Age of Sigmar's Cover Art Unveiled - Page 4
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  1. #31
    dco
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    Seeing this I can understand why my friends hate Age of Sigmar.
    Laugh BronzeDragon laughed with this post

  2. #32
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    Magsman (Lvl 14)



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    There is still dark and sinister stuff, it's just a setting I recommend giving a chance to.

  3. #33
    Quote Originally Posted by dco View Post
    Seeing this I can understand why my friends hate Age of Sigmar.
    Seeing what? The cover?

  4. #34
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    Quote Originally Posted by MonsterEnvy View Post
    It has most of the rules. Degrees of Success are in CoC as well.
    Degrees of success are in previous versions of WFRP as well, but not to determine the winner in an opposed roll. Most roll under systems do not use degrees of success in this manner, and for good reason, as doing so complicates slows the gameplay down considerably.

  5. #35
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    Quote Originally Posted by Skywalker View Post
    Degrees of success are in previous versions of WFRP as well, but not to determine the winner in an opposed roll. Most roll under systems do not use degrees of success in this manner, and for good reason, as doing so complicates slows the gameplay down considerably.
    How so, it's pretty much just who did better on the test wins. And due to advantage going to whoever won, there is little whiffing and doing nothing.

  6. #36
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    Quote Originally Posted by MonsterEnvy View Post
    How so, it's pretty much just who did better on the test wins. And due to advantage going to whoever won, there is little whiffing and doing nothing.
    Degrees of success with roll under adds another mathematical calculation per roll (meaning two more per attack) as well as a comparison of the two new amounts. Some people also find the flip from rolling under combined with comparing the highest margin requires greater mental gymnastics than something similar in a roll over system. The main feature of using roll under is that the roller knows what they need to succeed. Combining it with margins of success for compared rolls undermines this feature somewhat.

  7. #37
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    Quote Originally Posted by Skywalker View Post
    Degrees of success with roll under adds another mathematical calculation per roll (meaning two more per attack) as well as a comparison of the two new amounts. Some people also find the flip from rolling under combined with comparing the highest margin requires greater mental gymnastics than something similar in a roll over system. The main feature of using roll under is that the roller knows what they need to succeed. Combining it with margins of success for compared rolls undermines this feature somewhat.
    You don't need to roll under in this case. It's whoever does better.

  8. #38
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    Thatís not how it works in 4e. To determine success levels you subtract the tens digit of your roll from the tens digit of your skill. Thatís the roll under element. You then compare SLs and the high SL wins.

    FWIW some people donít have an issue with this shift and itís not massively difficult math per roll. But it is for some people and if you are doing it twice every roll in combat it can slow things down quite a bit.
    Last edited by Skywalker; Monday, 25th February, 2019 at 06:42 AM.

  9. #39
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    Quote Originally Posted by Skywalker View Post
    Thatís not how it works in 4e. To determine success levels you subtract the tens digit of your roll from the tens digit of your skill. Thatís the roll under element. You then compare SLs and the high SL wins.

    FWIW some people donít have an issue with this shift and itís not massively difficult math per roll. But it is for some people and if you are doing it twice every roll in combat it can slow things down quite a bit.
    Yes but you don't have to actually roll under. Whoever got the better result still wins. And SL is really easy to figure out.

  10. #40
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    Calculating SL by subtracting the dice roll from your skill is roll under.

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