since our last team didn't come back. Trust no one but yourself!

    In Exodus: Paris Nouveau, you're a member of a specialist team sent on a rescue mission to save refugees trapped in an urban warzone. At the start of the game, the players are secretly and randomly divided into two teams: those with a secret hunter ID card are on the hunters team, and those with a secret rescuer ID card are on the rescuers team. The problem is that although you know which team you're on, you don't know which of the other players are also on your team and which are on the other team!

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    Crows
    2-4 players, ages 10+, 15-45+ minutes
    By Junk Spirit Games

    Tyler Sigman's Crows is a competitive tile placement game where every player takes on the role of an Outcast Mage in the world of Tessandor. A once-in-a-lifetime event is causing the crows of the Obsidian Wastes to give off mana that can be collected in magical stones. Players score points by enticing crows to flock to their totem (their shiny object). This can potentially create murders of crows, which then disperse throughout the ever changing map keeping the strategic gameplay tense and diverse.

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    Professor Treasure’s Secret Sky Castle
    2 players, ages 13+, 15-30+ minutes
    By Level 99 Games

    That dastardly Professor Treasure is at it again! This time, he's stolen all the world's treasures and hidden them away in a secret floating castle! As an intrepid treasure hunter, you and your friends have finally managed to track down the castle. However, another team of explorers is already here!

    Professor Treasure's Secret Sky Castle is a competitive puzzle game in which you and your opponent race to find keys, unlock treasure chests, and collect priceless treasures from around the world and history! Send out your team of treasure hunters, each with their own unique way to explore the castle. But beware! Your opponent will try to thwart your plans and grab the treasure for themselves!

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    Temporal Odyssey
    2-4 (1v1 or 2v2) players, ages 12+, 20-45+ minutes
    By Level 99 Games

    Temporal Odyssey is a drafting battle card game about dueling time travelers for 2 and 4 players. Draft from the past, present, or future, and enlist legendary heroes and creatures to fight by your side. Group your characters to get them to share their abilities, using this both offensively and defensively. Regroup often to adapt to the situation. Rewind time to prevent your own death but be careful — each time you must suffer judgement from Lovox the god of time. Destroy your opponent's stability and deliver the final blow to banish them from the timeline and win the game!

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    Lucky’s Misadventures – Episode #42: Lost in Odditopia
    2-4 players, ages 10+, 45-60+ minutes
    By Great Northern Games

    You and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers, Wickeds, and Oddlings? The Great Mechanical Toad reveals the fates to all.

    What is your fate? Will you and Lucky find a way home, or will you stay, build your power, and become the Witchard of Oddtopia?

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    Epic Spell Wars IV: Panic at the Pleasure Palace
    2-6 players, ages 15+, 30+ minutes
    By Cryptozoic Entertainment

    Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Wars series, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.

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    Mystic ScROLLS
    2-4 players, ages 8+, 15-25+ minutes
    by Drawlab

    Mystic ScROLLS is a real-time dice game in which each player is a wizard trying to cast as many spells as possible to capture the mystic knowledge of the hidden scrolls. It plays for 2-4 players, 12 years old and up, and each game lasts around 20 minutes giving you a fun game filled with adrenaline.

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    The Big Score
    1-6 players, ages 10+, 30-60+ minutes
    By Van Ryder Games

    The vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score!

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    Blasted Wastes Deluxe Otherworld Expansion
    Shadows of Brimstone Expansion
    By Flying Frog Productions

    Shadows of Brimstone: Blasted Wastes Expansion includes 6 Wasteland Scavenger enemies (the Wasteland Terralisk XL enemy is available separately), a full set of map tiles, cards, and rules.

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    No Rest For The Wicked
    Zombicide Green Horde Expansion
    By CMON Ltd

    Zombicide: No Rest for the Wicked contains an absurdly wide range of enemies. From tiny scurrying swarms of undead rats, to spectral walkers that only magic can touch, to a humongous undead Necromantic Dragon that will haunt your nightmares! All that plus a Ballista siege engine to give you a hand in dealing with these wicked creatures.

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    Friends and Foes
    Zombicide Green Horde Expansion
    By CMON Ltd

    Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests!

