A Guide to RPG Freelance Rates: Part 1 (Writing and Editing)

I’ve created this guide to help RPG creators understand the current market rates for freelancers across a range of activities. I recall how hard it was to find this information when I was starting out, so I think there is clearly a need for this sort of a guide. In this installment, I include rate information for writing and editing.

Where available, I’ve provided mainstream rates for each activity, as these give interesting context. I then share the actual rates I’ve seen in the tabletop RPG industry. Where I can, I’ve included my sources, but a lot of this information is simply gleaned through experience and word of mouth. We'll cover layout, art, and cartography in Part 2.

Writing Rates
The Editorial Freelancers Association (EFA) suggests that fiction writers should be paid between 20 and 25 cents per word. Let me tell you, there are very few markets paying 20 cents per word or more for fiction, and certainly not for genre stuff! The best fiction rate I’ve ever seen is from Harper’s Bazaar, which pays 50 cents to 1 dollar per word. A handful of other publications are in the same ballpark, but they are very much the exception.

A better benchmark might be the top science fiction and fantasy short story magazines, which pay from 8 cents to 12 cents per word. It’s worth noting that the Science Fiction Writers Association considers 6 cents and above to be a “professional” rate.

So, what do RPG freelance writers make? In my experience, the rate varies from 3 cents per word up to about 10 cents per word. At 3 cents you are probably only going to hire a talented beginner, whereas at 10 cents you can hire a seasoned writer with a strong reputation and many credits to their name. Beyond 10 cents per word, you can probably hire a well-known professional with credits on top tier games.

Some folk have queried whether any publisher is actually paying 10 cents per word. I know of several. I know that Schwalb Entertainment pays 10 cents per word while Raging Swan pays 11 cents. At the higher end, I’ve had credible (but unconfirmed) reports that a top-tier publisher has paid up to 17 cents per word. And in 2019, Matt Coleville advertised for a writer and offered 25 cents per word!

For your interest, the most I’ve ever been offered is 20 cents per word (from a generous fan). The least I’ve ever been offered is 1 cent per word. I declined both offers, though for different reasons!

Update (May 2021) I'm pleased to say that the market has moved along quite a bit in the last couple of years. It is now common for writers to be offered 10 cents/word, and many consider this the "standard minimum" for a skilled writer. I've been offered 10 cents and above in many instances. Matt Coleville still leads the pack, paying 25 cents per word to his freelancers (and sometimes more).

Profit-Sharing
Some small publishers work on a profit-sharing model. This can be great for the writer, but only if the publisher has an established market. Melsonia Games splits profits 50/50 after costs have been recovered. The writers on their recent D&D adventures have made 23 cents per word so far, and that increases as sales increase.

Kickstarter and Self-Publishing
Some writers can make very good money self-publishing and using Kickstarter. For example, Daniel Fox’s first RPG, Zweihander, was 275,200 words in length and he made 18 cents per word after all costs. In fact, I sometimes make more than 20 cents per word on my self-published titles on the DMs Guild. So yes, there is money to be made in self-publishing, but you need to develop an audience first.

Given self-publishing and Kickstarter, some creators have queried whether they should still write for an established publisher? I can think of several good reasons for doing so:
  1. It can help you build your audience.
  2. It can help you network with industry people.
  3. It allows you to just focus on the writing, rather than doing everything else required to make a publishable product.
  4. You will very likely learn things.
  5. You will work on properties that you otherwise can’t.
Daily Word Count
Now, you might be wondering how many words the average designer writes in a day. This varies enormously, of course. Veteran designer Rich Baker says that 2,000 words/day is a good rate, and that matches with my experience too.

Editing Rates
There are a couple of different types of editing, and they are charged at different rates.

Copyediting corrects spelling, grammar, usage, and punctuation, as well as checking cross-references. A good copyeditor will also prepare a style sheet for your document. According to the EFA, mainstream copyeditors charge anywhere from 2 cents per word to 10 cents per word. The variation is driven by both the experience of the editor and the amount of work the manuscript requires to make it publishable.

Developmental editing usually encompasses copyediting, but also could involve rewriting and reorganizing the text to improve it. In the RPG world, a development editor may also provide feedback on mechanics. EFA says that mainstream developmental editors charge from about 3 cents per word up to around 20 cents per word! This extremely high rate is certainly for special technical or business projects rather than fiction.

