GMforPowergamers
Legend
I don't like the idea of doing away with scaling cantrips...up until about level 5ish it wont matter (maybe even up to level 7) then it basicly becomes "Don't use cantrips unless you have no other choice" It really hurts the eldritch knight (who has the ability to make 1 attack and use a cantrip or make multi attacks, and at level 11 there is no reason to do so, at the level you get your 4th attack it is a joke)
Giving extra spell slots is totally broken. Wizards and Druids and Clerics already have enough that in most cases they don't need more...
lets look at level 5, most casters have 4/3/1 that is 8 rounds of casting a spell, if most fight are 2-4 rounds and you are hacing 1-3 encounters typically you are having HALF of your rounds casting spells, adding 3 more spells makes it 11 rounds...
Giving extra spell slots is totally broken. Wizards and Druids and Clerics already have enough that in most cases they don't need more...
lets look at level 5, most casters have 4/3/1 that is 8 rounds of casting a spell, if most fight are 2-4 rounds and you are hacing 1-3 encounters typically you are having HALF of your rounds casting spells, adding 3 more spells makes it 11 rounds...