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    Darkroot
    Dark Souls: The Board Game Expansion
    By Steamforged Games Ltd

    The Darkroot is a lush but foreboding region of Dark Souls™. Scarecrows, giant stone warriors, and the very plants of the forest stand sentinel to hinder any heroes foolish enough to brave this realm. Darkroot is the final resting place of Artorias, a deadly revenant and relentless swordsman who is guarded eternally by his companion, the Great Grey Wolf Sif.

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    Asylum Demon
    Dark Souls: The Board Game Expansion
    By Steamforged Games Ltd

    The Asylum Demon Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls™: The Board Game. The tremendous scale of these encounters creates a whole new level of peril for you and your party. Are you up to the challenge?


    ----------------------------------------------


    MINIATURES & MINIATURE GAMES

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    Tyranny of Dragons
    D&D Icons of the Realms
    By WizKids

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    Lord Vorun’thul Hero Expansion
    Runewars Miniatures Game
    By Fantasy Flight Games

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    Baron Zachareth Hero Expansion
    Runewars Miniatures Game
    By Fantasy Flight Games

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    The Governor’s Trophy Room
    The Walking Dead: All Out War Expansion
    By Mantic Games


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    WARGAMES

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    SHAEF
    2 players
    By PSC Games
    RRP: £59.95

    The Liberation of Western Europe From D-Day to The Rhine

    SHAEF is a two player, card-driven, World War II strategy game covering the period from June 1944 to March 1945, by the acclaimed designer of the Quartermaster General series of games, Ian Brody.

    One player takes the role of Supreme Headquarters Allied Expeditionary Force (SHAEF) – commanded by US General Dwight D. Eisenhower – tasked with landing on the continent and advancing to seize key locations beyond the River Rhine. The other player takes the role of the Axis forces, tasked with bringing the Allied invasion to a halt.

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    Holdfast: Tunisia 1942-43
    2 players, ages 12+, 60-90+ minutes
    By Worthington Publishing LLC

    Holdfast Tunisia is a 2 player game that allows players to refight the decisive North African WWII campaign in Tunisia using Worthington Publishings Holdfast gaming system.

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    Dunkirk: France 1940
    2-6 players, ages 12+, 120-180+ minutes
    By Worthington Publishing LLC

    Dunkirk: France 1940 is a block wargame designed by Doug Bryant. The game allows you to refight the German invasion of France, and the low countries in May and June of 1940. Doug has been designing and playtesting the game for over 2 years and has some innovative concepts in the game.

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    Nightfighter Ace: Air Defense Over Germany, 1943-44
    1-2 players
    By Compass Games

    Nightfighter Ace, Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers. Nightfighter Ace is based on the popular, action-packed Hunters game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.

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    World at War #62 : Spanish Civil War Battles (Teruel & Belchite)
    Magazine & Wargame
    By Decision Games

    Spanish Civil War Battles is a simulation of the battles of Belchite (August-September 1937) and Teruel (December 1937-February 1938). The game uses an adaptation of the Fire & Movement system.


    ----------------------------------------------


    COLLECTIBLE CARD, MINIATURE & DICE GAMES

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    Evolution Celebration Tin (Leafeon, Glaceon & Sylveon)
    Pokemon TCG Expansion
    By Pokemon

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    Dragon Majesty Elite Trainer Box
    Pokemon TCG Expansion
    By Pokemon

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    Battle Arena Decks: Mega Charizard X and Mega Blastoise
    Pokemon TCG Expansion
    By Pokemon

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    Valhalla Cluster 1 – Darkness Starter Deck
    Valhalla Cluster 1 – FireStarter Deck
    Valhalla Cluster 1 – Light Starter Deck
    Valhalla Cluster 1 – Water Starter Deck
    Valhalla Cluster 1 – Wind Starter Deck
    Force of Will TCG Decks
    By Force of Will



    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

  2. #2
    Member
    Grandfather of Assassins (Lvl 19)



    Join Date
    Aug 2010
    Location
    Auckland, New Zealand
    Posts
    3,661
    Stephen Nickel did a great job with the cover art on Woodfaring Adventures.

  3. #3
    Member
    Cutpurse (Lvl 5)



    Join Date
    Jan 2003
    Location
    Laurel, MD, USA
    Posts
    181
    They're re-releasing the Tyranny of Dragons minis? Interesting. Seems like it took forever for my local hobby shops to sell out of the original production run, but if this means we'll see shorter-lived expansions returning as well, I won't complain.

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