[YouTube - Pathfinder, Starfinder, DnD 5e] Basics For Gamers

Hello! We're back with another video -- Basics of Starfinder Combat Part 2: Adjusting Initiative Order (Delay and Ready an Action)
[video=youtube_share;_Z77tVryOOY]https://youtu.be/_Z77tVryOOY[/video]

In the first part of this series we reviewed how combat was structured with a series of Rounds and Turns. In this segment we take the conversation one step forward by examining how players may adjust when they act in the initiative order -- by Delaying or Readying an Action.

In Part 3 of this series we will discuss the Actions a player may use to perform all the heroics acts one expects from a game of Starfinder!

The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/channel/UChtQk-wDX5F15f1dYGO5SQQ
 

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Hello! We're back with another D&D video -- Basics of Reactions and Optional Actions:
[video=youtube_share;8jsFRbumDaQ]https://youtu.be/8jsFRbumDaQ[/video]

In our previous video we discussed the actions a player can declare when it is their turn. And in part 3 of our Basics of Combat series we explore what a player can do when it is *not* their turn -- take Reactions. We will also be examining a number of "Optional Actions" from the Dungeon Master's Guide. These are not standard, universal rules, but are some options each DM may decide to include in their games. The Optional Actions we discuss in this video include Climb onto a Bigger Creature, Overrun, and Tumble.

In Part 4 of this series we will review the Attack Action and all the options available when a character is on the offensive.

For more in-depth information about Opportunity Attacks and the Ready Action see:

Basics of Opportunity Attacks: https://youtu.be/d2vc1WIiavA
Basics of the Ready ACtion (Combat Rounds & Movement): https://youtu.be/-ElXv5jpEIc

The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/channel/UChtQk-wDX5F15f1dYGO5SQQ
 

Hello! We're back with another Starfinder video -- Basics of Combat Part 3: Actions
[video=youtube_share;d7VapCH2-z0]https://youtu.be/d7VapCH2-z0[/video]

In the previous parts of this series we reviewed how combat was structured with a series of Rounds and Turns, and how players have some ability to adjust their place in the initiative order. In this segment we will discuss the Actions a player may use to perform all the heroic acts one expects from a game of Starfinder!

In Part 3 we cover the Standard, Move, Swift action economy. A few specific items discussed include Covering Fire, Harrying Fire, Drawing Weapons, Guarded Step, and Falling Prone.

Part 4 of this series will cover what a player can do with a Full Action, including illustrations of the Charging rules, as well as what a player can do when it is not their turn -- take Reactions.

The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/channel/UChtQk-wDX5F15f1dYGO5SQQ
 

We're back with another D&D video -- Basics of the Attack Action:
[video=youtube_share;QvBU9p08ULA]https://youtu.be/QvBU9p08ULA[/video]

In our previous video we discussed the actions a player can declare when it is not their turn -- Reactions. And in part 4 of our Basics of Combat series we explore what is probably the most common action taken in combat... Attack! In this video we discuss how to calculate attack bonuses, how Critical Hits and Critical Misses work, Extra Attacks, and a few other creative options like Grapple, Shove, Two-Weapon Fighting, Disarm, and Mark.

In Part 5 of this series we will review how defenses work to counter attacks with Armor Class and Saving Throws.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

We're back with another Starfinder video -- Basics of Starships Part 01: An Overview
[video=youtube_share;QtiF3WstjGY]https://youtu.be/QtiF3WstjGY[/video]

This is the first part of what will be a fairly lengthy series focused on Starships and Starship Combat in the Starfinder RPG.

Starship combat is one of the most complex aspects of the Starfinder ruleset, and is often looked at as its own sort of mini-game nestled within a Starfinder adventure. As such, there is way too much content to try and tackle in one video, but our goal is to give all the players and GMs out there the info they need to be successful by the end of the series.

This first part is an overview of how starships function. We go over a few key terms, review important ways in which starship combat differs from personal combat, and completely dissect a typical starship's stat block. While doing so we briefly touch on concepts like damage thresholds, when critical damage is inflicted, and how shields function. Everything discussed in this video will be examined in full detail in the later parts of this series.

In Part 2 of this series we will discuss how starship combat is divided into distinct "Phases" that dictate when a player can act and what they can do on their turn. We will also introduce the concept of Roles and how crewmembers (and players) select a specific duty, independent of their character class, while aboard a starship.

The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

Hello! We're back with another D&D video -- Basics of Armor Class and Saving Throws:
[video=youtube_share;SWiL06vuV_I]https://youtu.be/SWiL06vuV_I[/video]

In our previous video we discussed the attack action and a few optional ways to use it, such as charging. And in part 5 of our Basics of Combat series we explore the other side of attacks... Defending! In this video we discuss the differences between Armor Class Calculations and Armor Class Bonuses, when Saving Throws apply, how Damage Resistance and Vulnerability function, and more!

In Part 6 of this series we will explore the affect combat has on characters and discuss health, hit points and healing.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

Hello! We're back with another Starfinder video -- Basics of Starships Part 02: Roles and Phases.

[video=youtube_share;K_qc1lYJLYo]https://youtu.be/K_qc1lYJLYo[/video]

In the first part of this series we provided an overview of how starships function. We introduced a few key terms, reviewed important ways in which starship combat differs from personal combat, and completely dissected a typical starship's stat block. While doing so we briefly touched on concepts like damage thresholds, when critical damage is inflicted, and how shields function.

In Part 2 of the series we pick up where we left off and examine the Roles players will assume while aboard a starship. After that, we move onto the way combat is structured. As with personal-scale combat, Starship Combat plays out in a series of rounds. However, there is a major difference from personal combat in that these rounds are divided into distinct "Phases", and each phase dictates when a character may take their action (based on their assigned Role).

When this series continues we will begin in-depth reviews of each of the five Roles and their corresponding systems -- starting with Sensors and Science Officers.


The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

Hello! We're back with another D&D video -- Basics of Hit Points and Recovery:
[video=youtube_share;uLxey-GoM30]https://youtu.be/uLxey-GoM30[/video]

In our previous video we discussed a character's main means of defending themself -- armor class and saving throws. And in part 6 of our Basics of Combat series we explore the consequences of combat... health and healing! In this video we discuss what hit points represent, how to calculate hit points, resting, temporary hit points, and more!

In Part 7 of this series we will explore the ultimate fate of combat -- death.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

We're back with another Starfinder video -- Basics of Starships Part 03: Science Officers and Sensors.


[video=youtube_share;fM3zqX71_nA]https://youtu.be/fM3zqX71_nA[/video]


In the second part of this series we discussed how players adopt a role aboard starships and how combat flows with a series of phases.


In Part 3 of the series we pick up where we left off and examine the the first of the five starship roles, Science Officer, as well as the starship system responsible for their actions -- Sensors.


When this series continues we tackle the second of the Starship Roles, Pilot, along with their primary starship system (engines) and examples of all the amazing stunts they can perform.




The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

[video=youtube_share;JLevXlDNrl4]https://youtu.be/JLevXlDNrl4[/video]

In our previous video we discussed the basics of health and recovery in D&D -- hit points, temporary hit points, rest and healing magic. And in part 7 of our Basics of Combat series we explore the ultimate consequences of combat... death... and returning from the dead! In this video we discuss what happens when a character is reduced to zero hit points, death, means of returning to the lands of the living and more!




The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers
 

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