New D&D Monsters and More in Guildmasters’ Guide to Ravnica

Do you want dozens of new D&D monsters from Wizards of the Coast? Does exploring a planet spanning city via membership in one of ten competing guilds sound challenging? If you play or DM Dungeons & Dragons, then Guildmasters’ Guide to Ravnica will have something for you. Gleaned from WotC interviews and news, this is what we know so far about Ravnica.
Do you want dozens of new D&D monsters from Wizards of the Coast? Does exploring a planet spanning city via membership in one of ten competing guilds sound challenging? If you play or DM Dungeons & Dragons, then Guildmasters’ Guide to Ravnica will have something for you. Gleaned from WotC interviews and news, this is what we know so far about Ravnica.


Guildmasters’ Guide to Ravnica, releasing in November, is thoroughly a D&D book for D&D players. Magic the Gathering uses colors in the metagame but flavor text on cards do not mention colors. The colors would be meaningless in a D&D world. Guilds are defined based on philosophy not color. The setting focuses on adventurers, not MtG play. An example is new full page art depicting an adventuring party in the rain with four different guild members on a bridge behind them. An image that is grounded in D&D game play.

Ravnica’s ten guilds serve as both government and voluntary organizations. They clash with opposing philosophies and goals. The traditional magical power keeping the peace is the guildpact. The guildpact currently flows from one man and he is often on other planes, leaving Ravnica open to guild intrigue and tension filled conflict.

The guild is the lens through which the PCs see the world. A player may select a guild in place of a background. Guilds are more about exploration and interaction than combat. Guilds provide skills, special abilities, and NPC contacts. The DM looks at all of the PCs’ guilds and builds a campaign around opposing guilds. Advice covers good guilds to serve as adversaries, plots to oppose the PCs, typical NPCs and monsters to use, and what locations would fit the campaign. The players‘ guild choice combined with the advice for DMs provides a solid direction for a campaign.

James Wyatt gives brief guild descriptions. The Boros Legion are paladins, armored mages wielding fire, and military forces. The Golgari Swarm are sewer dwelling elves living in darkness, using insects, and wielding necromancy. The Selesnya Conclave is a cult speaking in one voice and trying to convert others. House Dimir consists of spies and assassins. The Orzhov Syndicate are a combination of organized crime, bank, and church. The Izzet League is home to inventors and conduct grand experiments. The Gruul Clans combine fiery emotion with a connection to the natural world expressed through barbarian clans. The Azorius Senate governs Ravnica and enforces the law. The Cult of Rakdos is a demonic cult circus. The Simic Combine masters life science and is heavily into body modification and hybrid creatures.

D&D players will benefit from a plethora of new content and rules. The number of new monsters nearly equals those in Mordenkainen’s Tome of Foes. Rules playtested in Unearthed Arcana debuting officially include new races (centaurs, minotaurs, loxodons, Simic hybrids, vedalken, and viashino), the order domain for clerics, and the circle of spores druid subclass. City design in Guildmasters’ provides local description and street level information rather than block by block descriptions. Maps are isometric and have a painted look.

Monsters from Ravnica could easily cross over to other D&D worlds. The circus in Waterdeep from Dragon Heist could be filled with monsters from Ravnica. And the Cult of Rakdos could actually be that circus. The chase rules in Dragon Heist could be used in Ravnica.

Sources for information from WotC on the upcoming book include the official website, a Wizards of the Coast podcast called Dragon Talk with James Wyatt and Greg Tito, and D&D Beyond on YouTube with James Wyatt, Mike Mearls, and Ari Levitch. James Wyatt started merging Magic the Gathering with D&D in his Plane Shift articles. Guilds of Ravnica for MtG releases on October 5 while the D&D Guildmasters’ Guide to Ravnica releases on November 20.

This article was contributed by Charles Dunwoody as part of EN World's Columnist (ENWC) program.We are always on the lookout for freelance columnists! If you have a pitch, please contact us!
 

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Hussar

Legend
And, let's not forget, that while fans have requested updates to older settings, those older settings are so incredibly unpopular with the larger hobby population that doing any one of them is basically pouring money down the drain. According to those surveys, it was homebrew for about 50% of gamers, Forgotten Realms was the next big chunk, and everyone else was essentially a rounding error. Taken together, they might have appealed to about a third of gamers, but, individually? They're very much a non-starter.

I know that's not what setting fans want to hear. They think that their favorite setting is the greatest thing. Unfortunately, it's a simple fact that most settings just aren't popular enough to justify the effort to update them.
 

gyor

Legend
I totally agree with you. Also, I would like to see the old D&D players and fans that asked for the old settings to be treated with more respect. I am not against new settings, I am against top-down commercial operation (like D&D 4E).

It's a PDF for now, but it will get print on demand after the playtesting is done and if it sells well enough there are will be a proper hardcover book that focuses more on the 5 nations and less on Sharn.
 

gyor

Legend
And, let's not forget, that while fans have requested updates to older settings, those older settings are so incredibly unpopular with the larger hobby population that doing any one of them is basically pouring money down the drain. According to those surveys, it was homebrew for about 50% of gamers, Forgotten Realms was the next big chunk, and everyone else was essentially a rounding error. Taken together, they might have appealed to about a third of gamers, but, individually? They're very much a non-starter.