My own experience has been that editors in the RPG industry charge between 1 cent per word and 4-5 cents per word. As an example, Ray Vallese is a highly experienced professional RPG editor, and he charges 3 cents per word for copyediting and 4 cents per word for developmental editing (rates sourced from his website).

This article was contributed by M.T. Black as part of EN World's Columnist (ENWC) program. M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter @mtblack2567 and sign up to his mailing list.
 
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M.T. Black

M.T. Black

Reynard

Legend
Very interesting article. Thanks! The most I have made is $.07/word ffrom one of the big companies, and am currently receiving royalties from a smaller company that hopefully will amount to about $.04 -- the rate I made when I started 20 years ago.
 

jasper

Rotten DM
The Mad Genius club talks a lot about publishing, self-publishing, choosing covers, etc. They are more geared to scific and fantasy, or I only pay attention to those articles.
https://madgeniusclub.com/
But after decades of listening to writers/creators. Here are the three rules
1. Don't work for free. (Charity stuff you building your audience).
2. Read the freaking contract and do your best to keep all the rights to your original work. (the op is more about writing on spec/piecework).
3. Write. Even if would the result would fertilizer, Jasper's north forty.
PS.
If you got paid for the work, screw the reviewers.
 

Dioltach

Legend
As a professional editor and translator, I charge EUR 0.04 plus VAT for copy editing, which generally works out at about EUR 60/hour. Most other professionals I know charge in the region of EUR 80-100/hour.

My clients are generally in the professional services, though: law firms, banks, investment companies and the like.
 


jagerfury

Explorer
Fight for higher rates, your worth it! Game writers should be collectively stand for .15 minimum with .25 for proven writers.

We should start with Game-writers Union (GU). I'll begin. Vanishing Tower Press, as a matter of policy, pays writers .15 minimum with .25 for proven artists. Unless it is my own product, I won't work for less than .15 word rate. (Not that anyone is hiring me)
 
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77IM

Explorer!!!
Supporter
If I'm doing the math right,

2,000 words per day * 1 day per 8 hours * $.03 per word= $7.50 per hour​

So, at the introductory rate (3¢/word), that's a minimum wage job, and I'm guessing it doesn't pay benefits. After a cursory Internet search, it looks like the average cost of living for single person in the US is about $15,000/year before taxes, so you could get by on this rate. (But it's cutting it close, and the "cost of living" varies wildly depending on how you define it.)

At the other end, if you manage to get 20¢/word, that looks like about $50/hour (or $100,000/year if you work 50 five-day weeks). That's pretty good, especially if you're doing something you love and being your own boss and working from home and so forth.

The average cost of living for a family of four is about $48,000/year. Let's say you're in a 25% tax bracket so before taxes this family would need to make $64,000/year. (Taxes are complicated but 25% should be "close enough" for this sort of estimate.) So if you are a writer and the sole provider of a family, you would want to make around 12.8¢/word. OTOH if another member of the family is taking half the burden, you only need to make 6.4¢/word, which is the "professional" rate, and smack dab in the middle of M. T. Black's 3-to-10¢/word guideline. That's not too bad, especially if you love your job etc.
 

lewpuls

Hero
An interesting calculation: according to what I've read, pulp writers (who wrote in VOLUME) in the thirties made 1 to 2 cents a word. But with inflation of 2453.3% since 1935, 1.5 cents a word becomes 25.5 cents. (Inflation Calculator).

Yet several years ago, freelancers I talked with said 5 cents a word was very good, 2 cents a word typical for starters. It seems the rates are going up. Of course, that's often work for hire. Most mainstream authors won't do work for hire; I quit writing for White Dwarf and Dragon back in the 80s when they started requiring all rights (work for hire).
 

Ath-kethin

Elder Thing
I am a nobody. The most I've been paid per word is 4 cents, but the figures get murky in some cases. For example, I worked on editing/conversion projects where I was paid 1.5 cents per word, but because of the product's length I ended up making more like $12-13 per hour on it.

I'm not gonna quit my day job in that, but it's better than a poke in the eye with a sharp stick.
 

Ath-kethin

Elder Thing
The real tricky part for freelancing in my (admittedly limited) experience is consistency. Getting 7 cents a word is awesome, but if you get one 10,000 word project per month or two it doesn't do a whole lot for you.

And it's easy to load up with a whole bunch of low-paying work. That's great for experience (which is necessary!) but is quite dispiriting overall once the novelty wears off.
 

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