D&D 5E Monsters & Weapons: Two Hardcover D&D Books For Kids Coming In 2019

Two Dungeons & Dragons books have popped up on Amazon, published by Ten Speed Press, who are the same people who produced the recent Art & Arcana book which has been lauded widely. Both are 112 pages, and have a recommended age of 8-12 years.

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Monsters & Creatures: An Adventurer's Guide (Dungeons & Dragons)
This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.

In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare and excite and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards, to those that soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

Warriors and Weapons: An Adventurer's Guide (Dungeons & Dragons)

This introductory guide to DUNGEONS & DRAGONS provides an illustrated primer to many of the D&D characters you can play in D&D, along with the weapons and adventuring tools these characters carry.

In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Both books are priced at $12.99, 112 pages, hardcover, with a release date of July 9th, 2019. No images are available yet.

Thanks to timbolton for the scoop!
 

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Gradine

The Elephant in the Room (she/they)
It isn't a precise term, but generally term agers are people who are 40 years old or older that use outdated words or define words in a way that "dates" them (i.e., associates them with an earlier decade). They reveal their age with terms, therefore "term agers."

I suspect such folks also tend to struggle with Autocorrect, as well :p
 

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imagineGod

Legend
It's a cheap product aimed at kids and selling them on the game.
It's almost certainly going to be 90% recycled art.
Yes, recycled art is annoying but financially prudent. One of the reasons, I was miffed by Wrath and Glory's use of the Fantasy Flight Games Warhammer 40,000 art in many of the new cards.
 

DSmithcam666

First Post
I googled the phrase "term ager" and no one in the universe appears to have heard of it. Nothing turned up in the urban dictionary. The term "ager" and essentially defined it as someone who discriminates against others based on age ;)
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site


Joyce259

First Post
From the experience I have of running the games in the Adventurer's League and also as a teacher, I do feel that there are more teens playing D&D than there has been in decades. No hard data on this though UPSers website.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
I was pleased with the quality. My son going into 7th grade has no interest. My son going into 4th liked paging and browsing through it, but wasn't interested in reading it cover to cover.

Personally, for my kids, the choose your own quest books and the "ology" books (Dungeonology, Dragonology, Wizardology, etc.)
 


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