I know that's not what setting fans want to hear. They think that their favorite setting is the greatest thing. Unfortunately, it's a simple fact that most settings just aren't popular enough to justify the effort to update them.

"The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally popular. Greyhawk, Dragonlance, and Spelljammer all shared a similar level of second-tier popularity, followed by a fairly steep drop-off to the rest of the settings. My sense is that Spelljammer has often lagged behind the broad popularity of other settings, falling into love-it-or-hate-it status depending on personal tastes. Greyhawk and Dragonlance hew fairly close to the assumptions we used in creating the fifth edition rulebooks, making them much easier to run with material from past editions. Of the top five settings, four require significant new material to function and the fifth is by far our most popular world."

That is directly from WotC. And take into account how many of these settings are completely new to younger gamers who might not be that familiar with them, but given a taste might become invested in them.
 

gyor

Legend
In a survey two/three years ago a lot of people asked for the old setting updated for the 5E. Wizards can show respect giving to us the old settings first and then new settings, not the opposite.
In answer to your second question: yes, I think that WotC (or maybe Hasbro) executives direct the D&D development, expecially after the 4E flop and Pathfinder overtaking. We know that the D&D team is very small if compared to the large ammount of people working on D&D 3.x edition. The D&D team was obliged to succeed. They took their time, with a lot of pubblic play-test and surveys and actually did the job. But now I feel that they are abliged by WotC/Hasbro executives to achieve a sort of cross-over with Magic the Gathering: the D&D team produced a lot of Planeshift play-test material and now they are almost ready with Ravnica, even before the update of the old settings requested by the D&D fan-base.

No this is James Wyatt and another guys baby, this did not originate at the top executives of the WotC, that would require far to much creativity for a suit, James Wyatt has explained on youtube how this came about.

The original idea for a D&D and MtG crossover actually first came up during 3rd editions time and there were plans to make a monsters of Dominara book or something, but it got kibashed. There was a bunch of people at WotC the really did not like the idea of D&D and MtG crossing streams and this kept the idea on ice for along time.

Then eventually a whole bunch of my people moved on to other things and James Wyatt found out everyone who opposed mixing the streams was gone, and so he took the idea and shopped it around to see if anyone objected and they didn't, so be sold WotC on the idea, likely not that hard of a job, and Guildmasters Guide to Ravnica was born (or concieved).

Ravnica was chosen I believe for several reasons. 1. It is the most popular MtG world right now 2. It's not overlapping thematically with FR (Dominara is basically the same type of world as CR) or Eberron ,3. When this book is being publish is around the time of 3 Ravnica sets being released (Guilds of Ravnica, Alliagance of Ravnica, and a third one tied more to an event on Ravnica then the Guilds) which are also doing to be added to MtG video games, at least two novels (two have been announced, but I think there will be a third), and an Art Book, 10 premade Guild Kit decks, and possibly more.

With GGR that makes 3 Ravnica sets of cards (we are talking hundreds of cards), 10 premade guild kit decks, an Art Book, Video Games, 2 or more Novels (first ones since 2010), a Ravnica D&D setting/source book, opening DMSGUILD to Ravnica is likely, Ravnica D&D Dice, Ravnica life counters, Ravnica Map Pack and Miscellaneous, Ravnica Minis, and who knows what else, so I can see when James Wyatt went asking to do a D&D MtG crossover why they said yes and choose Ravnica, this allows them to milk an extreme level of synergy and people love synergy.

What really began all this was sticking a D&D designer in to MtG's division, cross pollenization that eventually bore some serious fruit.
 

Parmandur

Book-Friend
"The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally popular. Greyhawk, Dragonlance, and Spelljammer all shared a similar level of second-tier popularity, followed by a fairly steep drop-off to the rest of the settings. My sense is that Spelljammer has often lagged behind the broad popularity of other settings, falling into love-it-or-hate-it status depending on personal tastes. Greyhawk and Dragonlance hew fairly close to the assumptions we used in creating the fifth edition rulebooks, making them much easier to run with material from past editions. Of the top five settings, four require significant new material to function and the fifth is by far our most popular world."

That is directly from WotC. And take into account how many of these settings are completely new to younger gamers who might not be that familiar with them, but given a taste might become invested in them.

It is true some people are very interested in other settings, but WotC has been working and planning carefully how to introduce them in a way generally interesting to a wider play base. It looks like their "setting as genre" approach just might work.
 

gyor

Legend
It is true some people are very interested in other settings, but WotC has been working and planning carefully how to introduce them in a way generally interesting to a wider play base. It looks like their "setting as genre" approach just might work.

