Maxperson
Morkus from Orkus
Right, and I think a rule that incentivizes a style of play that looks like a corner case is undesirable for obvious reasons.
It doesn't look like a corner case. Dragging around carts full of weapons IS a corner case. I've played in games where you had to keep up weapons and that wasn't even on the radar.
That isn't including the mechanic though. In fact, that's explicitly excluding it.
You said, unless I completely misunderstood you, that including a weapon degradation system would limit playstyles. So yes, I took 2.5 seconds to exclude it with a simple sentence to prove that statement wrong. If all it takes is 1 sentence and 2.5 seconds to eliminate the system and use your playstyle, then you are not being limited by it.
You acknowledge that the passage I quoted is inconsistent with your position that weapon degradation isn't an element of D&D 5E, yet you persist in saying it's "a fact" that "5e includes no weapon degradation".
I never said that quote there. Hell, you even quoted what I said in the block you just responded to and got it very wrong. Here's the actual quote, "This is the inconsistency that I'm talking about. It's a fact that PC weapons do not degrade."
The passage shows that weapons do indeed degrade in 5E and that there's a mechanical effect, namely that they lose their re-sale value. The fact that your unmaintained weapon retains as much of its value as my more rigorously cared for weapon doesn't mean that some degradation isn't taking place. It's just not enough to de-value it.
That's not a mechanical effect of the weapon. Don't pretend that you didn't understand though context, repeated over and over again, that I was talking about combat mechanics. Further, it has no bearing on PC swords that aren't maintained. Those won't ever be unsellable, unless you the DM add that into the game.