Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

STR
DEX
CON
INT
WIS
CHA
18 (+4)​
14 (+2)​
14 (+2)​
12 (+1)​
13 (+1)​
10 (+0)​

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 
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Mike Myler

Mike Myler


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Slit518

Adventurer
I once made a Conan character, I didn't give him any classes, I just made him his own unique "creature."

I took whatever elements I felt like taking from classes, and giving him whatever stats I felt were appropriate based on his accomplishments and feats.

If I recall correctly, none of his stats were 10 or below.

I gave him Rage because I've seen him rage in "low-level" adventures, taking blows that would fell a dozen men, while just hacking through a half-dozen guards or so, with ease.

I've seen him outsmart many a foe.

In fact, Conan uses his smarts quite often, and it is one of his prevailing stats.

His Charisma isn't to be underestimated either.

He's gotten around "encounters" with Intimidation; Diplomacy; Charm, etc.

Conan is most certainly a Mary Sue, I will admit it.

Let us not forget Conan becomes king of Aqualonia.

His Strength is his greatest stat, probably a 20.
His Dexterity is quite high, said to be as agile and fast as jungle cats, probably a 16-18.
His Constitution is also quite high, he can take blows, ward of diseases, survive harsh environments, it is probably an 18-20.
Intelligence is reasonable, definitely above average, meets many a challenge with his brains, probably a 14.
Wisdom, maybe the lowest of his stats, but he can be swayed easy for the promise of treasure, but always has a bit of suspicion in his mind, quite possibly a 12.
Charisma is another good stat of Conan, with getting a kingdom, talking his way out of things (even crazy things where he shouldn't be able to), and all the women that swoon over him, convincing people to fight with him, he has a decent Charisma, I'd say a 16, maybe an 18 the highest.
 

SMHWorlds

Adventurer
I like it. I am not sure its how I would do it, but I like it. What I really like though is the idea the characters might end up crossing swords with Conan. What I mean is, Conan is the protagonist of his stories, the "good guy" even if he is not always a good guy. Will the PCs become allies? Will they remain enemies? Will Conan become a nemesis for the party? The implications all by themselves make this an intriguing idea.
 


S'mon

Legend
The 5e Barbarian models Conan fine imo. Certainly better than Fighter. Berserker path probably since it's the least magical. They gave 5e Barbarian a lot of Conan derived abilities like act when surprised and advantage on init plus extreme durability.

Depending on story he is probably mostly in the 7th to 12th level range, maybe 20th in some of the comics.
 

I like this incarnation.
I would also do away with thief. Barbarian is a good class. CON 14 seems spot on as he prefers armor to being unarmored. Dex 14 also seems spot on as he is as agile as a tiger.
 

dave2008

Legend
The 5e Barbarian models Conan fine imo. Certainly better than Fighter. Berserker path probably since it's the least magical. They gave 5e Barbarian a lot of Conan derived abilities like act when surprised and advantage on init plus extreme durability.

Depending on story he is probably mostly in the 7th to 12th level range, maybe 20th in some of the comics.

I think Conan needs the extra attacks and action surge of the Fighter to fit what he is in the stories more so than straight Barbarian.
 

G

Guest 6801328

Guest
I like this incarnation.
I would also do away with thief. Barbarian is a good class. CON 14 seems spot on as he prefers armor to being unarmored. Dex 14 also seems spot on as he is as agile as a tiger.

The problem with that is that he's not just "agile as a tiger" he's more agile than basically anybody he meets, even those he encounters who are primarily agile. Since in 5e everybody who wants to has 20 dex by level 8, where does that leave Conan? 21 dex? Likewise he's stronger and tougher than every strong and tough (mortal) opponent he faces. For example Baal-pteor (the strangler from "The Man-eaters of Zamboula"). And since 20th level barbarians easily get 24 Str and Con, he's got to have higher scores than that. Which is already a big enough problem, given that an elephant only has strength of 22. (Or a simpler example is that an Ape has strength 16, which equals pretty much EVERY level 1 fighter and barbarian, and even many clerics and paladins.)

Or how about...crap I can't remember the name of the story...when Conan is dueling a slippery pirate type, and the guy throws a dagger at him. Conan catches it and throws it back, killing the guy. So does Conan have at least 3 levels of Monk as well?

The only way to make Conan a PC, following the rules of the game for player characters, is to ignore the details of the stories...which in my mind is abandoning the fiction...or assume/pretend that the stories are exaggerated myth.

Thus, if I really wanted to write up Conan in 5e...a Conan who could do the gonzo things that make the stories so much fun...I'd make him a Legendary NPC. Give him a bunch of really high stats, a mix of abilities not available to PCs, and some rockin' legendary actions.
 

dave2008

Legend
The problem with that is that he's not just "agile as a tiger" he's more agile than basically anybody he meets, even those he encounters who are primarily agile. Since in 5e everybody who wants to has 20 dex by level 8, where does that leave Conan? 21 dex? Likewise he's stronger and tougher than every strong and tough (mortal) opponent he faces. For example Baal-pteor (the strangler from "The Man-eaters of Zamboula"). And since 20th level barbarians easily get 24 Str and Con, he's got to have higher scores than that. Which is already a big enough problem, given that an elephant only has strength of 22. (Or a simpler example is that an Ape has strength 16, which equals pretty much EVERY level 1 fighter and barbarian, and even many clerics and paladins.)

Or how about...crap I can't remember the name of the story...when Conan is dueling a slippery pirate type, and the guy throws a dagger at him. Conan catches it and throws it back, killing the guy. So does Conan have at least 3 levels of Monk as well?

The only way to make Conan a PC, following the rules of the game for player characters, is to ignore the details of the stories...which in my mind is abandoning the fiction...or assume/pretend that the stories are exaggerated myth.

Thus, if I really wanted to write up Conan in 5e...a Conan who could do the gonzo things that make the stories so much fun...I'd make him a Legendary NPC. Give him a bunch of really high stats, a mix of abilities not available to PCs, and some rockin' legendary actions.

That is definitely an option. However, you could also assume that in the Hyborian age, level 10 is a soft (or hard) cap and most adventurer / soldier types don't even get to level 5.. Then, if Conan is level 16-20, he shines a lot like he does in the books. With this approach, since nobody is getting Str or Con of 24, Str 20 is fine for Conan. Even if Baal-pteor is also Str 20, Conan's expertise in Athletics (which is how I would build him) means he wins the strangling match most of the time (if you remember Conan did almost loose that one).

Conan is exceptional, so in 5e I think you have to assume everyone else can't/doesn't make it to his level. The other option would be stat him as you suggest, as a "monster" not a PC.
 


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