Yeah setting like FR and Dominara would be "Archeology World" fantasy as well as living settings as the defining theme in my opinion. Ravnica is extreme Urban Fantasy and Magitech, Eberron is Pulp and Noir, Darksun post apocyloptic, Ravenloft and Innistrad Horror, Planescape philosophical fantasy, Spelljammer space fantasy, Greyhawk gritty fantasy, Dragonlance Saga Epic fantasy, Mystara hollow world fantasy???, Birthright Military Fantasy, very game of thrones system, except actually likable characters, Nentar Vale Points of Light genre.
 

Muso

Explorer
No this is James Wyatt and another guys baby, this did not originate at the top executives of the WotC, that would require far to much creativity for a suit, James Wyatt has explained on youtube how this came about.

The original idea for a D&D and MtG crossover actually first came up during 3rd editions time and there were plans to make a monsters of Dominara book or something, but it got kibashed. There was a bunch of people at WotC the really did not like the idea of D&D and MtG crossing streams and this kept the idea on ice for along time.

Then eventually a whole bunch of my people moved on to other things and James Wyatt found out everyone who opposed mixing the streams was gone, and so he took the idea and shopped it around to see if anyone objected and they didn't, so be sold WotC on the idea, likely not that hard of a job, and Guildmasters Guide to Ravnica was born (or concieved).

Ravnica was chosen I believe for several reasons. 1. It is the most popular MtG world right now 2. It's not overlapping thematically with FR (Dominara is basically the same type of world as CR) or Eberron ,3. When this book is being publish is around the time of 3 Ravnica sets being released (Guilds of Ravnica, Alliagance of Ravnica, and a third one tied more to an event on Ravnica then the Guilds) which are also doing to be added to MtG video games, at least two novels (two have been announced, but I think there will be a third), and an Art Book, 10 premade Guild Kit decks, and possibly more.

With GGR that makes 3 Ravnica sets of cards (we are talking hundreds of cards), 10 premade guild kit decks, an Art Book, Video Games, 2 or more Novels (first ones since 2010), a Ravnica D&D setting/source book, opening DMSGUILD to Ravnica is likely, Ravnica D&D Dice, Ravnica life counters, Ravnica Map Pack and Miscellaneous, Ravnica Minis, and who knows what else, so I can see when James Wyatt went asking to do a D&D MtG crossover why they said yes and choose Ravnica, this allows them to milk an extreme level of synergy and people love synergy.

What really began all this was sticking a D&D designer in to MtG's division, cross pollenization that eventually bore some serious fruit.

Thank you for the explanation, I learned something about the conceiving of the D&D/Magic cross-over. That said, it is impossible that the D&D team was not aware of the ideas of James Wyatt and probably they spent a lot of time on the Ravnica project instead of thinking about the realization of the D&D fan desiderata. I see the commercial potential in this Ravnica operation. And for me it *just* a commercial operation. Nothing to do with D&D. As I said, I would have preferred a completely new setting instead of this commercial operation or Ravnica *after* the release of the old settings updated for the 5E. In the results of the survey that you reported above there is not reference to any "new setting" or "setting from another game" and so on. Coming out with Ravnica before any other setting looks really bad to me.
 

gyor

Legend
Thank you for the explanation, I learned something about the conceiving of the D&D/Magic cross-over. That said, it is impossible that the D&D team was not aware of the ideas of James Wyatt and probably they spent a lot of time on the Ravnica project instead of thinking about the realization of the D&D fan desiderata. I see the commercial potential in this Ravnica operation. And for me it *just* a commercial operation. Nothing to do with D&D. As I said, I would have preferred a completely new setting instead of this commercial operation or Ravnica *after* the release of the old settings updated for the 5E. In the results of the survey that you reported above there is not reference to any "new setting" or "setting from another game" and so on. Coming out with Ravnica before any other setting looks really bad to me.

That survey didn't give new settings as an option or settings from MtG as a choice. This survey when it came to settings at, least was strictly to test the waters for interest in traditional major settings. It did Gage interest in other things as well like races.

And it occurred before James Wyatt had his idea.

Besides for synergy it had to be NOW, because October 5th is the day that the first of the new Ravnica products gets released, and they will continue releasing well into 2019. I think we will get more Settings in 2019, all of them more traditional D&D Settings. I think 2019 we will see 2-4 new setting books, starting with Planescape and Darksun, and Jeff Grubb who made Spelljammer has shown interest in writing an update to it and I think the duo behind Dragonlance will want to update that.

In fact I see 2019 being the busiest year for D&D 5e.
 
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talien

Community Supporter
No this is James Wyatt and another guys baby, this did not originate at the top executives of the WotC, that would require far to much creativity for a suit, James Wyatt has explained on youtube how this came about.

The original idea for a D&D and MtG crossover actually first came up during 3rd editions time and there were plans to make a monsters of Dominara book or something, but it got kibashed. There was a bunch of people at WotC the really did not like the idea of D&D and MtG crossing streams and this kept the idea on ice for along time.

Some background on those people and that conflict if you're interested: http://www.enworld.org/forum/content.php?3006-Where-Has-the-Magic-Gone
 

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